Module3UX Design Process_V1.2 (2)
Module3UX Design Process_V1.2 (2)
Module 3
116U01E734
User Experience Design
July-Dec 2024
Module 3: UX Design Process 1
User Research and Journey
• Defining the UX Design Process and its
Methodology, Understanding user needs, Flow
chart, Six stages of UX Design process.
• The four quadrants of empathy map,
emotional mapping using an empathy map,
Design Thinking, Wicked problems, Ideation.
• A square
divided into
four
quadrants
with the
user or
client in the
middle
• Says:
– This section contains direct quotes from the user that have
been gathered from the research phase or previous data.
• Thinks:
– it is more focused on what a user is thinking and doesn’t
choose to say out loud.
– Use qualitative research to ask what matters to the user and
what is on their mind.
– Looking at why they might be hesitant to share their
thoughts out loud can reveal even further insight into the
user and how they relate to the product or experience at
hand
Module 3: UX Design Process 33
Empathy Maps
• Feels:
– This section addresses the user’s
emotional state and answers questions
like “What is the user feeling during
this product experience?” and “What
worries or excites the user?”
An easy way to organize this information is to list the
emotions being elicited followed by a short description
of what is making the user feel this way. For example;
“Overwhelmed—too many decisions to make,” or,
“Anxious—doesn’t want to waste their time.
USER “A”
47
Module 3: UX Design Process
Can take long Problems are
time to never solved
evaluate completely Every
solutions Problem is
Solutions are unique
not right/
wrong but
better /
worse There is no
unique
Eevry
Wicked solution
solution
spreads
Problem
through out
systems Multicasual,
Multiscalar
and
Every Wicked interconnected
Problem Multiple
connected to stackholders
others with
Allowing
multidisciplina conflicting
ry activities agendas
Wicked problems
1. Empathize:
o Understand the needs of the users by conducting
research, observing, and consulting with them.
o Helps teams put themselves in the users' shoes and
understand their experiences, motivations, and
problems.
2. Define:
• Identify the needs and problems.
3. Ideate:
• Generate ideas via brainstorming or worst possible
idea.
Module 3: UX Design Process 63
Design Thinking
Stages of the design thinking process:
4. Prototype:
• Transform the idea into a tangible solution by building
a product that tests ideas and changes.
• Can include mock-ups of every feature and interaction
in the final product, allowing teams to check if the idea
works and verify the user experience.
5. Test:
• Test the solution.