Microprocessors - Introduction To 8086
Microprocessors - Introduction To 8086
The address refers to a byte in memory. In the 8086, bytes at even addresses come in on the low half of the data bus (bits 0-7) and bytes at odd addresses come in on the upper half of the data bus (bits 815). The 8086 can read a 16-bit word at an even address in one operation and at an odd address in two operations. The least significant byte of a word on an 8086 family microprocessor is at the lower address.
8086 Architecture
The 8086 has two parts, the Bus Interface Unit (BIU) and the Execution Unit (EU). The BIU fetches instructions, reads and writes data, and computes the 20-bit address. The EU decodes and executes the instructions using the 16-bit ALU. The BIU contains the following registers: IP - the Instruction Pointer CS - the Code Segment Register DS - the Data Segment Register SS - the Stack Segment Register ES - the Extra Segment Register
The BIU fetches instructions using the CS and IP, written CS:IP, to construct the 20-bit address. Data is fetched using a segment register (usually the DS) and an effective address (EA) computed by the EU depending on the addressing mode.
Microprocessors Introduction to 8086
8086 Architecture ]
The EU contains the following 16-bit registers: AX - the Accumulator BX - the Base Register CX - the Count Register DX - the Data Register Default to stack segment SP - the Stack Pointer BP - the Base Pointer SI - the Source Index Register DI - the Destination Register These are referred to as general-purpose registers, although, as seen by their names, they often have a special-purpose use for some instructions. The AX, BX, CX, and DX registers can be considered as two 8-bit registers, a High byte and a Low byte. This allows byte operations and compatibility with the previous generation of 8-bit processors, the 8080 and 8085. The 8-bit registers are: AX --> AH,AL BX --> BH,BL CX --> CH,CL DX --> DH,DL
8086 Architecture
The EU also contains the Flag Register which is a collection of condition bits and control bits. The condition bits are set or cleared by the execution of an instruction. The control bits are set by instructions to control some operation of the CPU. Bit 0 - CF Carry Flag - Set by carry out of msb Bit 2 - PF Parity Flag - Set if result has even parity Bit 4 - AF Auxiliary Flag - for BCD arithmetic Bit 6 - ZF Zero Flag - Set if result is zero Bit 7 - SF Sign Flag = msb of result Bit 8 - TF Single Step Trap Flag Bit 9 - IF Interrupt Enable Flag Bit 10 - DF String Instruction Direction Flag Bit 11 - OF Overflow Flag Bits 1, 3, 5, 12-15 are undefined.
Microprocessors Introduction to 8086
ES CS SS DS IP AX BX CX DX AH BH CH DH AL BL CL DL
Extra Segment Code Segment Stack Segment Data Segment Instruction Pointer Accumulator Base Register Count Register Data Register Stack Pointer Base Pointer Source Index Register Destination Index Register
SP BP SI DI FLAGS
Segments
Segment Starting address is segment register value shifted 4 place to the left.
MEMORY
Address
000000H CODE 64K Data Segment
Segment Registers
Segments are < or = 64K, can overlap, start at an address that ends in 0H.
Microprocessors Introduction to 8086
0FFFFFH
SS:
0B200H
STACK
Note that the Code segment is < 64K since 0FFFFFH is the highest address.
CS:
0400H IP 0056H
4000H
4056H CS:IP = 400:56 Logical Address Memory
Left-shift 4 bits
Segment Register Offset Physical or Absolute Address + 0400 0 0056
0FFFFFH
04056H
The offset is the distance in bytes from the start of the segment. The offset is given by the IP for the Code Segment. Instructions are always fetched with using the CS register.
The physical address is also called the absolute address Microprocessors Introduction to 8086
DS:
05C0 EA 0050
Segment Register
05C0
Offset
Physical Address
0050
05C50H
0FFFFFH
Data is usually fetched with respect to the DS register. The effective address (EA) is the offset. The EA depends on the addressing mode.
Microprocessors Introduction to 8086
Addressing Modes
Assembler directive, DW = Define Word
DATA1 DW 25H DATA1 is defined as a word (16-bit) variable, i.e., a memory location that contains 25H. DATA2 EQU 20H Direct Addressing MOV AX,DATA1 [DATA1] AX, the contents of DATA1 is put into AX. The CPU goes to memory to get data. 25H is put in AX. DATA2 is not a memory location but a constant.
Immediate Addressing
MOV AX,DATA2
DATA2 = 20H AX, 20H is put in AX. Does not go to memory to get data. Data is in the instruction.
The offset of SAM is just a number.
The assembler knows which mode to encode by the way the operands SAM and FRED are defined.
Microprocessors Introduction to 8086
Addressing Modes
Register Addressing MOV AX,BX AX BX
MOV AX,[BX]
AX
DS:BX
Can use BX or BP -- Based Addressing (BP defaults to SS) or DI or SI -- Indexed Addressing The offset or effective address (EA) is in the base or index register. Register Indirect with Displacement Indexed with displacement Based with displacement MOV AX,SAM[BX] AX DS:BX + Offset SAM AX DS:EA where EA = BX + offset SAM EA = BX + SI
Based-Indexed Addressing
MOV AX,[BX][SI]
Based-Indexed w/Displacement
Addressing Modes
Branch Related Instructions
NEAR JUMPS and CALLS
Direct -- IP relative displacement new IP = old IP + displacement Allows program relocation with no change in code. Indirect -- new IP is in memory or a register. All addressing modes apply.
FAR
Assembly Language
The Assembler is a program that reads the source program as data and translates the instructions into binary machine code. The assembler outputs a listing of the addresses and machine code along with the source code and a binary file (object file) with the machine code. Most assemblers scan the source code twice -- called a two-pass assembler. The first pass determines the locations of the labels or identifiers. The second pass generates the code.
Assembly Language
To locate the labels, the assembler has a location counter. This counts the number of bytes required by each instruction. When the program starts a segment, the location counter is zero. If a previous segment is re-entered, the counter resumes the count. The location counter can be set to any offset by the ORG directive. In the first pass, the assembler uses the location counter to construct a symbol table which contains the offsets or values of the various labels. The offsets are used in the second pass to generate operand addresses.
Instruction Set
adc Add with carry flag
add
and call cbw
cli
cwd cmp dec div idiv imul in inc
out
pop popf push
shl
shr sti sub test xor
Conditional Jumps
Name/Alt JE/JZ JNE/JNZ JL/JNGE JNL/JGE JG/JNLE JNG/JLE JB/JNAE JNB/JAE JA/JNBE JNA/JBE
JS JNS JO JNO JP/JPE JNP/JPO JCXZ
Meaning Jump equal/zero Jump not equal/zero Jump less than/not greater than or = Jump not less than/greater than or = Jump greater than/not less than or = Jump not greater than/ less than or = Jump below/not above or equal Jump not below/above or equal Jump above/not below or equal Jump not above/ below or equal
Jump on sign (jump negative) Jump on not sign (jump positive) Jump on overflow Jump on no overflow Jump parity/parity even Jump no parity/parity odd Jump on CX = 0
Flag setting ZF = 1 ZF = 0 (SF xor OF) = 1 (SF xor OF) = 0 ((SF xor OF) or ZF) = 0 ((SF xor OF) or ZF) = 1 CF = 1 CF = 0 (CF or ZF) = 0 (CF or ZF) = 1
SF = 1 SF = 0 OF = 1 OF = 0 PF = 1 PF = 0 ---
DW
DB EQU
Define word
Define byte. Equate or equivalence
LABEL
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