L3 Goals and Evolution of Human-Computer Interaction4
L3 Goals and Evolution of Human-Computer Interaction4
interaction
Syed Zohair Haider
Lecturer
I.S.P University, Multan
“If WE can use it, YOU can use it. If you can’t, YOU must be STUPID”
Interface
Interaction
Computer Human
The Shopping Analogy
Types of experiences
◦ Good or Bad
Frustration
Resentment
Bad experience Anger
Usability - Abstract-
level Components
Ease of Use
(Could I use it?)
Usefulness
(Would I use it?)
Usability
Ensuring that interactive products are easy to learn, effective to user
and enjoyable from the user’s perspective
Perspective ?
People perceive the same item in different ways
Usability
Goals
Efficiency
Safety
Utility
Learnability
Memorablity
Effectiveness
How good the system is at doing what it is supposed to do
◦ iDrive system being effective since it would perform all the tasks
◦ Porsche example the system was effective enough to detect the high intake
of Air in Fuel system
◦ The Alarm clock is effective in the way that it would play music in exactly the
same way it is supposed to
Riding a bicycle
User Experience Goals
Satisfying • Aesthetically Pleasing
Fun • Rewarding
Helpful
Motivating
Fun
Satisfying Emotionally
fullfilling
Efficient to
use
enjoyable Effective Rewarding
Easy to
to use
remember
Usability
Goals
Easy to Supportive of
Safe to creativity
Entertaining learn
use
Have good
utility
Aesthetically
helpful pleasing
Motivating
Today’s Revelation
“Don’t Make me THINK, is the key to a
usable product”
Usability and Quality
What is Quality?
◦ You like a product
◦ Does not break down
Europe
◦ Theories of HCI
◦ Methods of design
◦ Formalize usability
Early Days of HCI
Early days of computing computers were used and operated by
Engineers / Technical Staff only
Growing realization
◦ Success depended on improving physical aspect of UI
◦ ‘user friendly’ was often just lip service and making UI aesthetically pleasing
Role of Academic
Researchers
Academic researchers were more interested in how computers
enriched human life
They investigated
◦ ‘people’ side of interaction
◦ Limitations and capabilities of humans
Intention
◦ Develop highly-responsive book-sized PC
◦ Colour display
◦ Radio link to a world wide computer network
◦ Could function as
◦ Secretary
◦ Mailbox
◦ Reference Library
◦ Telephone Center
◦ Amusement Center
The Star
Same team of Dynabook
Lisa developed
Macintosh developed
◦ Smaller, cheaper and more powerful version than Lisa