Week 12 Multimedia Fundamentals
Week 12 Multimedia Fundamentals
What is Multimedia?
• Derived from the word “Multi” and “Media”
– Multi
• Many, Multiple,
– Media
• Tools that is used to represent or do a certain things,
delivery medium, a form of mass communication –
newspaper, magazine / tv.
• Distribution tool & information presentation – text,
graphic, voice, images, music and etc.
Definition of Multimedia
• Multimedia is a combination of text, graphic,
sound, animation, and video that is delivered
interactively to the user by electronic or
digitally manipulated means.
GRAPHIC
TEXT
VIDEO
AUDIO
ANIMATION
Elements of Multimedia
GRAPHIC
TEXT
TEXT
VIDEO
AUDIO
ANIMATION
TEXT
VIDEO
AUDIO
ANIMATION
Example
Elements of Multimedia
GRAPHIC
TEXT
GRAPHIC
VIDEO
AUDIO
ANIMATION
GRAPHIC
VIDEO
AUDIO
ANIMATION
Example
Elements of Multimedia
GRAPHIC
TEXT
AUDIO
VIDEO
AUDIO
ANIMATION
AUDIO
VIDEO
AUDIO
ANIMATION
Example
Elements of Multimedia
GRAPHIC
TEXT
ANIMATION
VIDEO
AUDIO
ANIMATION
ANIMATION
VIDEO
AUDIO
ANIMATION
Example
Elements of Multimedia
GRAPHIC
TEXT
VIDEO
VIDEO
AUDIO
ANIMATION
Hyper Media
A combination of hypertext, graphics,
audio, video, (linked elements) and
interactivity culminating in a
complete, non-linear computer-based
experience.
Example
• Interactive Multimedia
Example
• Hyper Media
Main Page
1. Video link
2. Image link
3. Audio Link
Linear VS Non-Linear
LINEAR
• A Multimedia Project is identified as Linear when:
– It is not interactive
– User have no control over the content that is being showed to them.
• Example:
– A movie
– A non-interactive lecture / demo show
Linear VS Non-Linear
NON-LINEAR
• A Multimedia Project is identified as Non-Linear when:
– It is interactive
– Users have control over the content that is being showed to them.
– Users are given navigational control
• Example:
– Games
– Courseware
– Interactive CD
Authoring Tools
• Use to merge multimedia elements (text, audio,
graphic, animation, video) into a project.
• Designed to manage individual multimedia
elements and provide user interaction (if
required).
Authoring Tools
Example:
• Macromedia Authorware
• Macromedia Director
• Macromedia Flash
• Microsoft Power Point
Importance of Multimedia
• Business
– Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Staff Training Application
• Company Kiosk
Importance of Multimedia
• Education
– Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
Importance of Multimedia
• Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
– Online
Importance of Multimedia
• Home
– Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)
Importance of Multimedia
• Public Places
– Use and Applications
• Information Kiosk
• Smart Cards, Security
Multimedia Products
1. Briefing Products
2. Reference Products
3. Database Products
4. Education and Training Products
5. Kiosk
6. Entertainment and Games
Multimedia Products
Briefing Products
• Small, straightforward, linear products used to present
information quickly and concisely.
• Characteristic of briefing product:
Short Development Cycle
Limited Number of Presentations
Usage of text to present information with limited use
of graphic, audio and video.
Have few navigational controls. (mouse click and
button press to move from one page to another)
Content and the format are suitable for the audience
and fulfill the purpose of the presentation.
1/2
Multimedia Products
Briefing Products
• Good briefing presentation depends on:
The understanding of the presented subject.
Seamless integration of content.
Consistent layout
• Example:
Corporate Presentation
Sales Presentation
Educational Lectures
2/2
Multimedia Products
Reference
• Products
Often used for answering specific questions or for general
browsing of information. (stored on CD/ DVD ROM)
• Characteristic of reference product:
Used by wide range of user (small – adult)
Have navigational menu, book marking, searching, printing
utility
2/2
Multimedia Products
Reference
• Products
Example:
2/2
Multimedia Products
Database
• Products
Similar to reference product in a sense that large amount of
information are made available to the end user.
• Focus on storing and accessing the actual data (multimedia
data such as text, graphic, audio, animation and video)
1/2
Multimedia Products
Database
• Products
Examples are:
Google Search
Google Earth
2/2
Multimedia Products
Education and Training
•
Products
Similar to textbook or training manuals but have added media
such as audio, animation and video.
• Make up a significant share of the multimedia market ranging
from pre-kindergarten to postgraduate offerings from technical
to corporate training products.
1/2
Multimedia Products
Education and Training
•
Products
Example
2/2
Multimedia Products
Kiosk Products
• A product which is usually stationed at public places and allow
the user to find information interactively and also other types
of transaction.
1/2
Multimedia Products
Kiosk Products
• Categories of Kiosk
Point Of Information
Provide certain information (example map, timetable
etc)
Point Of Sales System
Allow users to purchase or make orders
2/2
Multimedia Products
Entertainment &
• Games
Most popular
• Shipped in the form of Interactive CD / DVD ROM.
• Characteristics of E & G Products:-
Immersive.
Requires constant feedback and interaction with the user.
Challenging and sometimes intriguing for user
Enabled online play for more than one user experience.
Applications
• Education
• Training
• Entertainment
• Health & Medical
• Engineering
• Business
• Home
• Gaming
• Simulation
• Computer Aided Design
Framework of Multimedia System
Multimedia System
Multimedia
Multimedia
Communication
Information System
System
Multimedia
Multimedia Multimedia Multimedia
Distributed
Information Model Conferencing Model Multiservice Network
Processing
Script
Toolkits
Orchestration
Media Services
System Services
Hardware services
Multimedia Conferencing Model
• Trends in communication and computing are
leading to the convergence of computer based
telephony and communication function.
• OSI and TCP were not designed with the intent
for supporting real time multiparty
conferencing.
• In contrast to traditional telecommunications,
the majority of computer application are
supporting communication access.
Multiservice Network Model
• Networks for distributed multimedia system
must support a wide range of traffic
requirements including traffic with real time
requirements. Such network are defined as
multiservice.
• Efforts in designing multiservice networks are
being carried out for
– Public switched network
– Internet
Multimedia Devices
INTRODUCTION
• A multimedia system is not different from any
other type of computer system except for its
ability to process multimedia data.
• Thus, it should have features that can process
audio, video, graphics and animation.
• The components required for a multimedia
system Hardware and Software
OBJECTIVES
At the end of this session, you should be able to:
· Explain the term “Multimedia Hardware”.
· Outline the different types of Multimedia
Hardware.
· Describe the difference between the types of
multimedia systems.
MULTIMEDIA HARDWARE
HARDWARE
Hardware is a general term for the physical
artifacts of a technology.
It may also mean the
physical components or items of a computer
system that you can see or touch.