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Chapter 4

Chapter 4 discusses multimedia authoring tools, defining authoring systems as the process of creating and synchronizing multimedia applications. It outlines various types of authoring tools, including 3D animation, sound editing, and video editing tools, along with their features and paradigms. Additionally, the chapter addresses issues in multimedia application design, focusing on content, technical, and visual design considerations.

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0% found this document useful (0 votes)
8 views36 pages

Chapter 4

Chapter 4 discusses multimedia authoring tools, defining authoring systems as the process of creating and synchronizing multimedia applications. It outlines various types of authoring tools, including 3D animation, sound editing, and video editing tools, along with their features and paradigms. Additionally, the chapter addresses issues in multimedia application design, focusing on content, technical, and visual design considerations.

Uploaded by

abdatadalacha5
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Chapter 4

Multimedia Authoring
Tools

1
Chapter contents
Authoring System
use of authoring system
Multimedia Authoring Paradigms
Features of Authoring Tools
Types of Authoring Tools
Issues in Multimedia Application
Design

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What is Authoring System?

• Authoring is the process of creating


multimedia applications.
 It is assembly and synchronization of all the
media components that have been
prepared for final multimedia application.
 Two basic features:
Ability to create and edit a product
Presentation scheme for delivering product

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What is an Authoring Tools
• The tools by which various media
components are brought together
(integrated) into a structure and flow.

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• Authoring tools provide an integrated
environment for binding together different
elements of a Multimedia production
• An authoring system: is a program which has
pre-programmed elements for the development
of interactive multimedia software titles.

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Why should you use an authoring system?
• It Can speed up programming i.e. content development
and delivery
• Time gains i.e. accelerated prototyping
• The content creation (graphics, text, video, audio,
animation) is not affected by choice of authoring
system.
Authoring systems for multimedia applications are
designed for two primary target user groups:
• Professionals: who prepare documents, images,
audio and full-motion video clips for wide distribution.
• average users: who prepare documents and other
multimedia objects for stored messages or
presentations. 6
Authoring Tools
3-D and Animation Tools:
• These software provide 3D clip art object such as people,
furniture, building, car, airplane, tree, etc.
A good 3D modeling tool should include the following features:
• Ability to drag and drop primitive shape into screen
• Ability to create objects from scratch
• Ability to add realistic effects such as transparency, shadowing, etc.
• Multiple window that allow user to view model in each dimension
• Color and texture mapping
Examples:
-3Ds Max -Maya -Tinkercad
-Logo motion -Soft Image -Blender
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Sound Editing Tools
• They are used to edit sound (music, speech, etc).The user
can see the representation of sound in fine increment, score
or wave form.
• User can cut, copy, and paste any portion of the sound to
edit it.
• You can also add other effects such as distort, echo, pitch,
etc.
• Examples:
-sound forge
-Audacity
- Adobe Audition
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OCR Software
• These software convert printed document into
electronically recognizable ASCII character.
• It is used with scanners. Scanners convert printed
document into bitmap.
• Text area  ASCII text
• Bitmap area bitmap image

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Con’t…
Drawing Tool: used to create vector based graphics.
Examples:
-Adobe Illustrator
-Inkscape
-CorelDraw
Video Editing
• Animation and digital video movie are sequence of bitmapped graphic frames
rapidly played back. Some of the tools to edit video include:
-Adobe premier
- Canva Video Editor
- Cap cut
- OBS Studio
- Video shop
-Movavi Video Suite 17
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Multimedia Authoring Paradigms
• The authoring paradigm, or authoring
metaphor: is the methodology by which the authoring
system accomplishes its task.
• Most media integration tools will take or
use one of the following metaphors:
a) Movie screen metaphor
b) Slide show metaphor
c) Linked screens

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A. Movie screen metaphor
• Movie refers to the product of the
authoring:
• Linear/Interactive movie
• Also refers to authoring tools paradigm that
contains Cast/Score/Scripting
• Example: Macromedia Director
B. Slide show metaphor
• A linear presentation
• Example: PowerPoint
C. Linked Screens
• A group of scene(pictures) linked together

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Features of Authoring Tools
• Editing and organizing features.
• Programming features.
• Interactivity features.
• playback features.
• Delivery, cross-platform, and Internet playability
features.

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Editing and Organizing Features

• Authoring systems include editing tools to


create, edit, and convert multimedia
elements such as animation and video clips.
• The organization, design, and production
process for multimedia involves
storyboarding and flowcharting.

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Programming Features

• Visual programming with icons or objects is


the simplest and easiest authoring process.
• Visual authoring tools such as Author ware
and Icon Author are suitable for slide shows
and presentations.
• Authoring tools offer ‘very high level
language’ (VHLL) or interpreted scripting
environment.

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Interactivity Features
• Interactivity gives the end user control over
the content and flow of information in a
project.
• Simple branching:- is the ability to go to
another section of the multimedia production.
• Conditional branching:- is an activity
based on the results of IF-THEN decisions or
events.

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Playback features
• Ability to see and to test the ongoing or
the completed project.
Delivery, Cross-Platform, and Internet
Playability Features
• Delivering the project may require building a run-
time version of the project, using the multimedia
authoring software.
• Run-time version or standalone allows a project
to play back without the complete authoring
software and all its tools and editors.
Cross Platform:
• Ability to perform on all platforms including MAC and
Windows. 17
Types of Authoring Tools
• Card- and page-based tools.
• Icon-based, event-driven tools.
• Time-based tools.
• Object based tools.

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Card- and Page-Based Tools
• Card- and page-based authoring systems
provide a simple and easily understood
metaphor for organizing multimedia
elements.
• It contains media objects such as buttons,
text fields, and graphic objects.
• It provides a facility for linking objects to
pages or cards.
• Cards or pages combine to make up a book.
• Example Of Authoring Tools:
• HyperCard (Mac)
• Tool Book (Mac / Windows)
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Icon-Based, Event-Driven Tools
• Icons are gathered along the line.
• Provide visual development.
• Flow chart is created to show the organisation of
icons or elements:
 including activity list, results and done with dragging
the icon/elements along the lines
 each Icon represents a particular event – button,
graphics, text, video
• examples of authoring tools:
• Author ware(Mac/Windows)
• Icon Author (Windows)

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Time-Based Tools
• Time-based tools are best suited for messages with
a beginning and an end.
• Some time-based tools facilitate navigation and
interactive control.
• The most popularly used.
• Using “timeline” for organizing activities
• Also using “framing” – timely adjusted depending
on the frame size
• Macromedia’s Director and Flash are time-based
development environments.

21
Macromedia Director:
• Three important things that Director uses to
arrange and synchronize media elements:
• Cast: A multimedia database, contains still images,
sound files, text, shapes, scripts, movies, and other
Director files.
• Score : is a sequencer for displaying, animating,
and playing Cast members. Score is made of frames
and frames contain cast member.
• Lingo: is an object-oriented scripting language that
enables interactivity and programmed control.
It enables to control external sound and
video devices.
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• Macromedia Flash
• Can accept both vector and bitmap graphics
• Uses a scripting language called Action Script which
gives greater capability to control the movie.
• Flash is commonly used to create animations,
advertisements, to design web-page elements, to
add video to web pages, and more recently, to
develop Rich Internet Applications.

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Flash uses:
• Library: a place where objects that are to be re-
used are stored.
• Timeline: used to organize and control a movie
content over time.
• Layer: helps to organize contents. Timeline is
divided into layers.
• Action Script: enables interactivity and control of
movies

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Object Based

• Support environment based on object.


• Every object is modified using properties &
modifiers
• The environment is based on ‘Hierarchy’ (section
and sub-section).
Cross-Platform Authoring tool
• Macintosh and Windows computers use different
schemes to manage text and colors.
• Text and color compatibility must be verified before
moving multimedia projects across platforms.

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Issues in Multimedia Application Design
There are various issues in Multimedia
authoring:
1. Content design
2. Technical design
3. Visual design
1.Content Design:
• In multimedia, there are five ways to format and
deliver your message.
• You can write it, illustrate it, wiggle it, hear it,
and interact with it.
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Content design involve:
• Scripting (Writing)
• Graphics (Illustrating)
• Animation (Wiggling)
• Audio (Hearing)
• Interactivity (Interacting)

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Scripting (Writing):

 Understand your audience and correctly


address them.
 Keep your writing as simple as possible.
(e.g., write out the full message(s) first,
then shorten it.)
 Make sure technologies used complement
each other

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Graphics (Illustrating):
 Make use of pictures to effectively deliver your
messages.
 Create your own (draw, (color) scanner, Photo
CD, ...), or keep "copy files" of art works.
 Color Themes - be consistent with the contents.

29
Animation (Wiggling):
Types of animation:
• Character Animation - humanize an
object
• Highlights and Sparkles
• Moving Text
• Video - live video or digitized video

30
Audio (Hearing):
 Types of Audio:
Music - set the mood of the presentation,
enhance the emotion, illustrate points
Sound effects - to make specific points,
e.g., squeaky doors, explosions, wind, ...
Narration - most direct message, often
effective

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Interactivity (Interacting):
• Types of Interactive Multimedia
Application:
• Menu driven
programs/presentations
• Hypermedia
• Simulations / Performance-
dependent Simulations

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2. Technical Design:
• Video Mode and Computer Platform
• Memory and Disk Space Requirement
• Delivery
3.Visual Design:
 Some factors that should be considers in
the visual design:
• Themes and Styles
• Pace and Running length
• Basic Layout

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Themes and Styles:
• Cartoon theme
• Traditional theme
• High tech theme
• Technical theme
Pace and Running length:
• Allow a block of text to be slowly read twice.
• Transition time should be an indication of real-
time.
• Running length.

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Basic layouts:
• make sure that the information delivery path in
the layout is smooth, not irregular/jumpy
• use headlines/subtitles, additional shapes,
buttons, fonts, backgrounds and textures to
enhance the visual appearance.

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THANK YOU

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