1 Introduction
1 Introduction
In this lecture, we explore what computer graphics is about Brief historical introduction survey some application areas
Application: The object is an artists impression of the sun for an animation Software: used for modeling and rendering Hardware: PC with graphics card for modeling and rendering
Output device
Input devices
Image formed in FB
Can be used either as a line-drawing device (calligraphic) or to display contents of frame buffer (raster mode)
Wireframe graphics
Draw only lines
Introduced by Ivan
Recognized the potential of man-machine interaction Loop
Display something User moves light pen Computer generates new display
Sutherland also created many of the now common algorithms for computer graphics
Rather than have the host computer try to refresh display use a special purpose computer called a display processor (DPU)
Graphics stored in display list (display file) on display processor Host compiles display list and sends to DPU
Created by Tektronix
Did not require constant refresh Standard interface to computers
Allowed for standard software Plot3D in Fortran
Relatively inexpensive
Opened door to use of computer graphics for CAD community
Image produced as an array (the raster) of picture elements (pixels) in the frame buffer
Although we no longer make the distinction between workstations and PCs, historically they evolved from different roots
Early workstations characterized by
Networked connection: client-server model High-level of interactivity
smooth shading
environment mapping
bump mapping
Industry-based standards
PHIGS RenderMan
OpenGL API Completely computer-generated featurelength movies (Toy Story) are successful New hardware capabilities
Texture mapping Blending Accumulation, stencil buffers
Game boxes and game players determine direction of market Computer graphics routine in movie industry: Maya, Lightwave Programmable pipelines
List the modern hardware used in Computer Graphics today and the features that make them suitable for CG List the Modern Softwares for CG and the capabilities they offer What are some challenges inherent in CG to date?