Ch5 Basic computer organization Design
Ch5 Basic computer organization Design
• Computer Registers
• Computer Instructions
• Instruction Cycle
INTRODUCTION
• Every different processor type has its own design (different
registers, buses, microoperations, machine instructions, etc)
• Modern processor is a very complex device
• It contains
– Many registers
– Multiple arithmetic units, for both integer and floating point calculations
– The ability to pipeline several consecutive instructions to speed execution
– Etc.
• However, to understand how processors work, we will start with
a simplified processor model
• This is similar to what real processors were like ~25 years ago
• M. Morris Mano introduces a simple processor model he calls
the Basic Computer
• We will use this to introduce processor organization and the
relationship of the RTL model to the higher level computer
processor
CPU RAM
0
15 0
4095
INSTRUCTION
S
• Program
– A sequence of (machine) instructions
• (Machine) Instruction
– A group of bits that tell the computer to perform a specific operation
(a sequence of micro-operation)
• The instructions of a program, along with any needed data
are stored in memory
• The CPU reads the next instruction from memory
• It is placed in an Instruction Register (IR)
• Control circuitry in control unit then translates the
instruction into the sequence of microoperations
necessary to implement it
INSTRUCTION
FORMAT
• A computer instruction is often divided into two parts
– An opcode (Operation Code) that specifies the operation for that
instruction
– An address that specifies the registers and/or locations in memory to
use for that operation
• In the Basic Computer, since the memory contains 4096 (=
212) words, we needs 12 bit to specify which memory
address this instruction will use
• In the Basic Computer, bit 15 of the instruction specifies
the addressing mode (0: direct addressing, 1: indirect
addressing)
• Since the memory words, and hence the instructions, are
16 bits long, that leaves 3 bits for the instruction’s opcode
Instruction Format
15 14 12 11 0
I Opcode Address
Addressing
mode
ADDRESSING
• MODES
The address field of an instruction can represent either
– Direct address: the address in memory of the data to use (the address of the
operand), or
– Indirect address: the address in memory of the address in memory of the data to
use
Direct addressing Indirect addressing
22 0 ADD 457 35 1 ADD 300
300 1350
457 Operand
1350 Operand
+ +
AC AC
Direct address
Direct address
Indirect address
Indirect address
Effective address:
Addressing
Mode
PROCESSOR
REGISTERS
• A processor has many registers to hold instructions,
addresses, data, etc
• The processor has a register, the Program Counter (PC) that
holds the memory address of the next instruction to get
– Since the memory in the Basic Computer only has 4096 locations, the PC
only needs 12 bits
• In a direct or indirect addressing, the processor needs to keep
track of what locations in memory it is addressing: The
Address Register (AR) is used for this
– The AR is a 12 bit register in the Basic Computer
• When an operand is found, using either direct or indirect
addressing, it is placed in the Data Register (DR). The
processor then uses this value as data for its operation
• The Basic Computer has a single general purpose register –
the Accumulator (AC)
PROCESSOR
REGISTERS
• The significance of a general purpose register is that it can be
referred to in instructions
– e.g. load AC with the contents of a specific memory location; store the
contents of AC into a specified memory location
• Often a processor will need a scratch register to store
intermediate results or other temporary data; in the Basic
Computer this is the Temporary Register (TR)
• The Basic Computer uses a very simple model of input/output
(I/O) operations
– Input devices are considered to send 8 bits of character data to the processor
– The processor can send 8 bits of character data to output devices
• The Input Register (INPR) holds an 8 bit character gotten from an
input device
• The Output Register (OUTR) holds an 8 bit character to be send
to an output device
BASIC COMPUTER
REGISTERS
Registers in the Basic Computer
11 0
PC
Memory
11 0
4096 x 16
AR
15 0
IR CPU
15 0 15 0
TR DR
7 0 7 0 15 0
OUTR INPR AC
List of BC Registers
DR 16 Data Register Holds memory operand
AR 12 Address Register Holds address for memory
AC 16 Accumulator Processor register
IR 16 Instruction Register Holds instruction code
PC 12 Program Counter Holds address of instruction
TR 16 Temporary Register Holds temporary data
INPR 8 Input Register Holds input character
OUTR 8 Output Register Holds output character
Computer Organization Computer Architecture
Basic Computer Organization & Design 16 Registers
COMMON BUS
SYSTEM
COMMON BUS
SYSTEM S2
S1
S0
Bus
Memory unit 7
4096 x 16
Address
Write Read
AR 1
LD INR CLR
PC 2
LD INR CLR
DR 3
LD INR CLR
E
ALU AC 4
LD INR CLR
INPR
IR 5
LD
TR 6
LD INR CLR
OUTR Clock
LD
16-bit common bus
COMMON BUS
SYSTEM
Read
INPR
Memory Write
4096 x 16
Address E ALU
AC
L I C
L I C L
L I C DR IR L I C
PC TR
AR OUTR LD
L I C
7 1 2 3 4 5 6
COMMON BUS
SYSTEM
• Three control lines, S2, S1, and S0 control which register the
bus selects as its input
S2 S 1 S 0 Register
0 0 0 x
0 0 1 AR
0 1 0 PC
0 1 1 DR
1 0 0 AC
1 0 1 IR
1 1 0 TR
1 1 1 Memory
BASIC COMPUTER
INSTRUCTIONS
• Basic Computer Instruction Format
BASIC COMPUTER
Symbol
Hex Code
I=0 I=1
INSTRUCTIONS
Description
AND 0xxx 8xxx AND memory word to AC
ADD 1xxx 9xxx Add memory word to AC
LDA 2xxx Axxx Load AC from memory
STA 3xxx Bxxx Store content of AC into memory
BUN 4xxx Cxxx Branch unconditionally
BSA 5xxx Dxxx Branch and save return address
ISZ 6xxx Exxx Increment and skip if zero
INSTRUCTION SET
COMPLETENESS
A computer should have a set of instructions so that the user can
construct machine language programs to evaluate any function
that is known to be computable.
• Instruction Types
Functional Instructions
- Arithmetic, logic, and shift instructions
- ADD, CMA, INC, CIR, CIL, AND, CLA
Transfer Instructions
- Data transfers between the main memory
and the processor registers
- LDA, STA
Control Instructions
- Program sequencing and control
- BUN, BSA, ISZ
Input/Output Instructions
- Input and output
- INP, OUT
CONTROL
UNIT
• Control unit (CU) of a processor translates from machine
instructions to the control signals for the microoperations
that implement them
TIMING AND
CONTROL
Control unit of Basic Computer
Instruction register (IR)
15 14 13 12 11 - 0 Other inputs
3x8
decoder
7 6543 210
D0
I Combinational
D7 Control Control
logic signals
T 15
T0
15 14 . . . . 2 1 0
4 x 16
decoder
TIMING
- Generated by 4-bit sequenceSIGNALS
counter and 416 decoder
- The SC can be incremented or cleared.
T0
T1
T2
T3
T4
D3
CLR
SC
INSTRUCTION CYCLE
FETCH and
DECODE
• Fetch and Decode T0: AR PC (S0S1S2=010, T0=1)
T1: IR M [AR], PC PC + 1 (S0S1S2=111, T1=1)
T2: D0, . . . , D7 Decode IR(12-14), AR IR(0-11), I IR(15)
T1
S2
T0 S1 Bus
S0
Memory 7
unit
Address
Read
AR 1
LD
PC 2
INR
IR 5
LD
Clock
Common bus
FETCH and
DECODE
• Fetch and Decode T0: AR PC (S0S1S2=010, T0=1)
T1: IR M [AR], PC PC + 1 (S0S1S2=111, T1=1)
T2: D0, . . . , D7 Decode IR(12-14), AR IR(0-11), I IR(15)
T1
S2
T0 S1 Bus
S0
Memory 7
unit
Address
Read
AR 1
LD
PC 2
INR
IR 5
LD
Clock
Common bus
T0
AR PC
T1
IR M[AR], PC PC + 1
T2
Decode Opcode in IR(12-14),
AR IR(0-11), I IR(15)
T3 T3 T3 T3
Execute Execute AR M[AR] Nothing
input-output register-reference
instruction instruction
SC 0 SC 0 Execute T4
memory-reference
instruction
SC 0
D'7IT3: AR M[AR]
D'7I'T3: Nothing
D7I'T3: Execute a register-reference instr.
D7IT3: Execute an input-output instr.
Computer Organization Computer Architecture
Basic Computer Organization & Design 30 Instrction Cycle
T0
AR PC
T1
IR M[AR], PC PC + 1
T2
Decode Opcode in IR(12-14),
AR IR(0-11), I IR(15)
T3 T3 T3 T3
Execute Execute AR M[AR] Nothing
input-output register-reference
instruction instruction
SC 0 SC 0 Execute T4
memory-reference
instruction
SC 0
D'7IT3: AR M[AR]
D'7I'T3: Nothing
D7I'T3: Execute a register-reference instr.
D7IT3: Execute an input-output instr.
Computer Organization Computer Architecture
Basic Computer Organization & Design 31 Instrction Cycle
REGISTER REFERENCE
INSTRUCTIONS
Register Reference Instructions are identified when
- D7 = 1, I = 0
- Register Ref. Instr. is specified in b0 ~ b11 of IR
- Execution starts with timing signal T 3
BASIC COMPUTER
Symbol
Hex Code
I=0 I=1
INSTRUCTIONS
Description
AND 0xxx 8xxx AND memory word to AC
ADD 1xxx 9xxx Add memory word to AC
LDA 2xxx Axxx Load AC from memory
STA 3xxx Bxxx Store content of AC into memory
BUN 4xxx Cxxx Branch unconditionally
BSA 5xxx Dxxx Branch and save return address
ISZ 6xxx Exxx Increment and skip if zero
MEMORY REFERENCE
INSTRUCTIONS
MEMORY REFERENCE
INSTRUCTIONS
MEMORY REFERENCE
Symbol
Operation
INSTRUCTIONS
Symbolic Description
Decoder
AND D0 AC AC M[AR]
ADD D1 AC AC + M[AR], E Cout
LDA D2 AC M[AR]
STA D3 M[AR] AC
BUN D4 PC AR
BSA D5 M[AR] PC, PC AR + 1
ISZ D6 M[AR] M[AR] + 1, if M[AR] + 1 = 0 then PC PC+1
- The effective address of the instruction is in AR and was placed there during
timing signal T2 when I = 0, or during timing signal T 3 when I = 1
- Memory cycle is assumed to be short enough to complete in a CPU cycle
- The execution of MR instruction starts with T 4
AND to AC
D0T4: DR M[AR] Read operand
D0T5: AC AC DR, SC 0 AND with AC
ADD to AC
D1T4: DR M[AR] Read operand
D1T5: AC AC + DR, E Cout, SC 0 Add to AC and store carry in E
Computer Organization Computer Architecture
Basic Computer Organization & Design 37
AR = 135 135 21
Memory Memory
BSA:
D5T4: M[AR] PC, AR AR + 1
D5T5: PC AR, SC 0
D T4 D1 T 4 D2 T 4 D 3T 4
0
DR M[AR] DR M[AR] DR M[AR] M[AR] AC
SC 0
D0 T 5 D1 T 5 D2 T 5
AC AC DR AC AC + DR AC DR
SC 0 E Cout SC 0
SC 0
D4 T 4 D5 T 4 D6 T 4
PC AR M[AR] PC DR M[AR]
SC 0 AR AR + 1
D5 T 5 D6 T 5
PC AR DR DR + 1
SC 0
D6 T 6
M[AR] DR
If (DR = 0)
then (PC PC + 1)
SC 0
AC
Transmitter
Keyboard interface INPR FGI
INPR Input register - 8 bits
OUTR Output register - 8 bits Serial Communications Path
FGI Input flag - 1 bit Parallel Communications Path
FGO Output flag - 1 bit
IEN Interrupt enable - 1 bit
FGI=0 FGO=1
Start Input Start Output
FGI 0
AC Data
yes yes
FGI=0
FGO=0
no
no
AC INPR
OUTR AC
INPUT-OUTPUT INSTRUCTIONS
D7IT3 = p
IR(i) = Bi, i = 6, …, 11
p: SC 0 Clear SC
INP pB11: AC(0-7) INPR, FGI 0 Input char. to AC
OUT pB10: OUTR AC(0-7), FGO 0 Output char. from AC
SKI pB9: if(FGI = 1) then (PC PC + 1) Skip on input flag
SKO pB8: if(FGO = 1) then (PC PC + 1) Skip on output flag
ION pB7: IEN 1 Interrupt enable on
IOF pB6: IEN 0 Interrupt enable off
PROGRAM-CONTROLLED
INPUT/OUTPUT
• Program-controlled I/O
- Continuous CPU involvement
I/O takes valuable CPU time
- CPU slowed down to I/O speed
- Simple
- Least hardware
Input
Output
LOOP, LDA DATA
LOP, SKO DEV
BUN LOP
OUT DEV
- The I/O interface, instead of the CPU, monitors the I/O device.
- When the interface founds that the I/O device is ready for data transfer,
it generates an interrupt request to the CPU
Execute =0
IEN
instructions
=1 Branch to location 1
PC 1
=1
FGI
=0
=1 IEN 0
FGO R0
=0
R1
0 0 256
1 0 BUN 1120 PC = 1 0 BUN 1120
Main Main
255 Program 255 Program
PC = 256 256
1 BUN 0 1 BUN 0
Register-Reference
D7IT3 = r (Common to all register-reference instr)
IR(i) = Bi (i = 0,1,2, ..., 11)
r: SC 0
CLA AC 0
rB11:
CLE E0
CMA rB10:
AC AC
CME rB9: E E
CIR rB8: AC shr AC, AC(15) E, E AC(0)
CIL rB7: AC shl AC, AC(0) E, E AC(15)
INC rB6: AC AC + 1
SPA rB5: If(AC(15) =0) then (PC PC + 1)
SNA rB4: If(AC(15) =1) then (PC PC + 1)
SZA If(AC = 0) then (PC PC + 1)
SZE rB3:
If(E=0) then (PC PC + 1)
HLT rB2: S0
rB1:
Input-Output rB0: (Common to all input-output instructions)
(i = 6,7,8,9,10,11)
D7IT3 = p SC 0
INP IR(i) = Bi AC(0-7) INPR, FGI 0
OUT p: OUTR AC(0-7), FGO 0
SKI pB11: If(FGI=1) then (PC PC + 1)
SKO If(FGO=1) then (PC PC + 1)
ION pB10:
IEN 1
IOF pB9: IEN 0
pB8:
pB7:
pB6:
Computer Organization Computer Architecture
Basic Computer Organization & Design 51 Design of Basic Computer
DESIGN OF BASIC
Hardware Components ofCOMPUTER(BC)
BC
A memory unit: 4096 x 16.
Registers:
AR, PC, DR, AC, IR, TR, OUTR, INPR, and SC
Flip-Flops(Status):
I, S, E, R, IEN, FGI, and FGO
Decoders: a 3x8 Opcode decoder
a 4x16 timing decoder
Common bus: 16 bits
Control logic gates:
Adder and Logic circuit: Connected to AC
CONTROL OF
IEN: Interrupt Enable Flag
FLAGS
pB7: IEN 1 (I/O Instruction)
pB6: IEN 0 (I/O Instruction)
RT2: IEN 0 (Interrupt)
D
7
p
I
J Q IEN
B
7
T3
B6
K
R
T2
selected
x1 x2 x3 x4 x5 x6 x7 S2 S1 S0 register
0 0 0 0 0 0 0 0 0 0 none
1 0 0 0 0 0 0 0 0 1 AR
0 1 0 0 0 0 0 0 1 0 PC
0 0 1 0 0 0 0 0 1 1 DR
0 0 0 1 0 0 0 1 0 0 AC
0 0 0 0 1 0 0 1 0 1 IR
0 0 0 0 0 1 0 1 1 0 TR
0 0 0 0 0 0 1 1 1 1 Memory
For AR D4T4: PC AR
D5T5: PC AR
x1 = D4T4 + D5T5
DESIGN OF ACCUMULATOR
Circuits associated with AC
LOGIC
16
Adder and
16 16 16
From DR logic AC
circuit To bus
8
From INPR
Control
gates
CONTROL OF AC
REGISTER
Gate structures for controlling
the LD, INR, and CLR of AC
AND
C LD
i ADD
FA I J Q
i
AC(i)
DR
C
i+1
K
INPR
From
INPR
bit(i)
COM
SHR
AC(i+1)
SHL
AC(i-1)