ジンラミー

ジンラミー

ジン・ラミー - 定番の2人用ジン・カードゲームを無料でオンラインで

バリエーション:オクラホマジンオクラホマジン

3.0

評価

0

0

import {useState} from 'react'; export function MiniCard({r, s, dim, tag}) { const red = s === '♥' || s === '♦'; return ( <span className={ 'flex h-11 w-8 flex-col items-center justify-center rounded-md bg-[#fdfcf5] font-black leading-none shadow-[0_2px_5px_rgba(0,0,0,.45)] ' + (red ? 'text-[#e8334f] ' : 'text-[#241b35] ') + (dim ? 'opacity-35 ' : '') } > {r} {s} {tag != null && ( {tag} )} ); }

export function HandRow({name, groups, loose, extra}) { return (

{name} {groups.map((group, i) => ( {group.map((card, j) => ( ))} ))} {loose.length > 0 && ( {loose.map((card, j) => ( ))} )} {extra}
); }

export function HandPaysExplorer() { const YOUR_KNOCK_GROUPS = [ [{r: '2', s: '♣'}, {r: '3', s: '♣'}, {r: '4', s: '♣'}], [{r: '9', s: '♥'}, {r: '9', s: '♦'}, {r: '9', s: '♠'}], ]; const THEIR_GROUPS = [ [{r: '5', s: '♥'}, {r: '6', s: '♥'}, {r: '7', s: '♥'}], [{r: 'K', s: '♣'}, {r: 'K', s: '♦'}, {r: 'K', s: '♠'}], ]; const THEIR_LOOSE = [{r: '8', s: '♦', tag: '8'}, {r: '6', s: '♣', tag: '6'}]; const SCENARIOS = [ { id: 'knock', label: 'Knock', pill: 'bg-blue-400 shadow-[0_2px_0_#1d4ed8]', caption: 'Green cards are in groups and safe. Pink cards are not, and their points count. You hold 6, they hold 14, and you score the gap.', you: {groups: YOUR_KNOCK_GROUPS, loose: [{r: '4', s: '♦', tag: '4'}, {r: '2', s: '♥', tag: '2'}]}, them: {groups: THEIR_GROUPS, loose: THEIR_LOOSE}, math: '14 − 6', result: '+8 for you', resultClass: 'text-emerald-300', }, { id: 'gin', label: 'Gin', pill: 'bg-amber-400 shadow-[0_2px_0_#b45309]', caption: 'All ten of your cards sit in groups, so you hold 0 and they cannot slot anything onto you. You score all 14 of their points, plus a 25-point bonus.', you: { groups: [ [{r: '2', s: '♣'}, {r: '3', s: '♣'}, {r: '4', s: '♣'}, {r: '5', s: '♣'}], [{r: '9', s: '♥'}, {r: '9', s: '♦'}, {r: '9', s: '♠'}], [{r: 'A', s: '♦'}, {r: '2', s: '♦'}, {r: '3', s: '♦'}], ], loose: [], }, them: {groups: THEIR_GROUPS, loose: THEIR_LOOSE}, math: '14 + 25', result: '+39 for you', resultClass: 'text-amber-300', }, { id: 'biggin', label: 'Big Gin', pill: 'bg-amber-400 shadow-[0_2px_0_#b45309]', caption: 'All eleven cards form groups the moment you draw, before you even discard. Same as gin, but the bonus grows to 31.', you: { groups: [ [{r: '2', s: '♣'}, {r: '3', s: '♣'}, {r: '4', s: '♣'}, {r: '5', s: '♣'}], [{r: '9', s: '♥'}, {r: '9', s: '♦'}, {r: '9', s: '♠'}], [{r: 'A', s: '♦'}, {r: '2', s: '♦'}, {r: '3', s: '♦'}, {r: '4', s: '♦'}], ], loose: [], }, them: {groups: THEIR_GROUPS, loose: THEIR_LOOSE}, math: '14 + 31', result: '+45 for you', resultClass: 'text-amber-300', }, { id: 'undercut', label: 'Undercut', pill: 'bg-rose-400 shadow-[0_2px_0_#be185d]', caption: 'You end the hand holding 6, but their spare 5 of clubs slots onto your 2-3-4 run and stops counting. That drops them to 5, under your 6, so the hand flips: they score the gap, plus a 25-point bonus.', you: { groups: [ [{r: '2', s: '♣'}, {r: '3', s: '♣'}, {r: '4', s: '♣'}, {r: '5', s: '♣', tag: 'theirs'}], [{r: '9', s: '♥'}, {r: '9', s: '♦'}, {r: '9', s: '♠'}], ], loose: [{r: '4', s: '♦', tag: '4'}, {r: '2', s: '♥', tag: '2'}], }, them: {groups: THEIR_GROUPS, loose: [{r: '5', s: '♦', tag: '5'}, {r: '5', s: '♣', dim: true, tag: 'moved'}]}, math: '6 − 5 + 25', result: '+26 for them', resultClass: 'text-rose-300', }, ]; const [tabId, setTabId] = useState('knock'); const tab = SCENARIOS.find(scenario => scenario.id === tabId) ?? SCENARIOS[0]; return (

How a Hand Pays

{SCENARIOS.map(scenario => ( <button key={scenario.id} type="button" onClick={() => setTabId(scenario.id)} className={ 'cursor-pointer rounded-md px-2.5 py-1 text-[11px] font-black uppercase tracking-wide text-[#130b1f] transition-transform duration-100 hover:scale-105 ' + scenario.pill + (tabId === scenario.id ? '' : ' opacity-40') } > {scenario.label} ))}
{tab.math} <span className={'text-base font-black tabular-nums ' + tab.resultClass}>{tab.result}

{tab.caption}

); }

export function KnockExplorer() { const C = (r, s, tag) => ({r, s, tag}); const CLUBS_RUN = [C('2', '♣'), C('3', '♣'), C('4', '♣'), C('5', '♣')]; const NINES = [C('9', '♥'), C('9', '♦'), C('9', '♠')]; const DIAMONDS_RUN = [C('6', '♦'), C('7', '♦'), C('8', '♦')]; const HAND = [ {id: '2c', rank: '2', suit: '♣', red: false, deadwood: 10, verdict: 'knock', note: 'The 3-4-5 of clubs stay a group and 6-7-8 of diamonds forms one. Only the queen is left over: 10 points, just low enough to knock.', groups: [[C('3', '♣'), C('4', '♣'), C('5', '♣')], NINES, DIAMONDS_RUN], loose: [C('Q', '♠', '10')]}, {id: '3c', rank: '3', suit: '♣', red: false, deadwood: 21, verdict: 'none', note: 'Without the 3, the 2, 4, and 5 of clubs stop being a group. With the queen, 21 points are left over.', groups: [NINES, DIAMONDS_RUN], loose: [C('2', '♣', '2'), C('4', '♣', '4'), C('5', '♣', '5'), C('Q', '♠', '10')]}, {id: '4c', rank: '4', suit: '♣', red: false, deadwood: 20, verdict: 'none', note: 'Without the 4, the 2, 3, and 5 of clubs stop being a group. With the queen, 20 points are left over.', groups: [NINES, DIAMONDS_RUN], loose: [C('2', '♣', '2'), C('3', '♣', '3'), C('5', '♣', '5'), C('Q', '♠', '10')]}, {id: '5c', rank: '5', suit: '♣', red: false, deadwood: 10, verdict: 'knock', note: '2-3-4 of clubs is still a group and 6-7-8 of diamonds forms one. Only the queen is left over: exactly 10, a legal knock.', groups: [[C('2', '♣'), C('3', '♣'), C('4', '♣')], NINES, DIAMONDS_RUN], loose: [C('Q', '♠', '10')]}, {id: '9h', rank: '9', suit: '♥', red: true, deadwood: 19, verdict: 'none', note: 'A surprise: the three 9s split up, but the 9 of diamonds just joins 6-7-8 of diamonds instead. The other 9 and the queen are left over: 19 points.', groups: [CLUBS_RUN, [...DIAMONDS_RUN, C('9', '♦')]], loose: [C('9', '♠', '9'), C('Q', '♠', '10')]}, {id: '9d', rank: '9', suit: '♦', red: true, deadwood: 28, verdict: 'none', note: 'The worst pick. The 9s of hearts and spades have nowhere to go, so both count against you with the queen: 28 points.', groups: [CLUBS_RUN, DIAMONDS_RUN], loose: [C('9', '♥', '9'), C('9', '♠', '9'), C('Q', '♠', '10')]}, {id: '9s', rank: '9', suit: '♠', red: false, deadwood: 19, verdict: 'none', note: 'A surprise: the three 9s split up, but the 9 of diamonds just joins 6-7-8 of diamonds instead. The other 9 and the queen are left over: 19 points.', groups: [CLUBS_RUN, [...DIAMONDS_RUN, C('9', '♦')]], loose: [C('9', '♥', '9'), C('Q', '♠', '10')]}, {id: '6d', rank: '6', suit: '♦', red: true, deadwood: 25, verdict: 'none', note: 'You just drew this card, and it completes 6-7-8 of diamonds. Throw it back and the 7, 8, and queen are left over: 25 points.', groups: [CLUBS_RUN, NINES], loose: [C('7', '♦', '7'), C('8', '♦', '8'), C('Q', '♠', '10')]}, {id: '7d', rank: '7', suit: '♦', red: true, deadwood: 24, verdict: 'none', note: 'Without the 7, the 6 and 8 of diamonds no longer connect. They are left over with the queen: 24 points.', groups: [CLUBS_RUN, NINES], loose: [C('6', '♦', '6'), C('8', '♦', '8'), C('Q', '♠', '10')]}, {id: '8d', rank: '8', suit: '♦', red: true, deadwood: 23, verdict: 'none', note: 'Without the 8, the 6 and 7 of diamonds are one card short of a group. With the queen, 23 points are left over.', groups: [CLUBS_RUN, NINES], loose: [C('6', '♦', '6'), C('7', '♦', '7'), C('Q', '♠', '10')]}, {id: 'qs', rank: 'Q', suit: '♠', red: false, deadwood: 0, verdict: 'gin', note: 'The queen was the only card without a group. Everything else fits perfectly: that is gin, worth their whole count plus a 25-point bonus.', groups: [CLUBS_RUN, NINES, DIAMONDS_RUN], loose: []}, ]; const [pickedId, setPickedId] = useState(null); const picked = HAND.find(card => card.id === pickedId) ?? null; return (

Try It: Pick Your Discard

You just drew the 6 of diamonds and hold these 11 cards. The 2-3-4-5 of clubs and the three 9s already form groups. Click the card you would throw away:

{HAND.map(card => ( <button key={card.id} type="button" onClick={() => setPickedId(current => (current === card.id ? null : card.id))} className={ 'flex h-16 w-11 cursor-pointer flex-col items-center justify-center rounded-lg bg-[#fdfcf5] font-black leading-none shadow-[0_3px_8px_rgba(0,0,0,.45)] transition-transform duration-100 hover:-translate-y-1 ' + (card.red ? 'text-[#e8334f] ' : 'text-[#241b35] ') + (pickedId === card.id ? 'translate-y-1 scale-90 opacity-40 hover:translate-y-1' : '') } > {card.rank} {card.suit} ))}
{picked === null ? (

The verdict appears here. Hint: one discard is a knock, one is even better.

) : (
<span className={ 'shrink-0 -rotate-1 rounded-md px-2 py-1 text-[11px] font-black uppercase tracking-wide text-[#130b1f] ' + (picked.verdict === 'gin' ? 'bg-amber-400 shadow-[0_2px_0_#b45309]' : picked.verdict === 'knock' ? 'bg-emerald-400 shadow-[0_2px_0_#047857]' : 'bg-rose-400 shadow-[0_2px_0_#be185d]') } > {picked.verdict === 'gin' ? 'Gin!' : picked.verdict === 'knock' ? 'Knock!' : 'No knock'}

{picked.note}

<p className={'shrink-0 text-lg font-black tabular-nums ' + (picked.deadwood <= 10 ? 'text-emerald-300' : 'text-rose-300')}> {picked.deadwood}

)}
); }

Gin Rummy Online

Foony Gin Rummy is a free online gin rummy game for two players, with invite-link rooms, four bot difficulty levels, and a table that does the counting for you, so you always know exactly when you can end the hand. It features the full classic rule set: knocking, gin, big gin, layoffs, and the undercut, and every one of those words is explained on this page. Matches run to 50, 100, or 150 points, and only one player can score in any hand, so there is never a tie.

The gin card game is barely a century old and it has star power in its blood. Whist tutor Elwood T. Baker devised it in New York around 1909, and by the 1930s and 40s it was the card game of Hollywood sets and Broadway dressing rooms, famously beloved by stars and screenwriters who needed a game they could pause for a take and pick back up on cue, a history documented on Wikipedia's gin rummy page. That history is why it is still the classic head-to-head card game: hands are quick, you never see your opponent's cards, and every turn ends on the same big decision: knock now, or push for more.

A winning gin rummy hand with a run of hearts and a set of queens on a burgundy felt table

Play Gin Rummy Online with Friends or Against Bots

Make a room, send the link to a friend, and they can join in seconds from any browser (mobile and desktop both work). The host sets the match in the lobby: play to 50 for a quick break, the traditional 100, or 150 for a long duel, with a turn timer from 10 to 60 seconds or none at all. The table itself does the bookkeeping. Your hand sorts itself into melds, a chip above your cards shows your exact deadwood count at every moment, and the Knock button simply appears whenever knocking is legal.

You can play solo against Easy, Casual, Skilled, or Expert bots. Expert plays the textbook game: it takes from the discard pile only when the card completes a group, and it knocks the moment it can. Beating it means playing the odds better, not waiting for a blunder. Solo games earn less XP than games against players, scaled to the bot difficulty.

A gin rummy table seats exactly two, but a Foony room holds up to 100 people. Extra players are sorted into the two sides and take their turns round-robin style, so everyone gets to play.

How to Play Gin Rummy

Each player gets 10 cards, one card is turned face up to start the discard pile, and the rest sit face down as the stock. On your turn you draw one card, either the mystery card from the stock or the visible top of the discard pile, and then discard one. Your goal is to sort your hand into melds: groups of cards that score nothing against you. A meld takes one of two shapes, and every card that fits neither is deadwood:

Meld · Run

Three or more cards of one suit in sequence, like 6-7-8 of hearts. Aces are low: A-2-3 works, Q-K-A does not.

Meld · Set

Three or four cards of the same rank, like three queens. A card can serve a run or a set, never both at once.

Not a Meld · Deadwood

Every card that fits in no meld. Aces count 1, number cards their face value, and jacks, queens, and kings count 10 each.

When your deadwood totals ten points or less, you may knock: discard, reveal both hands, and end the hand right there. Your opponent then gets one consolation, called laying off: any of their loose cards that fit your melds move onto them and stop counting. Whatever deadwood remains on each side is compared, and the scoring follows the standard rules kept at Pagat's gin rummy page. Here is one hand ending four different ways; click through them:

Two more rules and you know the whole game. You cannot throw back the card you just took from the discard pile on the same turn. And if the stock runs down to its last two cards before anyone knocks, the hand ends with no score and a fresh deal. The first turn of each hand also has one extra choice, the upcard option: the non-dealer, then the dealer, may claim the opening face-up card before normal drawing starts.

That is the whole rulebook, so put it to work. This is a real decision from a real deal, the same arithmetic the game runs for you on every turn:

Oklahoma Gin

In Oklahoma Gin, each hand's opening upcard sets that hand's knock limit: flip a 7 and knocking needs seven or fewer deadwood, flip a face card and the usual ten applies, and flip an ace and only gin ends the hand. The table shows the live limit beside your deadwood chip, so the rule never has to be remembered, only played. Oklahoma hands run longer and reward patient hand-building.

Gin Rummy Strategy

The winning habit in gin rummy is simple: knock as soon as the button lights up. Holding out for gin is tempting, but every extra turn is another chance for your opponent to knock first, or to drop below your count and undercut you. Save the gin chase for hands where your deadwood is already tiny and the match score demands a bonus.

Draw from the stock unless the discard genuinely completes a meld. Taking a card your opponent can see tells them what you are collecting. It works in reverse too: every card they take from the pile narrows down what they hold, and every card they discard tells you what they are not building. Avoid discarding cards close to the ones they have picked up.

Get rid of your expensive loose cards first. An unpaired king costs 10 points while it waits for a miracle. A lone 3 does the same waiting and costs only 3. Middle cards like 5s through 8s connect into runs from both directions, so when two discards look equally useless, keep the middle card and dump the edge. And watch the stock counter: as it shrinks toward the two-card cutoff, a modest knock beats a dead hand where your built-up position pays nothing.

Leaderboards and Achievements

Every match is tracked in the daily, weekly, monthly, yearly, and all-time Gin Rummy leaderboards. The six Gin Rummy achievements cover the game's best moments: Off and Running for your first finished match, Going Gin for a zero-deadwood knock, Undercut for turning a knocker's own hand against them, Big Gin for melding all eleven straight off the draw, Comeback Kid for winning after trailing by 50, and Shutout for a match where your opponent never scores at all (bots only count from Skilled difficulty up).

Petey the pirate mascot

Knockers and defenders alike collect Foony coins and account XP from every hand, and that progress follows you across every game on Foony. Winning just pays a richer rate.

Foony coin

Gin Rummy vs Rummy

Straight rummy and gin rummy are built from the same runs and sets, but they play very differently. In straight rummy, melds go down on the table as they form, everyone watches everyone's progress, and hands end only when someone goes out completely. Gin keeps every meld hidden until the moment of the knock, scores the leftover cards, and lets a hand end early on a ten-point judgment call, which turns each deal into a bluffing race rather than a slow reveal. That combination of secrecy and timing is why gin took over the two-player table. If you would rather bid on tricks than hide melds, Foony Spades has the same instant invite-link rooms.

ジン・ラミー:よくある質問

ジンラミーをオンラインであそぶのに一番いい場所はどこですか?
本格的な1対1対戦を楽しみたいなら、Foony ジン・ラミーはまさにぴったり:フレンドを招待できる招待リンク付きルーム、ノック・ジン・ビッグジン・アンダーカットのルール通りの得点計算、面子の自動整理でデッドウッドを数え間違える心配なし、ソロ練習用の4段階ボット、そしてランキングまで完備。ブラウザで無料、登録も不要ですよ。
Foonyのジンラミーは無料で、登録なしであそべますか?
はい。Foony ジン・ラミーは無料で、アカウントなしでもすぐにロビーに入れます。登録は任意ですが、端末をまたいだ進行状況の保存、ランキング順位、実績が追加されます。ゲストでもすべてのモードとすべてのボット段階があそべますよ。
ジン・ラミーと普通のラミーの違いは何ですか?
ストレートラミーでは、進行中にメルドをテーブルに出していき、誰かが完全に上がるまでハンドが続きます。ジン・ラミーはノックまですべてのカードを隠したままです。手札は秘密裏に組み立て、デッドウッドが10点以下ならハンドを早く終わらせることができ、ジンやアンダーカットにはボーナスがつきます。そのおかげでジンはよりスピーディーで戦術的、定番のタイマン向けの選択肢です。Foony ジン・ラミーは標準的なジン・ラミーのルールであそべます。
ジン・ラミーの遊び方は?
各プレイヤーに10枚のカードが配られます。自分の番では、裏向きの山札または表向きの捨て札から1枚引き、1枚捨てます。集めるのはメルド、つまり同じスートの連続する3枚以上のラン、または同じランクの3〜4枚のセットです。メルドしていないカード(デッドウッド)の合計が10点以下になったら、ノックしてハンドを終わらせ、差分を得点にできます。Foony ジン・ラミーでは、先に目標スコアに到達したプレイヤーがマッチの勝者です。
ジンラミーをあそぶのに何かダウンロードは必要ですか?
いいえ。Foony ジン・ラミーは、今お使いのブラウザで、デスクトップでもタブレットでもスマホでも、すべての手札を配れます。インストールも更新も不要です。だから、ゲームのインストーラーを禁止している学校や職場のネットワークでもあそべますよ。
1つのFoonyルームで何人がジン・ラミーをあそべますか?
ジン・ラミーは2人用のゲームですが、Foony ジン・ラミーのルームは最大100人まで入れます。あふれたプレイヤーは席の後ろに並び、その席の手札を共有して順番に交代します。だから満員のルームでも、いずれ全員が参加できます。待っている間、観戦者は観戦しながらチャットもできますよ。
フレンドとジン・ラミーをオンラインであそぶには?
Foony ジン・ラミーでルームを作って招待リンクを共有しましょう。フレンドはアプリのインストール不要で、モダンなブラウザから参加できます。目標スコア(50、100、150)とターンタイマーを設定すれば、両方の席が埋まった瞬間にマッチがスタート。誰もいないときは、代わりにボットを追加しましょう。
コンピューターを相手にジン・ラミーをあそべますか?
はい。Foony ジン・ラミーにはボットの難易度が4段階あり、ルームごとに1回選べます:かんたん、カジュアル、上級、エキスパート。ソロルームでは1体のボットと1対1で対戦できます。ソロゲームでは、選んだボットの難易度に応じて減額されたXPがもらえますよ。
デッドウッドとは何ですか?どう数えますか?
デッドウッドは、メルドに含まれないすべてのカードのことです。エースは1点、数字札はその数字どおり、ジャック・クイーン・キングはそれぞれ10点です。エースは一番下として扱うので、エース・2・3はランになりますが、クイーン・キング・エースはなりません。Foony ジン・ラミーはメルドを最適に並べ、常に正確なデッドウッドの合計を表示します。採点に使われる計算とまったく同じです。
ジンとは?ビッグジンとは?
ジンになるとは、デッドウッドがゼロ、つまり10枚すべてがメルドされた状態でノックすることです。相手のデッドウッド全部に加えて25点のボーナスが入り、相手はレイオフできません。ビッグジンはさらに珍しく、カードを引いた直後に11枚すべてがメルドされ、捨てずにハンドが終わって31点のボーナスがもらえます。どちらもFoony ジン・ラミーで自動的に採点され、それぞれに実績があります。
ジン・ラミーでノックするとはどういう意味ですか?
ノックはハンドを終わらせる行動です。カードを引いた後、メルド以外のカードの合計が10点以下なら、1枚捨ててノックできます。すると両者の手札が公開され、相手はできる限りのカードをあなたのメルドにレイオフし、2人のデッドウッドの差があなたの得点になります。Foony ジン・ラミーではデッドウッドの合計がリアルタイムで表示され、ノックできるときはいつでもノックボタンが出るので、手で数える必要はありません。
オクラホマジンとは?
オクラホマジンは定番の派生ルールで、各ハンド最初のアップカードがノック上限を決めます。7がめくれたらノックにはデッドウッド7点以下が必要で、アップカードがエースならジンだけがハンドを終わらせます。忍耐が報われ、毎回のディールがまったく違う展開になります。Foony ジン・ラミーではオクラホマジンをルームのオプションとして用意し、ノック上限がテーブルにリアルタイムで表示されます。
ジン・ラミーのアンダーカットとは?
相手がノックしても、相手のメルドにレイオフした後のあなたのデッドウッドが相手と同じか少なければ、アンダーカット成立です。代わりにあなたが差分に加えて25点のボーナスを得ます。高いカウントで早くノックするのが危険なのは、主にこのためです。Foony ジン・ラミーはディフェンダーの最適なレイオフを自動で計算するので、起こるべきアンダーカットは必ず発生します。
8 Ball Pool online multiplayer billiards icon