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01 - intro unit 2

Chapter 2 outlines the essential components for building an e-commerce presence, including defining a vision, identifying target audiences, and conducting a SWOT analysis. It discusses various business and revenue models, the importance of understanding marketplace dynamics, and the systematic approach to site development through the Systems Development Life Cycle. Additionally, it covers technical considerations such as site architecture, hardware platforms, and tools for optimization and interactivity.

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Tanvi Dalal
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0% found this document useful (0 votes)
11 views40 pages

01 - intro unit 2

Chapter 2 outlines the essential components for building an e-commerce presence, including defining a vision, identifying target audiences, and conducting a SWOT analysis. It discusses various business and revenue models, the importance of understanding marketplace dynamics, and the systematic approach to site development through the Systems Development Life Cycle. Additionally, it covers technical considerations such as site architecture, hardware platforms, and tools for optimization and interactivity.

Uploaded by

Tanvi Dalal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 40

Chapter 2

Building an E-commerce Presence: Web Sites, Mobile


Sites, and Apps
Imagine Your E-commerce Presence
 What’s the idea?

Vision includes:
 Mission statement
 Target audience
 Intended market space
 Strategic analysis (SWOT)
 Internet marketing matrix
 Development timeline and preliminary budget
 See ecommerce presence timeline (table 4-1)

Slide 4-2
Imagine Your E-commerce Presence (cont.)
 Where’s the $$money?
 Business model(s):
 Portal, e-tailer, content provider, transaction broker,
market creator, service provider, community
provider
 Revenue model(s):
 Advertising, subscriptions, transaction fees, sales,
and affiliate revenue

Slide 4-3
Imagine Your E-commerce Presence (cont.)
 Who and where is the target audience?
 Describing your audience
 Demographics
 Age, gender, income, location

 Behavior patterns (lifestyle)


 Consumption patterns (purchasing habits)
 Digital usage patterns (consumer actions on the web)
 Content creation patterns (blogs, Facebook)
 Buyers’ personas and characteristics

Slide 4-4
Imagine Your E-commerce Presence (cont.)
 Characterize the marketplace
 Demographics
 Size, growth, changes
 Structure
 Competitors
 Suppliers
 Substitute products

 Where is the content coming from?


 Static or dynamic web pages?

Slide 4-5
Imagine Your E-commerce Presence (cont.)
 Know yourself—SWOT analysis
 Develop an e-commerce presence map (Fig 4-2)
 Develop a timeline: Milestones
 How much will this cost?
 Simple Web sites: up to $5000
 Small Web start-up: $25,000 to $50,000
 Large corporate site: $100,000+ to millions

Slide 4-6
SWOT Analysis

Slide 4-7
E-commerce Presence Map

Figure 4.2, page 190

Slide 4-8
Building an E-commerce Site:
A Systematic Approach
 Most important management
challenges:
Developing a clear understanding of
business objectives
Knowing how to choose the right
technology to achieve those objectives

Slide 4-9
Pieces of the Site-Building Puzzle
 Main areas where you will need to
make decisions:
 Human resources and organizational
capabilities
 Creating team with skill set needed to build and
manage a successful site
 Hardware/Software
 Telecommunications
 Site design

Slide 4-10
Planning : The Systems Development
Life Cycle
 Methodology for understanding business
objectives of a system and designing an
appropriate solution
 Five major steps:
 Systems analysis/planning
 Systems design
 Building the system
 Testing
 Implementation

Slide 4-11
Web Site Systems Development Life Cycle

Slide 4-12
System Analysis/Planning
 Business objectives:
 List of capabilities you want your site to have

 System functionalities:
 List of information system capabilities needed
to achieve business objectives
 Information requirements:
 Information elements the system must produce
in order to achieve business objectives

Slide 4-13
Slide 4-14
Systems Design:
Hardware and Software Platforms
 System design specification:
 Description of main components of a system and
their relationship to one another
 Two components of system design:
 Logical design
 Data flow diagrams, processing functions, databases

 Physical design
 Specifies actual physical, software components,
models, and so on

Slide 4-15
Logical Design for a Simple Web Site

Slide 4-16
Physical Design for a Simple Web Site

Figure 4.6 (b), Page 197

Slide 4-17
Build/Host Your Own vs. Outsourcing
 Outsourcing: Hiring vendors to provide
services involved in building site
 Build own vs. outsourcing:
 Build your own requires team with diverse skill set; choice of
software tools; both risks and possible benefits

 Host own vs. outsourcing


 Hosting: Hosting company responsible for ensuring site is
accessible 24/7, for monthly fee
 Co-location: Firm purchases or leases Web server (with control
over its operation), but server is located at vendor’s facility

Slide 4-18
Choices in Building and Hosting

Figure 4.7 Page 198

Slide 4-19
Testing, Implementation, and
Maintenance
 Testing
 Unit testing
 System testing
 Acceptance testing

 Implementation and maintenance:


 Maintenance is ongoing
 Maintenance costs: Similar to development costs
 Benchmarking

Slide 4-20
Factors in Web Site Optimization

Figure 4.10, Page 205

Slide 4-21
CHOOSING SOFTWARE

Slide 4-22
Simple vs. Multi-tiered
Web Site Architecture
 System architecture
 Arrangement of software, hardware, and tasks in an
information system needed to achieve a specific
functionality
 Two-tier
 Web server and database server

 Multi-tier
 Web application and other servers
 Backend, legacy databases

Slide 4-23
Two-Tier E-commerce Architecture

Figure 4.11(a), Page 207

Slide 4-24
Multi-Tier E-commerce Architecture

Figure 4.11(b), Page 207

Slide 4-25
Web Server Software
 Apache
 Leading Web server software (47% of market)
 Works with UNIX, Linux operating systems
 Comes loaded on IBM systems

 Microsoft’s Internet Information Server


(IIS)
 Second major Web server software (20% of
market)
 Windows-based

Slide 4-26
Table 4.4, Page 208

Slide 4-27
Site Management Tools
 Basic tools
 Included in all Web servers
 Verify that links on pages are still valid
 Identify orphan files

 Third-party software for advanced


management
 Monitor customer purchases, marketing
campaign effectiveness, and so on

Slide 4-28
Dynamic Page Generation Tools
 Dynamic page generation:
 Page contents stored in databases as objects rather than being hard coded in HTML and
fetched when needed
 Lowers menu cost (cost of changing the price of goods/services)
 Enables market segmentation

 Common tools to retrieve objects from database:


 Common Gateway Interface (CGI) (offers a standard protocol for web servers to execute
programs)
 Active server pages (ASP) (Microsoft's server-side script engine that enables dynamically-
generated web pages)
 Java Server Pages (JSP) (same purpose as above)
 Open Data Base Connectivity (ODBC), a std DB access method allows connections to any DB

 Advantages
 Lowers menu costs
 Permits easy online market segmentation
 Enables cost-free price discrimination
 Enables content management system (CMS)
Slide 4-29
Application Servers
 Web application servers:
 The basic idea is to isolate the business applications
from details of displaying web pages to users
 Is a server program in a distributed network that
provides the business logic or functionality required by
a website. Often viewed as a 3 tier application.
 It divides the application into
 1ST tier: front end – web browser GUI
 2nd middle tier: business logic
 3rd tier: back end – DB and transaction server

Slide 4-30
E-commerce Merchant Server Software
 Provides basic functionality for online sales
 Online catalog
 List of products available on Web site

 Online shopping cart


 Allows shoppers to set aside, review, edit selections,
and then make purchase
 Credit card processing
 Typically works in conjunction with shopping cart
 Verifies card and puts through credit to company’s
account at checkout

Slide 4-31
The Hardware Platform
 Hardware platform:
 Underlying computing equipment needed for
e-commerce functionality
 Objective:
 Enough platform capacity to meet peak demand
without wasting money
 Important to understand the factors that
affect speed, capacity, and scalability of a
site

Slide 4-32
Right-Sizing Your Hardware Platform:
The Demand Side
 Customer demand:
 Most important factor affecting speed of site
 Factors in overall demand:
 Number of simultaneous users in peak periods
 Nature of customer requests (user profile)
 Type of content (dynamic vs. static Web pages)
 Required security
 Number of items in inventory
 Number of page requests (Google has 40,000 per sec)
 Speed of legacy applications
 SEE TABLE 4.7 PG 217: FACTORS IN RIGHT-SIZING E-COMMERCE
PLATFORM

Slide 4-33
Right-Sizing Your Hardware Platform:
The Supply Side
 Scalability:
 Ability of site to increase in size as demand warrants

 Ways to scale hardware:


 Vertically
 Increase processing power of individual components
– e.g., using multiple processers, faster chips
 Horizontally
 Employ multiple computers to share workload

 Improve processing architecture

Slide 4-34
Table 4.8, Page 219

Slide 4-35
Table 4.9, Page 220

Slide 4-36
Other E-commerce Site Tools
 Web site design: Basic business considerations
 Enabling customers to find and buy what they need

Slide 4-37
Table 4.11, Page 222

Slide 4-38
Other E-commerce Site Tools
 Tools for Web site optimization
 Search engine placement
 Metatags and titles, help search engines find you
 Identify market niches, and tailor site to them
 Offer expertise such as white papers, industry
analysis etc. to attract customers
 Get linked up: Encourage links from other sites to
yours
 Buy Search engine keywords and ads
 Local e-commerce: Use key words to suggest the
location of your establishment

Slide 4-39
Tools for Interactivity and Active Content
 CGI (Common Gateway Interface)
 ASP (Active Server Pages)/ASP.NET
 Java, JSP, and JavaScript (Sun)
 ActiveX and VBScript (Microsoft)
 ActiveX are technologies for content downloaded from a network,
particularly from the World Wide Web.
 ColdFusion (Adobe) rapid web application development platform
 Web 2.0 design elements:
 Widgets (small pieces of programming code)
 mashups (functionality and data from one program used in
another)

Slide 4-40

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