strategy+business
REPRINT 17201
BY KAMIL KLAMANN AND SEKOUL KRASTEV
ISSUE 87 SUMMER 2017
Augmented Reality
Comes to Retail
The Pokémon Go craze may have faded,
but it provides clues for retailers using
technology to engage consumers.
1
leadingideas
strategy+businessissue87
features have generally lived inside
retailers’ stand-alone apps that con-
sumers didn’t want to download.
Moreover, Google Glass, which was
perceived as socially awkward, failed
miserably. The AR ecosystem has
lacked a shared platform with mass
acceptance that, like Google’s ad
network, allows brands to simply
plug in and thus removes the con-
sumer friction of downloading indi-
vidual apps. And there was no “kill-
er” use case to make AR popular
and, more important, social — until
Pokémon Go.
The Pokémon Go craze has
opened consumers’ minds to similar
experiences that will take place in a
more connected future. New forms
of augmented reality will allow
brick-and-mortar retailers to take to-
day’s showroom experiences to the
next level, creating unique encoun-
ters that blend digital and physical
shopping.
Today, a few farsighted retailers
are in the first, introductory phase of
applying AR to the shopping experi-
ence. On a range of independent
platforms, these companies are ex-
perimenting, trying to understand
their audiences and grasp how their
brands fit into this new environ-
by Kamil Klamann
and Sekoul Krastev
I
n the summer of 2016, pedestri-
ans on New York’s Fifth Avenue
encountered crowds of (mostly
young) people, hastily running into
Central Park, smartphones in hand,
shouting out Pokémon character
names and cross-street locations.
Within weeks of its release on July 6,
2016, the Pokémon Go app attract-
ed 40 million daily active users and
created a level of in-app engagement
that Facebook could only envy.
The Pokémon Go fad has fad-
ed, but it holds important lessons for
companies intent on reaching and
engaging consumers where they are,
especially retailers: The game, the
first truly social augmented reality
(AR) experience, enthralled a new
breed of omniconnected consumers
as nothing else had done previously.
The people who embraced the aug-
mented reality of Pokémon Go in-
habit a world where the line between
real and digital is so blurred that they
essentially became one and the same
— constantly augmented and im-
proved by invisible technologies.
And they are hungry for better,
more personalized experiences.
AR, which has been around
since the late 1960s, has long lived in
the shadow of virtual reality (VR).
Whereas VR wants to transport us
to a new virtual world that provides
unique immersive experiences, AR
brings these experiences to the world
we already inhabit. For example,
IKEA has released an AR app that
allows shoppers to place digital fur-
niture and other products from the
catalog into pictures of their rooms
at home. But for the most part, the
early ambitions of AR have not
borne much commercial fruit. AR
Leading
Ideas
Augmented Reality
Comes to Retail
The Pokémon Go craze may have faded, but it
provides clues for retailers using technology to
engage consumers.
2
leadingideas
IllustrationbyFedericoJordán
ment. As the field enters its growth
phase in the next two to three years,
it will consolidate into a few domi-
nant players, and companies must
figure out what distinctive offerings
they can produce and how to inte-
grate them into omnichannel strate-
gies. Once the medium matures in
four to five years, AR will become
table stakes for retailers and brand
marketers, and companies will have
to determine how they can curate
bespoke content and create unique
experiences in this new medium.
Over the long term, it is clear com-
panies must use AR to lead custom-
ers through four stages: creating
awareness; increasing consideration;
converting customers at key decision
and purchase points; and building
enduring loyalty.
Creating awareness. AR repre-
sents a singular opportunity for re-
tailers to develop a more refined
level of targeting based on demo-
graphic profiles, past in-store behav-
ior, and live recommendation en-
gines. Much of this will involve
linking location tracking with ad-
vertising delivered to smartphones.
For example, Tom typically buys
a US$4.99 gel laundry detergent.
Target could display an AR ad on
Tom’s phone of a new, more pow-
erful $5.99 gel suited to similar
laundry needs, instead of posting
a generic static endcap display for
laundry powder.
Virtual shopping assistants are
another likely use case. In 2013,
IBM launched an AR shopping app
that provided shoppers instant prod-
uct details and comparison when
they pointed their smartphone at the
grocery shelf, allowing them to sort
the products there by nutritional
value, highlight gluten-free or or-
ganic options, and display coupons.
Retailers can use the same app for
shelf stocking. In 2014, Tesco em-
ployees tested IBM’s AR app to re-
port out-of-stock products and in-
stances when conditions on shelves
didn’t comply with display plans.
As AR becomes more powerful,
we are likely to see a higher degree of
personalization of in-store product
recommendations. Perhaps pointing
your smartphone toward a shelf in a
clothing store will not only provide
information about the origins of the
wool in the cashmere sweater, but
also reveal special deals that are tai-
lored to your profile — such as a dis-
count in advance of the ski season.
Ultimately, as AR in­tegrates with
big data and machine learning, we
will see intelligent personal shoppers
that can provide consumers with in-
formation, recommend pro­­ducts, and
even look for special
bundle deals and cou-
pons, depending on the
consumer’s preferences
and behaviors.
Increasing consid-
eration. Consumers,
driven by their online
shopping experiences,
already expect a high
level of engagement. In
years to come, these expectations
will grow, pushing physical retailers
to deliver memorable interactions at
every touch point.
Virtual “try-on” experiences are
the first step that brands have taken
toward using AR to raise customer
engagement. In 2014, L’Oréal re-
leased its Makeup Genius app,
which allows shoppers to virtually
try on different shades of blush and
mascara before making a purchase
decision. Once the makeup is “ap-
plied” on the face through the
smart­­­phone camera, the L’Oréal fa-
cial recognition system follows face
movement and angles, showing what
the makeup would look like from
different perspectives. By early 2016,
Makeup Genius had been down-
loaded more than 20 million times.
And it has inspired similar efforts
from innovators such as Meitu, a
Chinese company that built a range
of try-on apps for makeup, hair, and
fashion; the app has been installed
on more than 1 billion unique
smartphones.
As AR matures, we will start to
see applications that combine the
online and offline environments.
Ultimately, retailers will have to
think hard about what the ideal
shopping experience is like, regard-
less of the medium. People could
experience Nespresso machines in-
store, surrounded by the aroma of
freshly brewed coffee. Then, using
an AR app and photos of their
kitchen at home, they could see
what the machines would look like
on their countertop, customizing
colors to see which best matches
As AR becomes more powerful, we are
likely to see a higher degree of personalization
of in-store product recommendations.
3
leadingideas
strategy+businessissue87
out counter. The ultimate goal will
likely be fully automated and per-
sonalized one-to-one marketing that
seamlessly tracks shoppers’ move-
ments on- and offline, offering
engaging AR experiences at critical
decision-making points.
Building enduring loyalty. The
more adept a company is at creating
loyalty, the more sustainable its
marketing efforts are in the long
term, and the higher an ROI it can
ultimately achieve. Further, repeat
customers tend to spend 60 percent
more per transaction than first-time
customers. AR affords opportuni-
ties for loyalty programs that are
otherwise unattainable.
The current generation of apps
already allow stores to integrate AR
with existing programs, bridging
the gap between the online and in-
person experiences of shoppers. For
example, Walgreens’ Aisle411 app
allows shoppers to discover products
and deals in-store as well to collect
loyalty points by exploring the
store’s aisles.
As shoppers become more accli-
mated to the idea that AR can im-
prove their shopping experience, we
will likely start to see greater inte-
gration between the digital and
face-to-face experiences. This, in
turn, will allow brands and retailers
to create customized loyalty pro-
grams that correspond to a shopper’s
exact interests as well as their online
and offline behaviors. Imagine
heading into a supermarket and
having an application on your phone
that suggests products based on
your past purchases, one that can
also seek out the best deals based on
how often you’ve purchased that
brand before.
As AR and other technologies
mature, stores will gain a much bet-
ter idea of shoppers’ behaviors. This
the backsplash, order the machine
with a single click, immediately
subscribe to monthly shipments of
assorted coffee pods, and request
warranty support.
Converting consideration to ac-
tion. Al­though Pokémon Go showed
AR’s ability to drive foot traffic, AR
has yet to prove its mettle in con-
verting consideration into purchase.
This may be the biggest challenge
AR will have to tackle to be able to
provide return on investment.
Technologies such as Google’s
Tango platform will come to help.
Tango enables mobile devices to
be more sentient about the world
around them, understanding the
environment they’re situated in,
including space, orientation, and
motion, without using GPS. In
March 2017, Lowe’s Innovation
Labs announced Vision, its in-store
navigation app, leveraging Google’s
Tango for indoor mapping. Now
Lowe’s customers with Tango-
enabled smartphones can search for
products, add them to shopping
lists, and locate the product within
the store using augmented reality.
China’s largest online grocery
store, Yihaodian, created more than
1,000 virtual shops in public places.
Shoppers can use the company’s AR
app to browse products and make
purchases that are then delivered to
their homes. Similarly, upon point-
ing a smartphone at a Nike ad in
Runner’s World, a user can jump
straight to the shopping cart on
Nike’s website.
As AR becomes integrated with
other technologies such as beacons
— Bluetooth-enabled devices that
can communicate with nearby shop-
pers’ smartphones — we are likely to
see localized and personalized cou-
pon offers at key purchase points
within the store aisle or at the check-
will allow them to use loyalty pro-
grams in a far more targeted man-
ner, encouraging the exact behaviors
that lead a specific shopper to the
counter. A thrifty consumer might
enable a setting on an app that al-
lows the shopping assistant to lead
him or her through specific aisles of
a supermarket that have been incen-
tivized by a brand.
Augmented reality clearly has
the power to transform retail. How-
ever, it will pay dividends only if
stores and brands learn how to
translate foot traffic into desired ac-
tion and become seamlessly inte-
grated into the experience. And al-
though Pokémon Go itself may have
been a fad, it probably will not take
long for another (better and more
ambitious) platform to emerge and
fill the social AR space.
To be sure, some skepticism is
warranted. But in the 21st century,
paradigm shifts that used to take
years now routinely happen in
months. Just as retailers came to rue
not investing earlier in e-commerce,
or a Facebook presence, or mobile
purchase apps, they may regret not
investigating the potential of AR
more aggressively. +
Reprint No. 17201
Kamil Klamann
kamil.klamann@pwc.com
advises retailing and consumer brand
companies on growth and innovation
strategies for Strategy&, PwC’s strategy
consulting business. Based in New York,
he is a senior associate with PwC US.
Sekoul Krastev
sekoul@gmail.com
is vice president of product management
at iGotcha AR/VR, an interactive agency
based in Montreal focused on creating
immersive experiences and engagement
strategies for Fortune 500 brands.
strategy+business magazine
is published by certain member firms
of the PwC network.
To subscribe, visit strategy-business.com
or call 1-855-869-4862.
• strategy-business.com
• facebook.com/strategybusiness
• linkedin.com/company/strategy-business
• twitter.com/stratandbiz
Articles published in strategy+business do not necessarily represent the views of the member firms of the
PwC network. Reviews and mentions of publications, products, or services do not constitute endorsement
or recommendation for purchase.
© 2017 PwC. All rights reserved. PwC refers to the PwC network and/or one or more of its member firms,
each of which is a separate legal entity. Please see www.pwc.com/structure for further details. Mentions
of Strategy& refer to the global team of practical strategists that is integrated within the PwC network of
firms. For more about Strategy&, see www.strategyand.pwc.com. No reproduction is permitted in whole or
part without written permission of PwC. “strategy+business” is a trademark of PwC.

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Why Augmented Reality Will Be the Next Revolution in Retail

  • 1. strategy+business REPRINT 17201 BY KAMIL KLAMANN AND SEKOUL KRASTEV ISSUE 87 SUMMER 2017 Augmented Reality Comes to Retail The Pokémon Go craze may have faded, but it provides clues for retailers using technology to engage consumers.
  • 2. 1 leadingideas strategy+businessissue87 features have generally lived inside retailers’ stand-alone apps that con- sumers didn’t want to download. Moreover, Google Glass, which was perceived as socially awkward, failed miserably. The AR ecosystem has lacked a shared platform with mass acceptance that, like Google’s ad network, allows brands to simply plug in and thus removes the con- sumer friction of downloading indi- vidual apps. And there was no “kill- er” use case to make AR popular and, more important, social — until Pokémon Go. The Pokémon Go craze has opened consumers’ minds to similar experiences that will take place in a more connected future. New forms of augmented reality will allow brick-and-mortar retailers to take to- day’s showroom experiences to the next level, creating unique encoun- ters that blend digital and physical shopping. Today, a few farsighted retailers are in the first, introductory phase of applying AR to the shopping experi- ence. On a range of independent platforms, these companies are ex- perimenting, trying to understand their audiences and grasp how their brands fit into this new environ- by Kamil Klamann and Sekoul Krastev I n the summer of 2016, pedestri- ans on New York’s Fifth Avenue encountered crowds of (mostly young) people, hastily running into Central Park, smartphones in hand, shouting out Pokémon character names and cross-street locations. Within weeks of its release on July 6, 2016, the Pokémon Go app attract- ed 40 million daily active users and created a level of in-app engagement that Facebook could only envy. The Pokémon Go fad has fad- ed, but it holds important lessons for companies intent on reaching and engaging consumers where they are, especially retailers: The game, the first truly social augmented reality (AR) experience, enthralled a new breed of omniconnected consumers as nothing else had done previously. The people who embraced the aug- mented reality of Pokémon Go in- habit a world where the line between real and digital is so blurred that they essentially became one and the same — constantly augmented and im- proved by invisible technologies. And they are hungry for better, more personalized experiences. AR, which has been around since the late 1960s, has long lived in the shadow of virtual reality (VR). Whereas VR wants to transport us to a new virtual world that provides unique immersive experiences, AR brings these experiences to the world we already inhabit. For example, IKEA has released an AR app that allows shoppers to place digital fur- niture and other products from the catalog into pictures of their rooms at home. But for the most part, the early ambitions of AR have not borne much commercial fruit. AR Leading Ideas Augmented Reality Comes to Retail The Pokémon Go craze may have faded, but it provides clues for retailers using technology to engage consumers.
  • 3. 2 leadingideas IllustrationbyFedericoJordán ment. As the field enters its growth phase in the next two to three years, it will consolidate into a few domi- nant players, and companies must figure out what distinctive offerings they can produce and how to inte- grate them into omnichannel strate- gies. Once the medium matures in four to five years, AR will become table stakes for retailers and brand marketers, and companies will have to determine how they can curate bespoke content and create unique experiences in this new medium. Over the long term, it is clear com- panies must use AR to lead custom- ers through four stages: creating awareness; increasing consideration; converting customers at key decision and purchase points; and building enduring loyalty. Creating awareness. AR repre- sents a singular opportunity for re- tailers to develop a more refined level of targeting based on demo- graphic profiles, past in-store behav- ior, and live recommendation en- gines. Much of this will involve linking location tracking with ad- vertising delivered to smartphones. For example, Tom typically buys a US$4.99 gel laundry detergent. Target could display an AR ad on Tom’s phone of a new, more pow- erful $5.99 gel suited to similar laundry needs, instead of posting a generic static endcap display for laundry powder. Virtual shopping assistants are another likely use case. In 2013, IBM launched an AR shopping app that provided shoppers instant prod- uct details and comparison when they pointed their smartphone at the grocery shelf, allowing them to sort the products there by nutritional value, highlight gluten-free or or- ganic options, and display coupons. Retailers can use the same app for shelf stocking. In 2014, Tesco em- ployees tested IBM’s AR app to re- port out-of-stock products and in- stances when conditions on shelves didn’t comply with display plans. As AR becomes more powerful, we are likely to see a higher degree of personalization of in-store product recommendations. Perhaps pointing your smartphone toward a shelf in a clothing store will not only provide information about the origins of the wool in the cashmere sweater, but also reveal special deals that are tai- lored to your profile — such as a dis- count in advance of the ski season. Ultimately, as AR in­tegrates with big data and machine learning, we will see intelligent personal shoppers that can provide consumers with in- formation, recommend pro­­ducts, and even look for special bundle deals and cou- pons, depending on the consumer’s preferences and behaviors. Increasing consid- eration. Consumers, driven by their online shopping experiences, already expect a high level of engagement. In years to come, these expectations will grow, pushing physical retailers to deliver memorable interactions at every touch point. Virtual “try-on” experiences are the first step that brands have taken toward using AR to raise customer engagement. In 2014, L’Oréal re- leased its Makeup Genius app, which allows shoppers to virtually try on different shades of blush and mascara before making a purchase decision. Once the makeup is “ap- plied” on the face through the smart­­­phone camera, the L’Oréal fa- cial recognition system follows face movement and angles, showing what the makeup would look like from different perspectives. By early 2016, Makeup Genius had been down- loaded more than 20 million times. And it has inspired similar efforts from innovators such as Meitu, a Chinese company that built a range of try-on apps for makeup, hair, and fashion; the app has been installed on more than 1 billion unique smartphones. As AR matures, we will start to see applications that combine the online and offline environments. Ultimately, retailers will have to think hard about what the ideal shopping experience is like, regard- less of the medium. People could experience Nespresso machines in- store, surrounded by the aroma of freshly brewed coffee. Then, using an AR app and photos of their kitchen at home, they could see what the machines would look like on their countertop, customizing colors to see which best matches As AR becomes more powerful, we are likely to see a higher degree of personalization of in-store product recommendations.
  • 4. 3 leadingideas strategy+businessissue87 out counter. The ultimate goal will likely be fully automated and per- sonalized one-to-one marketing that seamlessly tracks shoppers’ move- ments on- and offline, offering engaging AR experiences at critical decision-making points. Building enduring loyalty. The more adept a company is at creating loyalty, the more sustainable its marketing efforts are in the long term, and the higher an ROI it can ultimately achieve. Further, repeat customers tend to spend 60 percent more per transaction than first-time customers. AR affords opportuni- ties for loyalty programs that are otherwise unattainable. The current generation of apps already allow stores to integrate AR with existing programs, bridging the gap between the online and in- person experiences of shoppers. For example, Walgreens’ Aisle411 app allows shoppers to discover products and deals in-store as well to collect loyalty points by exploring the store’s aisles. As shoppers become more accli- mated to the idea that AR can im- prove their shopping experience, we will likely start to see greater inte- gration between the digital and face-to-face experiences. This, in turn, will allow brands and retailers to create customized loyalty pro- grams that correspond to a shopper’s exact interests as well as their online and offline behaviors. Imagine heading into a supermarket and having an application on your phone that suggests products based on your past purchases, one that can also seek out the best deals based on how often you’ve purchased that brand before. As AR and other technologies mature, stores will gain a much bet- ter idea of shoppers’ behaviors. This the backsplash, order the machine with a single click, immediately subscribe to monthly shipments of assorted coffee pods, and request warranty support. Converting consideration to ac- tion. Al­though Pokémon Go showed AR’s ability to drive foot traffic, AR has yet to prove its mettle in con- verting consideration into purchase. This may be the biggest challenge AR will have to tackle to be able to provide return on investment. Technologies such as Google’s Tango platform will come to help. Tango enables mobile devices to be more sentient about the world around them, understanding the environment they’re situated in, including space, orientation, and motion, without using GPS. In March 2017, Lowe’s Innovation Labs announced Vision, its in-store navigation app, leveraging Google’s Tango for indoor mapping. Now Lowe’s customers with Tango- enabled smartphones can search for products, add them to shopping lists, and locate the product within the store using augmented reality. China’s largest online grocery store, Yihaodian, created more than 1,000 virtual shops in public places. Shoppers can use the company’s AR app to browse products and make purchases that are then delivered to their homes. Similarly, upon point- ing a smartphone at a Nike ad in Runner’s World, a user can jump straight to the shopping cart on Nike’s website. As AR becomes integrated with other technologies such as beacons — Bluetooth-enabled devices that can communicate with nearby shop- pers’ smartphones — we are likely to see localized and personalized cou- pon offers at key purchase points within the store aisle or at the check- will allow them to use loyalty pro- grams in a far more targeted man- ner, encouraging the exact behaviors that lead a specific shopper to the counter. A thrifty consumer might enable a setting on an app that al- lows the shopping assistant to lead him or her through specific aisles of a supermarket that have been incen- tivized by a brand. Augmented reality clearly has the power to transform retail. How- ever, it will pay dividends only if stores and brands learn how to translate foot traffic into desired ac- tion and become seamlessly inte- grated into the experience. And al- though Pokémon Go itself may have been a fad, it probably will not take long for another (better and more ambitious) platform to emerge and fill the social AR space. To be sure, some skepticism is warranted. But in the 21st century, paradigm shifts that used to take years now routinely happen in months. Just as retailers came to rue not investing earlier in e-commerce, or a Facebook presence, or mobile purchase apps, they may regret not investigating the potential of AR more aggressively. + Reprint No. 17201 Kamil Klamann [email protected] advises retailing and consumer brand companies on growth and innovation strategies for Strategy&, PwC’s strategy consulting business. Based in New York, he is a senior associate with PwC US. Sekoul Krastev [email protected] is vice president of product management at iGotcha AR/VR, an interactive agency based in Montreal focused on creating immersive experiences and engagement strategies for Fortune 500 brands.
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