Ch20 Database System Architectures
Ch20 Database System Architectures
Centralized Systems
Run on a single computer system and do not interact with other
computer systems.
General-purpose computer system: one to a few CPUs and a number
of device controllers that are connected through a common bus that provides access to shared memory.
Single-user system (e.g., personal computer or workstation): desk-top
unit, single user, usually has only one CPU and one or two hard disks; the OS may support only one user.
Multi-user system: more disks, more memory, multiple CPUs, and a
multi-user OS. Serve a large number of users who are connected to the system vie terminals. Often called server systems.
Client-Server Systems
Server systems satisfy requests generated at m client systems, whose general
Back-end: manages access structures, query evaluation and optimization, concurrency control and recovery.
Front-end: consists of tools such as forms, report-writers, and graphical user interface facilities.
The interface between the front-end and the back-end is through SQL or
better functionality for the cost flexibility in locating resources and expanding facilities
transaction servers which are widely used in relational database systems, and data servers, used in object-oriented database systems
Transaction Servers
Also called query server systems or SQL server systems
Clients send requests to the server Transactions are executed at the server Results are shipped back to the client.
program interface standard from Microsoft for connecting to a server, sending SQL requests, and receiving results.
JDBC standard is similar to ODBC, for Java
These receive user queries (transactions), execute them and send results back Processes may be multithreaded, allowing a single process to execute several user queries concurrently Typically multiple multithreaded server processes More on this later Output modified buffer blocks to disks continually
Checkpoint process
E.g. aborting any transactions being executed by a server process and restarting it
Cached query plans (reused if same query submitted again) All database processes can access shared memory To ensure that no two processes are accessing the same data structure at the same time, databases systems implement mutual exclusion using either Operating system semaphores Atomic instructions such as test-and-set
To avoid overhead of interprocess communication for lock
request/grant, each database process operates directly on the lock table instead of sending requests to lock manager process Lock manager process still used for deadlock detection
Data Servers
Used in high-speed LANs, in cases where
The clients are comparable in processing power to the server The tasks to be executed are compute intensive.
Smaller unit of shipping more messages Worth prefetching related items along with requested item Page shipping can be thought of as a form of prefetching
Locking
Overhead of requesting and getting locks from server is high due to message delays Can grant locks on requested and prefetched items; with page shipping, transaction is granted lock on whole page.
Locks on a prefetched item can be P{called back} by the server, and returned by client transaction if the prefetched item has not been used. Locks on the page can be deescalated to locks on items in the page when there are lock conflicts. Locks on unused items can then be returned to server.
Lock Caching
Parallel Systems
Parallel database systems consist of multiple processors and multiple
powerful processors
A massively parallel or fine grain parallel machine utilizes
throughput --- the number of tasks that can be completed in a given time interval response time --- the amount of time it takes to complete a single task from the time it is submitted
Speedup is linear if equation equals N. N-times larger system used to perform N-times larger job Measured by: big system big problem elapsed time
Scaleup: increase the size of both the problem and the system
Speedup
Speedup
Scaleup
Scaleup
A single large job; typical of most decision support queries and scientific simulation. Use an N-times larger computer on N-times larger problem. Numerous small queries submitted by independent users to a shared database; typical transaction processing and timesharing systems. N-times as many users submitting requests (hence, N-times as many requests) to an N-times larger database, on an N-times larger computer. Well-suited to parallel execution.
Transaction scaleup:
bus, disks, or locks) compete with each other, thus spending time waiting on other processes, rather than performing useful work.
Skew: Increasing the degree of parallelism increases the variance in
service times of parallely executing tasks. Overall execution time determined by slowest of parallely executing tasks.
single communication bus; Does not scale well with increasing parallelism. Mesh. Components are arranged as nodes in a grid, and each component is connected to all adjacent components Communication links grow with growing number of components, and so scales better. But may require 2n hops to send message to a node (or n with wraparound connections at edge of grid).
Hypercube. Components are numbered in binary; components are
connected to one another if their binary representations differ in exactly one bit. n components are connected to log(n) other components and can reach each other via at most log(n) links; reduces communication delays.
Interconnection Architectures
common disk
Hierarchical -- hybrid of the above architectures
Shared Memory
Processors and disks have access to a common memory, typically via
shared memory can be accessed by any processor without having to move it using software.
Downside architecture is not scalable beyond 32 or 64 processors
Shared Disk
All processors can directly access all disks via an interconnection
The memory bus is not a bottleneck Architecture provides a degree of fault-tolerance if a processor fails, the other processors can take over its tasks since the database is resident on disks that are accessible from all processors.
subsystem.
Shared-disk systems can scale to a somewhat larger number of
Shared Nothing
Node consists of a processor, memory, and one or more disks.
Processors at one node communicate with another processor at another node using an interconnection network. A node functions as the server for the data on the disk or disks the node owns.
Examples: Teradata, Tandem, Oracle-n CUBE Data accessed from local disks (and local memory accesses) do not
pass through interconnection network, thereby minimizing the interference of resource sharing.
Shared-nothing multiprocessors can be scaled up to thousands of
Hierarchical
Combines characteristics of shared-memory, shared-disk, and shared-
nothing architectures.
Top level is a shared-nothing architecture nodes connected by an
interconnection network, and do not share disks or memory with each other.
Each node of the system could be a shared-memory system with a
few processors.
Alternatively, each node could be a shared-disk system, and each of
virtual-memory architectures
Distributed Systems
Data spread over multiple machines (also referred to as sites or
nodes).
Network interconnects the machines Data shared by users on multiple machines
Distributed Databases
Homogeneous distributed databases
Same software/schema on all sites, data may be partitioned among sites Goal: provide a view of a single database, hiding details of distribution Heterogeneous distributed databases Different software/schema on different sites Goal: integrate existing databases to provide useful functionality Differentiate between local and global transactions
A local transaction accesses data in the single site at which the transaction was initiated. A global transaction either accesses data in a site different from the one at which the transaction was initiated or accesses data in several different sites.
stored locally.
Higher system availability through redundancy data can be
replicated at remote sites, and system can function even if a site fails.
Disadvantage: added complexity required to ensure proper
Software development cost. Greater potential for bugs. Increased processing overhead.
Basic idea: each site executes transaction until just before commit, and the leaves final decision to a coordinator Each site must follow decision of coordinator, even if there is a failure while waiting for coordinators decision
Network Types
Local-area networks (LANs) composed of processors that are
distributed over small geographical areas, such as a single building or a few adjacent buildings.
Wide-area networks (WANs) composed of processors distributed
discontinuous connection:
Data is replicated.
Updates are propagated to replicas periodically. Copies of data may be updated independently. Non-serializable executions can thus result. Resolution is application dependent.
End of Chapter