Polygon Meshes
Polygon Meshes
Among these, polygon meshes are the most widely used in real—time
graphics (games, VR) due to their simplicity and efficiency.
2. Primitive—Based Modeling
— Starting with basic shapes (cubes, spheres, cylinders) and
modifying them.
— Common in ar chitectur al modeling and Ion—poly asset creation.
2. Boolean Operations
— Combining meshes using union, difference, or intersection.
— Useful for hard—surface modeling (e.g., mechanical parts).
2. Retopology
— Converting a high—poly mesh (from sculpting or scanning) into a
clean, optimized mesh.
— Essential for animation and game assets.
2. Tools: ZBrushs ZRemesher, Blender s ReapoFlow.
8.Algorithmic Mesh Generation
9.Delaunay triangulation, Marching Cubes (for voxel—to—mesh
conversion).
10.Used in scientific visualization (e.g., medical imaging).
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