Lecture1 Introduction
Lecture1 Introduction
Systems
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What is Multimedia?
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Definition of Multimedia
VIDEO
AUDIO
ANIMATION
3
Elements of Multimedia
GRAPHIC
TEXT
TEXT
VIDEO
AUDIO
ANIMATION
4
Elements of Multimedia
GRAPHIC
TEXT
TEXT
VIDEO
AUDIO
ANIMATION
Example
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Elements of Multimedia
GRAPHIC
TEXT
GRAPHIC
VIDEO
AUDIO
ANIMATION
6
Elements of Multimedia
GRAPHIC
TEXT
GRAPHIC
VIDEO
AUDIO
ANIMATION
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Elements of Multimedia
GRAPHIC
TEXT
AUDIO
VIDEO
AUDIO
ANIMATION
Example
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Elements of Multimedia
GRAPHIC
TEXT
ANIMATION
VIDEO
AUDIO
ANIMATION
9
Elements of Multimedia
GRAPHIC
TEXT
ANIMATION
VIDEO
AUDIO
ANIMATION
10
Elements of Multimedia
GRAPHIC
TEXT
VIDEO
VIDEO
AUDIO
ANIMATION
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Interactive Multimedia
• When the user is given the option of controlling the
elements.
Hyper Media
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Interactive Multimedia
Example
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Hyper Media Multimedia
Example
Main Page
1. Video link
2. Image link
3. Audio Link
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Linear Vs non-linear
Linear
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Linear Vs non-linear
Non-linear
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Authoring Tools
• Use to merge multimedia elements (text, audio,
graphic, animation, video) into a project.
• Designed to manage individual multimedia
elements and provide user interaction (if
required).
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Authoring Tools
• Example:
– Macromedia Authorware
– Macromedia Director
– Macromedia Flash
– Microsoft Power Point
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Importance of Multimedia
• There are a number of fields where multimedia
could be of use. Examples are:-
– Business
– Education
– Entertainment
– Home
– Public Places
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Importance of Multimedia
• Business
– Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Staff Training Application
• Company Kiosk
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Importance of Multimedia
• Education
– Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
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Importance of Multimedia
• Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
– Online
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Importance of Multimedia
• Home
– Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)
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Importance of Multimedia
• Public Places
– Use and Applications
• Information Kiosk
• Smart Cards, Security
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Multimedia Products
1. Briefing Products
2. Reference Products
3. Database Products
4. Education and Training Products
5. Kiosk
6. Entertainment and Games
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Multimedia Products
1. Briefing Products
• Small, straightforward, linear products used to present
information quickly and concisely.
• Characteristic of briefing product:
Short Development Cycle
Limited Number of Presentations
Usage of text to present information with limited use
of graphic, audio and video.
Have few navigational controls. (mouse click and
button press to move from one page to another)
Content and the format are suitable for the audience
and fulfill the purpose of the presentation.
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Multimedia Products
1. Briefing Products
• Example:
Corporate Presentation
Sales Presentation
Educational Lectures
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Multimedia Products
2. Reference Products
• Often used for answering specific questions or for general
browsing of information. (stored on CD/ DVD ROM)
• Characteristic of reference product:
Used by wide range of user (small – adult)
Have navigational menu, book marking, searching,
printing utility
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Multimedia Products
2. Reference Products
• Example:
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Multimedia Products
3. Database
Products
• Similar to reference product in a sense that large
amount of information are made available to the end
user.
• Focus on storing and accessing the actual data
(multimedia data such as text, graphic, audio, animation
• and video)
Characteristics of Database Products are:
Manages multimedia data (large data)
Descriptive finding methods
Content based search
Simultaneous access
Online database
Relational consistency in data management.
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Multimedia Products
3. Database
• Products
Examples are:
Google Search
Google Earth
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Multimedia Products
4. Education and Training
Products
• Similar to textbook or training manuals but have added
media such as audio, animation and video.
• Make up a significant share of the multimedia market
ranging from pre-kindergarten to postgraduate offerings,
from technical to corporate training products.
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Multimedia Products
4. Education and Training Products
• Example
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Multimedia Products
5. Kiosk Products
• A product which is usually stationed at public places and
allow the user to find information interactively and also
other types of transaction.
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Multimedia Products
5. Kiosk Products
• Categories of Kiosk
Point Of Information
Provide certain information (example map, timetable
etc)
Point Of Sales System
Allow users to purchase or make orders
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Multimedia Products
6. Entertainment &
•
Games
Most popular
• Shipped in the form of Interactive CD / DVD ROM.
• Characteristics of E & G Products:-
Immersive.
Requires constant feedback and interaction with the
user.
Challenging and sometimes intriguing for user
Enabled online play for more than one user
experience.
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