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Game development insights, tutorials, and updates from the Egmatic team.

Your Game Got Cloned: What to Do About It
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Your Game Got Cloned: What to Do About It

When your game gets cloned: archive first, know what copyright protects, file a DMCA notice where it fits, out-ship the copycat where it does not.

October 13, 202617 min
Steam Store Algorithm: How Steam Decides What Gets Seen
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Steam Store Algorithm: How Steam Decides What Gets Seen

Valve's docs say what the Steam store algorithm rewards: purchases, playtime, languages, tags. Wishlists, traffic and conversion are mostly not inputs.

October 12, 202618 min
Does Your Indie Game Need a Database? Files vs Servers
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Does Your Indie Game Need a Database? Files vs Servers

Most indie games never need a database. You need one only for shared world state, cross-player queries, or many writers at once; files carry the rest.

October 9, 202612 min
Cross-Platform Saves: How Indie Games Sync Steam and Mobile
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Cross-Platform Saves: How Indie Games Sync Steam and Mobile

Steam Cloud and Play Games never meet: cross-platform saves need one player identity plus neutral storage. Here is how indie games bridge them.

October 8, 202615 min
Build a Game With an AI Assistant: What Actually Works
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Build a Game With an AI Assistant: What Actually Works

AI assistants draft assets, dialogue, and balance tables well under your review, and fail at whole games from one prompt. Here is the split that works.

October 7, 202615 min
Best 2D Engine by Genre: Rhythm, Roguelike, Platformer
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Best 2D Engine by Genre: Rhythm, Roguelike, Platformer

Rhythm games need audio-clock precision, roguelikes need iteration speed, platformers need deterministic physics. Pick by genre, not by feature list.

October 6, 202616 min
How to Playtest Your Game Before the Art Exists
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How to Playtest Your Game Before the Art Exists

Yes, you can playtest a game with no art. Run a graybox build: plain shapes, counters instead of visuals, tasks that test the loop, not the look.

October 5, 202614 min
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When to Turn Your Playtest into a Steam Demo

Turn your playtest into a Steam demo when the build survives strangers: one Next Fest per game, demo review three weeks out, one email to wishlisters.

October 4, 202614 min
How to Run a Playtest: Script, Questions, Signal vs Noise
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How to Run a Playtest: Script, Questions, Signal vs Noise

Run each playtest with a script: a short brief, silent observation while the tester thinks aloud, and questions about what just happened, not opinions.

October 2, 202616 min
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How to Price Your First Indie Game: Free, Cheap, Regional

Price a first indie game between $10 and $20, skip the $5 dead zone, and let Steam's suggested regional prices carry the other 36 currencies.

October 1, 202616 min
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Steam Wishlist Conversion Rate: 2026 Benchmarks

A median game sells 0.1 to 0.2 times its wishlist count in week one; lifetime conversion runs 5 to 20 percent. Here is the data and how to plan with it.

September 30, 202614 min
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AI-Generated Game Flood: How Human-Made Indies Stay Visible

A third of 2026 Steam releases carry an AI disclosure. Here is what the flood takes from you, what it does not, and what still gets human-made games seen.

September 29, 202615 min