lecture 1
lecture 1
CO1 Understand the Concept and principles of Design Thinking and its relationships with Agile
Methodology.
CO2 Analyzing project execution and its role in Agile Methodology
CO4 Determine the various scrum artifacts and Sprint Planning systems
CO5 Understanding the principles of DevOps and apply DevOps tools into projects
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SYLLABUS
Unit No. 1
•About Design Thinking:- Introduction to Design thinking,
Importance of Design thinking. History of Design thinking,
Introduction to principles of Design thinking, Focus on user
outcomes, Relentless invention, Diverse empowered teams.
Difference between design thinking and agile methodology
•Software Development Methodology:-Definition of Project,
Project Vs. Operations, Relationship between Project, Program and
Portfolio, Features of Project, Measuring Project Success, Phases of
Project.
INTRODUCTION TO DESIGN THINKING
• The understanding we gain from the Empathize phase encourages us to reframe the
perceived problem and gain perspectives, but the define process helps us to allow a more
holistic look at the path toward the expected solution.
• While defining the problem, we should ensure that every associate follows the problem-
solving process correctly.
• The phase helps us to build with the most authentic solutions.
• The define stage encourages to:
• Analyze your observations
• Identify core problems
• Focus on asking the right issues
• Motivate users with wise words
Addresses the convergent styles of thinking to manage an overall process and purpose.
IDEATE
• This is an experimental stage, and the aim of this stage is to solve issues by
identifying the best solutions.
• Designers aim to strategize solutions for the problem identified in the define
phase.
• The designers isolate solution streams and later merge and refine insights.
• In simple terms, in the ideate phase the designers focus on:
• Sharing ideas and
• Prioritizing the ideas based on requirements
• Create a prototype of the design solution that you finalized in the ideate phase.
• A prototype is an early sample of the model submitted to the users for validation.
• Prototypes are mid-to high-fidelity wireframes with more visual details and interactions
between elements of the design.
• The feedback is taken from the users and it reworks the flaws in the prototype model in order
to present a stronger final product.
• In simple terms, the proposed solution is validated in this stage in a cost-effective way before
launching a fully fledged product.
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