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The 'Coin Browser' project aims to gamify web browsing by allowing users to earn virtual coins based on their browsing time, which can be exchanged for discount coupons. It addresses the monotony of routine browsing by providing real-world rewards and an engaging user experience through a user-friendly interface designed with PyQt5. Future goals include expanding rewards, mobile compatibility, and third-party integration to enhance user engagement further.

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Shashank S
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0% found this document useful (0 votes)
14 views14 pages

review2sem5

The 'Coin Browser' project aims to gamify web browsing by allowing users to earn virtual coins based on their browsing time, which can be exchanged for discount coupons. It addresses the monotony of routine browsing by providing real-world rewards and an engaging user experience through a user-friendly interface designed with PyQt5. Future goals include expanding rewards, mobile compatibility, and third-party integration to enhance user engagement further.

Uploaded by

Shashank S
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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DEPARTMENT OF INFORMATION SCIENCE & ENGINEERING

“Coin Browser: Gamify Your Surfing”


Mini Project – 22ISE58

Presentation by, Under the Guidance of,


NAME : ANEES AHMED BAIG
USN : 1NH22IS015 Mrs. Shruthi G R
NAME : DUSHYANTH S
USN: 1NH22IS042
Senior Assistant Professor
Agenda

➢ Introduction
➢ Problem Definition
➢ Proposed system
➢ Objectives
➢ Design modules
➢ Conclusion
➢ References

Mini Project – 22ISE58 2


Introduction
• The Coin-Earning Browser aims to make web browsing engaging and
rewarding through gamification

• Accumulation of coins based on browsing time.

• Exchangeable rewards in the form of discount coupons.

• Seamless integration of a web browser for practical use.

Mini Project - 22ISE58 3


Problem Definition
Staying engaged in routine web browsing can feel
monotonous, with no tangible rewards for the time spent
online. This leads to reduced motivation and interest.
There’s a need for a gamified solution that makes
browsing more rewarding, enjoyable, and interactive
while offering real-world incentives for user engagement.

Mini Project - 22ISE58 4


Proposed system
Gamified Web Browsing:
Users earn virtual coins automatically based on their browsing time, adding a layer of engagement
to routine activity.
Coupon Redemption:
Coins can be exchanged for discount coupons, randomly selected from a database, offering tangible
rewards for users.
Integrated Browser Features:
Includes essential navigation tools like Back and Forward buttons for a seamless browsing
experience.
Database Management:
A SQLite database stores and retrieves coupon details, ensuring efficient and reliable operation.
User-Friendly Interface:
A visually appealing and intuitive design using PyQt5 enhances the overall user experience.

Mini Project – 22ISE58 5


Objectives
1. Increase User Engagement:
To make web browsing more interactive and fun by rewarding users with coins for their
activity.
2. Provide Real-World Rewards:
To offer users tangible incentives (coupons) for their time spent online, motivating
continuous interaction.
3. Simplify User Experience:
To design an easy-to-use interface with seamless navigation, ensuring users can enjoy
browsing without distractions.
4. Demonstrate Gamification in Browsing:
To explore how gamification can be applied to daily tasks, transforming routine browsing
into an enjoyable activity.
5. Ensure Efficient Reward System:
To implement a reliable system that tracks coins, rewards, and coupon redemption efficiently.

Mini Project - 22ISE58 6


Design Modules
User Interface Design:
•Built using PyQt5 for a simple, intuitive layout with a browser, progress bar, and
buttons.

Database Design:
•SQLite stores coupon data, including name, code, category, and applicable section.

Reward System:
•Coins accumulate automatically and can be redeemed for random coupons.

Timer Mechanism:
•Timers track browsing time and coin increments, providing real-time updates to
users.

Coupon Management:
•Coupons are selected randomly and displayed in a dialog with a copy-to-clipboard
option.

Mini Project – 22ISE58 7


System Flowchart
Output
Output
Conclusion
Enhanced Browsing Experience:
The project successfully integrates gamification into web browsing, making it more engaging and
rewarding for users.
Real-World Rewards:
By offering tangible incentives, such as discount coupons, the system motivates users to spend
more time browsing.
Seamless Interaction:
The user-friendly interface and smooth functionality ensure an enjoyable and intuitive experience
for all users.
Effective Gamification:
The project demonstrates how gamification can be applied to everyday online activities, increasing
user engagement and providing value.

Mini Project - 22ISE58 11


Future Goals
Expand Rewards and Personalization:
Offer additional rewards like gift cards and provide tailored coupon
recommendations based on user preferences.
Mobile Compatibility and Cloud Sync:
Develop a mobile version and enable cloud syncing for seamless user
experience across devices.
Third-Party Integration:
Integrate with e-commerce platforms and allow social media sharing to
increase user engagement.
References

https://www.researchgate.net/publication/355838335_Param
etry_atmosfernoj_turbulentnosti_i_dinamika_niznej_ionosfery
_v_issledovaniah_na_stende_SURA

-Grigory Grigoryev, N. V. Bakhmetyeva,

• https://files.eric.ed.gov/fulltext/EJ1351149.pdf

-Kübra Ertan, Selay Arkün Kocader.

Mini Project - 22ISE58 13

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