| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | games/qudos: try to unbreak the port's build against Clang 16 | Alexey Dokuchaev | 2023-07-08 | 3 | -3/+106 |
| * | games/qudos: do not patch the top GPL comment in two *.c files. | Alexey Dokuchaev | 2023-05-11 | 2 | -94/+6 |
| * | - Remove -O3 and unsupported -fexpensive-optimizations from CFLAGS | Alexey Dokuchaev | 2020-08-29 | 1 | -0/+15 |
| * | - update png to 1.5.10 | Dirk Meyer | 2012-06-01 | 1 | -0/+10 |
| * | - Bump PORTREVISION. | Alejandro Pulver | 2007-09-14 | 3 | -6/+2165 |
| * | - Fix the game keeping running in a loop before exiting (not doing it at all). | Alejandro Pulver | 2006-12-30 | 1 | -0/+20 |
| * | - Avoid creating a "baseq2" subdirectory in the current directory. | Alejandro Pulver | 2006-12-30 | 1 | -4/+22 |
| * | - Bump PORTREVISION. | Alejandro Pulver | 2006-07-29 | 1 | -0/+34 |
| * | - Update to version 0.40.1. | Alejandro Pulver | 2006-06-21 | 2 | -3/+14 |
| * | Enhaced OpenGL only Quake II engine. | Alejandro Pulver | 2006-06-08 | 1 | -0/+11 |
