Graphics-Oriented ML Engineer | Research Engineer (Game Production)
I work on machine learning problems related to computer graphics,
with a growing focus on learning-based 3D scene representations.
I’m particularly interested in making neural rendering systems more physically grounded,
interpretable, and usable in real production environments.
I’m currently interested in problems at the intersection of ML and graphics, including:
- Learning-based Inverse Rendering
- Neural Scene Representations with Physical Structure
- Controllable 3D Reconstruction and Appearance Editing
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AI Research Engineer @ NEOWIZ
Working on ML systems supporting game development, including 3D assets, audio, and content-related tooling. -
M.S. in Computer Science
Research background in machine learning, optimization, and signal processing.
- Programming: Python・C++・CUDA
- Framework/Tools: PyTorch・DirectX 11・Docker・Vue
- Software: Blender・Unreal Engine・COLMAP・ComfyUI・Git・MATLAB
