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Lecture1 Introduction

Multimedia refers to the integration of text, graphics, sound, animation, and video delivered interactively through digital means. It encompasses various elements such as graphics, audio, and video, and can be categorized into linear and non-linear formats, with applications in business, education, entertainment, and public spaces. Authoring tools are essential for creating multimedia projects, which include products like educational materials, reference databases, and interactive kiosks.

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0% found this document useful (0 votes)
7 views

Lecture1 Introduction

Multimedia refers to the integration of text, graphics, sound, animation, and video delivered interactively through digital means. It encompasses various elements such as graphics, audio, and video, and can be categorized into linear and non-linear formats, with applications in business, education, entertainment, and public spaces. Authoring tools are essential for creating multimedia projects, which include products like educational materials, reference databases, and interactive kiosks.

Uploaded by

benise171
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 37

Chapter 0: Introduction to Multimedia

Systems

1
What is Multimedia?

• Derived from the word “Multi” and “Media”


– Multi
• Many, Multiple,
– Media
• Tools that is used to represent or do a certain things,
delivery medium, a form of mass communication –
newspaper, magazine / tv.
• Distribution tool & information presentation – text,
graphic, voice, images, music and etc.

2
Definition of Multimedia

• Multimedia is a combination of text, graphic,


sound, animation, and video that is delivered
interactively to the user by electronic or digitally
manipulated means.
GRAPHIC
TEXT

VIDEO
AUDIO

ANIMATION

3
Elements of Multimedia
GRAPHIC
TEXT

TEXT
VIDEO
AUDIO

ANIMATION

 A broad term for something that contains words to express


something.
 Text is the most basic element of multimedia.
 A good choice of words could help convey the intended message to the users
(keywords).
 Used in contents, menus, navigational buttons

4
Elements of Multimedia
GRAPHIC
TEXT

TEXT
VIDEO
AUDIO

ANIMATION

Example

5
Elements of Multimedia
GRAPHIC
TEXT

GRAPHIC
VIDEO
AUDIO

ANIMATION

 Two or three-dimensional figure or illustration


 Could be produced manually (by drawing, painting, carving, etc.) or by
computer graphics technology.
 Used in multimedia to show more clearly what a particular information is
all about (diagrams, picture).

6
Elements of Multimedia
GRAPHIC
TEXT

GRAPHIC
VIDEO
AUDIO

ANIMATION

7
Elements of Multimedia
GRAPHIC
TEXT

AUDIO
VIDEO
AUDIO

ANIMATION

Example

8
Elements of Multimedia
GRAPHIC
TEXT

ANIMATION
VIDEO
AUDIO

ANIMATION

 The illusion of motion created by the consecutive display of


images of static elements.
 In multimedia, animation is used to further enhance /
enriched the experience of the user to further understand
the information conveyed to them.

9
Elements of Multimedia
GRAPHIC
TEXT

ANIMATION
VIDEO
AUDIO

ANIMATION

10
Elements of Multimedia
GRAPHIC
TEXT

VIDEO
VIDEO
AUDIO

ANIMATION

 Is the technology of capturing, recording, processing,


transmitting, and reconstructing moving pictures.
 Video is more towards photo realistic image sequence / live
recording as in comparison to animation.
 Video also takes a lot of storage space. So plan carefully
before you are going to use it.

11
Interactive Multimedia
• When the user is given the option of controlling the
elements.

Hyper Media

• A combination of hypertext, graphics, audio, video,


(linked elements) and interactivity culminating in a
complete, non-linear computer-based experience.

12
Interactive Multimedia

Example

13
Hyper Media Multimedia

Example

Main Page
1. Video link
2. Image link
3. Audio Link

14
Linear Vs non-linear

Linear

• A Multimedia Project is identified as Linear when:


– It is not interactive
– User have no control over the content that is being
showed to them.
• Example:
– A movie
– A non-interactive lecture / demo show

15
Linear Vs non-linear
Non-linear

• A Multimedia Project is identified as Non-Linear when:


– It is interactive
– Users have control over the content that is being showed to them.
– Users are given navigational control
• Example:
– Games
– Courseware
– Interactive CD

16
Authoring Tools
• Use to merge multimedia elements (text, audio,
graphic, animation, video) into a project.
• Designed to manage individual multimedia
elements and provide user interaction (if
required).

17
Authoring Tools
• Example:
– Macromedia Authorware
– Macromedia Director
– Macromedia Flash
– Microsoft Power Point

18
Importance of Multimedia
• There are a number of fields where multimedia
could be of use. Examples are:-
– Business
– Education
– Entertainment
– Home
– Public Places

19
Importance of Multimedia
• Business
– Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Staff Training Application
• Company Kiosk

20
Importance of Multimedia
• Education
– Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching

21
Importance of Multimedia
• Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
– Online

22
Importance of Multimedia

• Home
– Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)

23
Importance of Multimedia
• Public Places
– Use and Applications
• Information Kiosk
• Smart Cards, Security

24
Multimedia Products
1. Briefing Products
2. Reference Products
3. Database Products
4. Education and Training Products
5. Kiosk
6. Entertainment and Games

25
Multimedia Products
1. Briefing Products
• Small, straightforward, linear products used to present
information quickly and concisely.
• Characteristic of briefing product:
 Short Development Cycle
 Limited Number of Presentations
 Usage of text to present information with limited use
of graphic, audio and video.
 Have few navigational controls. (mouse click and
button press to move from one page to another)
 Content and the format are suitable for the audience
and fulfill the purpose of the presentation.

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Multimedia Products
1. Briefing Products

• Good briefing presentation depends on:


 The understanding of the presented subject.
 Seamless integration of content.
 Consistent layout

• Example:
 Corporate Presentation
 Sales Presentation
 Educational Lectures

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Multimedia Products
2. Reference Products
• Often used for answering specific questions or for general
browsing of information. (stored on CD/ DVD ROM)
• Characteristic of reference product:
 Used by wide range of user (small – adult)
 Have navigational menu, book marking, searching,
printing utility

• 2 Basic classes of reference product:


 Generalized Content (dictionary/encyclopedia)
 Broad treatment of content at a limited depth
 Detailed Content
 Focus on specific area and provide extensive
information.
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Multimedia Products
2. Reference Products
• Good usability and success depends on:
 The developers understanding the body of
information and how the end user will want to access
it.
 Help function should always available to explain how
to access and use the information
• Examples are electronic forms of:
 Encyclopedia
 Dictionaries
 Cookbooks, Historical, Informative
 Scientific surveys.

29
Multimedia Products
2. Reference Products
• Example:

30
Multimedia Products
3. Database
Products
• Similar to reference product in a sense that large
amount of information are made available to the end
user.
• Focus on storing and accessing the actual data
(multimedia data such as text, graphic, audio, animation
• and video)
Characteristics of Database Products are:
 Manages multimedia data (large data)
 Descriptive finding methods
 Content based search
 Simultaneous access
 Online database
 Relational consistency in data management.
31
Multimedia Products
3. Database
• Products
Examples are:
 Google Search
 Google Earth

32
Multimedia Products
4. Education and Training
Products
• Similar to textbook or training manuals but have added
media such as audio, animation and video.
• Make up a significant share of the multimedia market
ranging from pre-kindergarten to postgraduate offerings,
from technical to corporate training products.

• Categories of reference product:


 Instructor Support Products
 Standalone or Self-Paced Products
 Combination Products

• Shares the same characteristics as Reference Product

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Multimedia Products
4. Education and Training Products

• Example

34
Multimedia Products
5. Kiosk Products
• A product which is usually stationed at public places and
allow the user to find information interactively and also
other types of transaction.

• Characteristics of Kiosk Products:-


 Limited target users and usage.
 User friendly and easily used by user.
 Fast response.

35
Multimedia Products
5. Kiosk Products
• Categories of Kiosk
 Point Of Information
 Provide certain information (example map, timetable
etc)
 Point Of Sales System
 Allow users to purchase or make orders

• Example of Kiosk Products:-


 Instant Photo Booth
 Banking Kiosk (money deposit, cheque)
 University Information Kiosk

36
Multimedia Products
6. Entertainment &

Games
Most popular
• Shipped in the form of Interactive CD / DVD ROM.
• Characteristics of E & G Products:-
 Immersive.
 Requires constant feedback and interaction with the
user.
 Challenging and sometimes intriguing for user
 Enabled online play for more than one user
experience.

37

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