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design
patterns
navigation
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mr
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process
the ui of xr
making reality accessible
know thy audience
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outside influence
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fake it 'til you make it
sketch transparently
inspiration
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head-mounted displays
spatial computing
extended reality
case study
text
communication
legibility
readability
xr
idea refinement.
csd
layout
cse
it
touch screen
gui
iso
graphs
charts
cartography
history
age
gender
visual impairment
inclusivity
need
identify
ui
define
ux
inception
design components
csd. cse. it. aids
affordance
key board action
aids
arvr
experimentation
20cdo09
visibility
graphics
information
illustration
scale
weight
contrast
immersive
dt
gesture
dynamice composition
typeace
design thinking
22cdt21
setting up grid
structure
hierarchy
séquence
organizing information
ethnography
sign
action
review
need finding
quick wins
change management
viability analysis
evolved activity systems
activity system integration
strategic requirements
concept synthesis
evolve: methods & tools
4s
cap
sound design
story telling
color for xr
reflection
art of story telling
storyboarding
co-creation with users
collect feedback from users.
navigation models
design considerations
wayfinding
signposts
way findings
user journey
basic design
prototyping
controls
forms
action panels
links
tool bar
menu-menu bar
user experience journey
pinch
deconstruct & reconstruct
swipe
analogous inspiration
tap
actions and commands
scamper
methods & tools
visual design for enterprise a
engage: methods & tools story
visual style and aesthetics
mobile interface
ui/ux
user interface design
basics of layout
material environment
principles.
introduction
material design
snackbars
bottom and side
radio buttons
progress indicators
menus
image list
dividers
dialogs
date pickers
chips
checkboxes
backdrop
advanced components:
dynamic adaptation
light interactions
color for xr:
power of sound.
voice experiences
augmented audio
spatial sound
sound design:
design with purpose
take control
creating visual contrast
control is overrated
expecting the unexpected
sdg
nep 2020
different thinking
colors for mobile
graphic file formats
2d & 3d graphic assets
recording and playback
ui in video games
aesthetics
vectors and rasters
main screen
button size
wireframes
hardware limitations
mobile indie team
basic game design process
mobile operating system
business models
ideation: identify the why
the power of prototypes
microinteraction
seamless user flow .
cards
buttons
bottom
top
shadows
light
elevation.
surfaces.
basic design process
good tone
attributes
personality
surface
typography
feedback
error
graphic
animation
control
interaction
intuitive
inductive
core communication
situation
principles
ui is communication concept
interactive
environment
print
unit v design through media
social media
exciting and unexpected
visual mapping
inspiration from world
editing data for inspiration
inspiration for design
lateral thinking
importance of experimentation
the uncontrollable background:
human centered.
creating hierarchy in 3d
designing the whole experience
human factors
ux challenge
seamless user flow
approachable design
3d interface metaphors
microinteractions
ideation
experience design
multimodal experiences
affordances
the world in 3d
the immersive experience
keep it human
power of prototypes
process work.
looking ahead
projection mapping
reality
building trustworthiness
communication-driven design
web design
courageous design
emotional connection
communicating to people
planning
mistakes
case study.
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Presentations
(37)Likes
(1)UNIT I Design Thinking and Explore
GOWSIKRAJA PALANISAMY
•
1 year ago
Personal Information
Organization / Workplace
KOMARAPALAYAM, TAMILNADU India
Occupation
PROFESSOR
Industry
Education
About
CSE, IT, AIDS, AIML, CSD
Tags
design
patterns
navigation
augmented typography
information design
color
ar
vr
mr
getting emotional
location
figure-ground
theories of perception
process
the ui of xr
making reality accessible
know thy audience
the ux of xr
time and space
innovation and practicality
outside influence
creating the prototype
fake it 'til you make it
sketch transparently
inspiration
prosthetic knowledge
head-mounted displays
spatial computing
extended reality
case study
text
communication
legibility
readability
xr
idea refinement.
csd
layout
cse
it
touch screen
gui
iso
graphs
charts
cartography
history
age
gender
visual impairment
inclusivity
need
identify
ui
define
ux
inception
design components
csd. cse. it. aids
affordance
key board action
aids
arvr
experimentation
20cdo09
visibility
graphics
information
illustration
scale
weight
contrast
immersive
dt
gesture
dynamice composition
typeace
design thinking
22cdt21
setting up grid
structure
hierarchy
séquence
organizing information
ethnography
sign
action
review
need finding
quick wins
change management
viability analysis
evolved activity systems
activity system integration
strategic requirements
concept synthesis
evolve: methods & tools
4s
cap
sound design
story telling
color for xr
reflection
art of story telling
storyboarding
co-creation with users
collect feedback from users.
navigation models
design considerations
wayfinding
signposts
way findings
user journey
basic design
prototyping
controls
forms
action panels
links
tool bar
menu-menu bar
user experience journey
pinch
deconstruct & reconstruct
swipe
analogous inspiration
tap
actions and commands
scamper
methods & tools
visual design for enterprise a
engage: methods & tools story
visual style and aesthetics
mobile interface
ui/ux
user interface design
basics of layout
material environment
principles.
introduction
material design
snackbars
bottom and side
radio buttons
progress indicators
menus
image list
dividers
dialogs
date pickers
chips
checkboxes
backdrop
advanced components:
dynamic adaptation
light interactions
color for xr:
power of sound.
voice experiences
augmented audio
spatial sound
sound design:
design with purpose
take control
creating visual contrast
control is overrated
expecting the unexpected
sdg
nep 2020
different thinking
colors for mobile
graphic file formats
2d & 3d graphic assets
recording and playback
ui in video games
aesthetics
vectors and rasters
main screen
button size
wireframes
hardware limitations
mobile indie team
basic game design process
mobile operating system
business models
ideation: identify the why
the power of prototypes
microinteraction
seamless user flow .
cards
buttons
bottom
top
shadows
light
elevation.
surfaces.
basic design process
good tone
attributes
personality
surface
typography
feedback
error
graphic
animation
control
interaction
intuitive
inductive
core communication
situation
principles
ui is communication concept
interactive
environment
print
unit v design through media
social media
exciting and unexpected
visual mapping
inspiration from world
editing data for inspiration
inspiration for design
lateral thinking
importance of experimentation
the uncontrollable background:
human centered.
creating hierarchy in 3d
designing the whole experience
human factors
ux challenge
seamless user flow
approachable design
3d interface metaphors
microinteractions
ideation
experience design
multimodal experiences
affordances
the world in 3d
the immersive experience
keep it human
power of prototypes
process work.
looking ahead
projection mapping
reality
building trustworthiness
communication-driven design
web design
courageous design
emotional connection
communicating to people
planning
mistakes
case study.
See more