0% found this document useful (0 votes)
202 views

Human Computer Interaction in 2020

This document discusses human-computer interaction (HCI) in the year 2020 and beyond. By that time, digital technologies will be ubiquitous and integrated into all aspects of life. However, it remains unclear whether this will improve quality of life or cause new issues. The document outlines several major transformations that will alter the human relationship with technology, such as hyper-connectivity, techno-dependency, and expanding digital footprints. It argues that HCI research must look beyond usability to consider human values and how technology shapes society. Case studies examining areas like content filtering, privacy, and memory augmentation demonstrate how HCI can embrace human values throughout the design process. The conclusion calls for HCI professionals to help guide technology's development in
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
202 views

Human Computer Interaction in 2020

This document discusses human-computer interaction (HCI) in the year 2020 and beyond. By that time, digital technologies will be ubiquitous and integrated into all aspects of life. However, it remains unclear whether this will improve quality of life or cause new issues. The document outlines several major transformations that will alter the human relationship with technology, such as hyper-connectivity, techno-dependency, and expanding digital footprints. It argues that HCI research must look beyond usability to consider human values and how technology shapes society. Case studies examining areas like content filtering, privacy, and memory augmentation demonstrate how HCI can embrace human values throughout the design process. The conclusion calls for HCI professionals to help guide technology's development in
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 15

HUMAN COMPUTER INTERACTION IN 2020

ABSTRACT The question persists and indeed grows whether the computer will make it easier or harder for human beings to know who they really are, to identify their real problems, to respond more fully to beauty, to place adequate value on life, and to make their world safer than it now is.

INTRODUCTION:
The world we live in has become suffused with computer technologies. They have created change and continue to create change. It is not only on our desktops and in our hands that this is manifest; it is in virtually all aspects of our lives, in our communities, and in the wider society of which we are a part. What will our world be like in 2020? Digital technologies will continue to proliferate, enabling ever more ways of changing how we live. But will such developments improve the quality of life, empower us, and make us feel safer, happier and more connected? Or will living with technology make it more tiresome, frustrating, angstridden, and security-driven? What will it mean to be human when everything we do is supported or augmented by technology? What role can researchers, designers and computer scientists have in helping to shape the future?

1.OUR CHANGING WORLD

2. TRANSFORMATIONS IN INTERACTION

3. HCI: LOOKING FORWARD

4. RECOMMENDATIONS

1. Our Changing World:


1.1 CHANGING COMPONENTS: There have been various computerdriven revolutions in the past: the widespread introduction of the personal computer (PC) was one, the invention of the graphical browser was another, and the Internet yet another.

1.2 CHANGING WORLD: By 2020 more people than ever will be using
computing devices of one form or other, be they a retiree in Japan, a schoolchild in Italy or a farmer in Africa.

1.3 Changing Societies: Governments are using computers and, in particular, the
Web, in more ways than ever. They do so both to inform their citizens (eg sickness benefits, visa requirements) and to gather information about them (eg returning online tax forms, voting online at an election). By 2020, there will be very few people left on the planet who do not have access to a mobile phone

2. Transformations in Interaction:
2.1 Human Values in the Face of Change: The changes we have described in
Part 1 in computers, individual lives and society can be viewed as examples of five major transformations which are irrevocably altering the relationship we have with computers.

The characteristics that make us human will


continue to be manifest in our relationship with technology

2.2 The End of Interface Stability: Electronic sensing jewelry (a concept from
Philips Design) is based on stretchable, flexible electronic substrates that integrate energy supply, sensors, actuators, and display.

2.3 The Growth of Techno-Dependency: As new technologies become more


interwoven into our everyday activities, we will become more dependent on the new capabilities they provide, often to the point where we will find it hard to imagine how things could be done any other way.

2.4 The Growth of Hyper-Connectivity: The ability to communicate through


multiple interactive devices will continue to grow and diversify as we approach 2020. We are already starting to see a transformation .

Mobile phones can help to isolate us in a crowd. Alternatively, they can mobilise the masses, for better or worse

2.5 The End of the Ephemeral: Another major transformation that is taking place is
our expanding digital footprint. More and more ephemeral aspects of our lives, which used only to be stored in human memory, are being recorded as digital memories.

The digital crowd is likely to play a more influential role in shaping the human values of the future

2.6 The Growth of Creative Engagement: The new generation of technologies,


including ubiquitous computing and Web 2.0, is enabling more creative uses of computing than ever before.

Managing expanding digital footprints

3.HCI: Looking Forward:

3.1 The Way Forward: Since its inception in the 1980s, HCI has been primarily
concerned with designing more usable computer systems, be it the computer desktop, the VCR, the Web, or the mobile phone. It takes bad designs and shows how to improve them.

3.2 Extending the Research and Design Cycle: User-centred design and
research typically follows an iterative cycle, comprising four fundamental processes in which we study, design, build and evaluate technology). Different terms may be used, but fundamentally the four stages involve the same kinds of activities .

This is a 5-stage process. Stage 1: Understand Stage 2: Study Stage 3: Design Stage 4: Build Stage 5: Evaluate

The delivery of one value will have implications for other values

3.3 Three Case Studies: To illustrate how HCI research can embrace human values
throughout the various phases and to show the benefits of doing so, three case studies are presented here. Each explores both the positive and negative possibilities that the technology of concern can engender. Case Study 1: Trading versus trafficking content Case study 2: Tracking versus surveillance in families Case study 3: The value of augmenting human memory

Values such as reassurance, togetherness and enchantment call for different ways of thinking about how we design technology

4. Recommendations:

Digital technologies have become a central feature of the 21st century and will become an even more fundamental and critical part of how we live. Our relationship with technology is changing and these changes raise fundamental questions about what we anticipate of computer systems in the future.
What is clear is that digital technology in the world of 2020 will be as different from today as technology twenty five years ago was different from what we have now. These shifts and transformations in technology, and in our judgments about what we want computing to do, pose fundamental questions to those involved in HumanComputer Interaction.

THANK YOU
- P.HEMANTH
(06741A0514)

You might also like