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Group 14 Socstud

The document discusses the integration of technology in 21st-century education, outlining its advantages such as enhanced participation and access to resources, as well as disadvantages like distractions and unequal access. It emphasizes the importance of incorporating digital interactive learning in lesson planning and highlights the ADDIE instructional design model. Additionally, it lists various educational applications that can be utilized in teaching to enhance student engagement and learning outcomes.
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0% found this document useful (0 votes)
10 views

Group 14 Socstud

The document discusses the integration of technology in 21st-century education, outlining its advantages such as enhanced participation and access to resources, as well as disadvantages like distractions and unequal access. It emphasizes the importance of incorporating digital interactive learning in lesson planning and highlights the ADDIE instructional design model. Additionally, it lists various educational applications that can be utilized in teaching to enhance student engagement and learning outcomes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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PRAYER

Technology - based
Interactive Teaching
Strategy
OBJECTIVES
• Explain the frame work of tehnplogy in 21st century
education.
• identify internet based application that can be used
in the classroom.
• incorporate digital interactive learning in planning
instruction
INTRODUCTION

Technology has been over-associated with 21st


Century teaching and learning processes. Having
LED TV's and LCD projectors inside the classrooms
became the norm.
Advantages

1. Using technology in the classroom allows you to experiment


more in pedagogy and get instant feedback.
2. Technology in the classroom helps ensure full
participation. 3. There are countless
resources for enhancing education and making learning more
fun and effective
4. Technology can automate many of your tedious tasks.
5. When technology in the classroom, your students have instant
access to fresh information that can supplement their learning
experience
6. We live in a digital world, and technology is a life skill.
Disadvantages

1. Technology in the classroom


can be a distraction.
2. Technology can disconnect
students from social
interactions.
3. Technology can foster
cheating in class and on
assignments.
4. Students don't have equal
access to technological
resources.
5. The quality of research and
sources they find may not be top-
notch.
6. Lesson planning might
become more labor-intensive
with technology.
DepEd’s K- 12 Conceptual
framework and exit points
One of the skills to be
harnessed among the
filipino learners is the
information,
communication, and
technology (ICT) skills .
To achieve this, teachers
must be able to nfuse
technology in their
instruction so as to
Also, when guided properly,
the learners will be able to
harness, the information and
media skills that will be useful
in their daily living. However,
teachers need to value the
importance of technology not
just to inform their learners
but to transform them through
As stipulated in DepEd Order No. 42, s. 42 , s.
2016, the integration of technology inside the
classroominshsl
ICT integration be grounded
teaching on these
and learning basesall
involves
activities and processes with the use of technology
that will help promote learning and enhance the
abilities and skills of both learners and teachers
The use of computers can speed up the preparation
of daily lesson .... This way, teachers can support
each other by having a repository of lesson plans to
refer to in preparing for their daily lessons.
Teachers can plan learning opportunities that
allow learners to accesds, organize and process
information, create and develop products,
ADDIE Model The ADDIE Model is a systematic
instructional design model

A-nalysis. This phase is considered `the goal


setting stage.
D-esign- In this tage all goals, tools, and
performances are laid down, ready for the next
stage

D-evelopment. This stage starts with the


production and testing of various
methodologies us

I-mplementation. The keyword in this stage is


procedure.
Analysis Phase:

- Who is the audience and what are their


characteristics?
- Identify the new behavioral outcome.
- What types of learning constraints exist?
- What are the delivery options?
- What are the online pedagogical
considerations?
What is the timeline for project
completion?
Design Phase:

- Documentation of the project's instructional,


visual, and technical design strategy.
- Apply instructional strategies according to
the intended behavioral outcomes by domain
(cognitive, affective, psychomotor).
- Create storyboards.
- Design the user interface and user
experience.
- Prototype creation.
- Apply visual design (graphic design).
Development Phase:

- What content is to be created?


- What designs can be used?
- How do you review the features of the
design?

Implementation Phase:

- Are the implementers ready for the


technology?
- Do the implementers have enough
knowledge about the technology?
Evaluation Phase:

Formative Evaluation:

- How does each step perform?


- What is needed to improve in each step?

Summative Evaluation:

- What is the overall impact of the technology in


the instruction?
- What needs to be done to further improve
instruction?
LIST OF APPLICATIONS FOR
TEACHING
Reading Eggs- Learn to Read -- Reading
Eggs is a multi-awarded application that
helps children to read.

Curious World: Play Learn to Grow-- This


app is packed with various types of
activities to educate and amuse children.

Mental UP Educational Games -- This type


of app enhances the critical thinking skills
of children as they solve different types of
problems in various ways.
Kahoot-- Kahoot! is an app that
teachers use to facilitate onlines and
real-time quizzes.

BrainPOP UK Featured Movie--


BrainPOP* generates animated
educational content that adds
excitement to lessons.

KhanAcademy-- is a non-profit open-


source educational website which
aims to change educations for the
Socrative Student-- This app establishes an interactive
environment for learning.Teachers can ask questions and conduct
assessments on a real-time basis. Gauging students has never
been so easy.

Nearpod-- allows teachers to create interactive lessons,


presentations, assessments, and lesson contents.

Quizlet-- Teachers can explore the cpontent in this app which can
be used for assessments.
Edublogs - allows teachers to easily create
and supervise learner blogs. it’s easy to
customize and include videos, photos, and
prodcast.

Google Earth - offers the means to present


geographs data from a wide variety of
sources together in a geospattial context.
This can be used in geography subjects.

ShowMe Interactive Whiteboard- allows


teachers and students to create ShoeMe
presentations that can be shared via the
device to a group of students.
Teachers can record and create engaging
Book Creator- it is a rare lesson creation app that
is very accessible, with this app, both teachers
and students can create useful and astonishing
e-books, magazines and other easily.

Showbie- this app can help teachers to easily


and quickly distribute assignments, handouts,
videos, etc. to students. students can also send
their works through showbie.

Educreations Interactive Whiteboard- this is an


app engineered for teachers to present lessons
that can be shared to students, other teachers,
and parents. Educreations is an exceptional
interactive whiteboard with a screencasting tool
that is powerful and fun to used.
Thank You!

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