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Virtual Reality Group e

The document provides an overview of Virtual Reality (VR), including its history, types, features, and real-life applications across various industries. It highlights the evolution of VR from early concepts to modern innovations, detailing significant milestones and technological advancements. Additionally, it discusses job opportunities in the VR field and presents a case study on the use of VR in education.

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0% found this document useful (0 votes)
4 views34 pages

Virtual Reality Group e

The document provides an overview of Virtual Reality (VR), including its history, types, features, and real-life applications across various industries. It highlights the evolution of VR from early concepts to modern innovations, detailing significant milestones and technological advancements. Additionally, it discusses job opportunities in the VR field and presents a case study on the use of VR in education.

Uploaded by

lynie.caderao
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Virtual Reality

Presented by:
Carlojead Amaquin
Rose Marie Suello
Francis Ian Villacica
Aaron Ranara
Intro to Virtual Reality

Content
Outline
History of VR.

Types of VR.

Features of VR

Real Life Applications of VR.

Case Study
Introduction to Virtual
Reality
Virtual reality
(VR) is a computer-
generated environment that
makes users feel immersed
in a virtual world.
It immerses the user in a
digital world through headsets,
controllers, and sometimes
even haptic suits.
Job Types for VR Professionals

VR Designer and Developer Rigger


Usually work on 3D renderings to create A rigger creates the foundations for VR
immersive digital worlds. applications, automates animations, and
works on body motion graphics.

UX Designer VR Sound Effects Specialist


A UX Designer works on developing and A Sound specialist integrates and creates
enhancing the user experiences associated with soundtracks as suited to the particular
the application. application.
Design Architect
A design architect works on the exterior and
interior of the devices used for VR.

Graphic Designers
Graphic designers design the elements for print
and digital

Game Designer
A game designer works on creating and
designing games for mobiles and computers.
The Evolution of Virtual Reality (VR): A Historical Journey

From Early Concepts to Modern Innovations


Early Concepts of VR

1935: Stanley Weinbaum’s story


Pygmalion’s Spectacles – predicted
VR with a device stimulating all senses.

1838: Sir Charles Wheatstone’s


Stereoscope invention – first 3D
images using binocular vision.
Early VR Devices & Prototypes

•1966-1968: Development of military


VR simulators; Sutherland’s Sword
of Damocles – first computer-based
VR headset.

•1956: Morton Heilig’s Sensorama –


first VR machine combining 3D video,
sound, and other sensory inputs.
Interactive VR and Military Applications

•1975: Myron Krueger’s VIDEOPLACE


– first interactive VR platform.

•1979: McDonnell-Douglas VITAL


Helmet – integrated VR for military
use; head tracker matched pilots' eye
movements with computer-generated
imagery.
VR Enters the Market

•1989: NASA’s Virtual Environment


Workstation Project (VIEW) for
astronauts.

•1985: VPL Research – founded by


Jaron Lanier and Thomas
Zimmerman; coined the term “Virtual
Reality” and developed VR gloves
and goggles.
Growth and Resurgence of VR

 2012: Kickstarter raised $2.4


million for Oculus Rift.

•1991: Launch of Virtuality – first


mass-produced VR gaming
systems.
Modern VR Breakthroughs

 2016: Rapid growth – hundreds


of companies developed VR
products.

 2020: Launch of Oculus


Quest 2 – global sales
success.
The Next Generation of VR

 2023: Meta and Apple


announcements of Meta
Quest 3 and Apple Vision
Pro.

 2024: Apple Vision Pro release


– widely anticipated but mixed
reception due to high price.
5 Types of Virtual Reality

Non-immersive

Fully immersive

Semi-immersive

Augmented Reality

Collaborative VR
Non-immersive Fully immersive
Non-immersive virtual reality is a virtual
Contrary to non-immersive virtual
experience through a desktop. You can
reality, fully immersive virtual
control characters or activities within the
technology ensures that you have a
software. Instead, users interact with the virtual
realistic experience within the virtual
environment through a computer screen
world.

Dota 2
Beat
Saber
Semi-immersive

A Semi-immersive virtual reality is a


mixture of non-immersive and fully
immersive virtual reality.

Semi-immersive virtual reality refers to


experiences where the user does
interact with a virtual environment with
some senses (but not all) cut off, but is
still completely aware of the physical
environment around them. It does offer
some aspect of a fully immersive VR
experience, but not all.
Augmented Collaborative VR
Reality
Augmented Reality is when a certain This is a form of a virtual world where
entity or device seems to be present in different people from various locations
reality but is actually not. can come into contact within a virtual
environment, usually in the form of 3D or
Rather than putting you into a virtual projected characters.
world, a virtual entity is placed in the
real world through any device.

Pokémon
Go
Features Of Virtual Reality

Immersive
Experience

Interactivity

Real-Time Response

Multisensory
Integration

Spatial Awareness
Immersive Experience

360-Degree View: Users can High-Quality Graphics:


look around in all directions Realistic visuals and sound
within the virtual make the virtual world feel
environment. lifelike.
Interactivity

User Interaction: VR allows users to interact


with the environment using controllers,
gestures, or voice commands, and real time
voice chats.
Real-Time Response

Low Latency: Ensures that the


system responds quickly to user
actions, which is crucial for
maintaining immersion.
Motion Tracking: Tracks head,
hand, and body movements to
replicate them accurately in the
virtual space.
Multisensory
Integration
•Visual and Auditory Feedback: High-resolution displays and 3D spatial audio
provide realistic visual and sound experiences.
Spatial Awareness
Positional Tracking: The system tracks the user’s
Room-Scale VR: Users can physically move within
position in real-time, adjusting the virtual
a designated area that corresponds to the virtual
environment accordingly.
environment.
Virtual Reality in Real Life Application

Virtual Reality
Virtual reality is a simulated experience that can be similar to or
a completely different from the real world.
Virtual Reality in Healthcare
Mental health therapy Virtual exercises for
Surgical training and simulation. (e.g., exposure therapy physical therapy.
for PTSD).
Virtual Reality in Education

Field trips without leaving the Enhanced understanding


Immersive learning experiences classroom of complex concepts
Virtual Reality in Engineering and Design

3D modeling and Product development and


Architectural visualizations
prototyping testing
Virtual Reality in Sports
Immersive viewing Personalized perspectives Enhanced fan engagemen
experiences
Virtual Reality in Law Enforcement and Military

Scenario-based training Tactical decision-making Risk-free practice


Virtual Reality in Business
o Virtual meetings and
Remote team collaboration Real estate virtual tours
conferences
Conclusion

• VR is transforming multiple industries.


• Beyond gaming: VR's future in everyday life.
• The potential for growth and innovation.
CASE STUDY
International: Local:
Virtual Reality Simulating Culture
Acceptance in in Manila during
Classrooms: A Case Study the 19th Century
in Teaching Science through Virtual
Reality 360 for
Grade 7 Students
The aim of this research is This study will examine
to explore the benefits of VR the effects of Virtual
technology in education that
Reality (VR) 360 in
can engage the learning
teaching Philippine culture
process using Virtual Reality
(VR) in the classroom. during the 19th century to
Grade 7 students.
THANK YOU!

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