gl-0.9.1: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Core44

Synopsis

Graphics.GL.Core44

glBindBuffersRange :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> m () Source #

Usage: glBindBuffersRange target first count buffers offsets sizes

The length of buffers should be count.

The length of offsets should be count.

The length of sizes should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBuffersRange.xhtml

glBindVertexBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m () Source #

Usage: glBindVertexBuffers first count buffers offsets strides

The length of buffers should be count.

The length of offsets should be count.

The length of strides should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindVertexBuffers.xhtml

glClearTexImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glClearTexImage texture level format type data

The length of data should be COMPSIZE(format,type).

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearTexImage.xhtml

glClearTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glClearTexSubImage texture level xoffset yoffset zoffset width height depth format type data

The length of data should be COMPSIZE(format,type).

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearTexSubImage.xhtml

pattern GL_BUFFER_IMMUTABLE_STORAGE :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_STORAGE_FLAGS :: (Eq a, Num a) => a Source #

pattern GL_CLEAR_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_CLIENT_STORAGE_BIT :: (Eq a, Num a) => a Source #

pattern GL_DYNAMIC_STORAGE_BIT :: (Eq a, Num a) => a Source #

pattern GL_LOCATION_COMPONENT :: (Eq a, Num a) => a Source #

pattern GL_MAP_COHERENT_BIT :: (Eq a, Num a) => a Source #

pattern GL_MAP_PERSISTENT_BIT :: (Eq a, Num a) => a Source #

pattern GL_MAX_VERTEX_ATTRIB_STRIDE :: (Eq a, Num a) => a Source #

pattern GL_MIRROR_CLAMP_TO_EDGE :: (Eq a, Num a) => a Source #

pattern GL_QUERY_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_QUERY_BUFFER_BARRIER_BIT :: (Eq a, Num a) => a Source #

pattern GL_QUERY_BUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_QUERY_RESULT_NO_WAIT :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BUFFER_BINDING :: (Eq a, Num a) => a Source #