Lec 02
Lec 02
Md Rasheduzzaman
Lecturer of CSE Department, UAP
Project Management
Project
• A project is an interrelated set of activities that has a definite
starting and ending point and that results in a unique product or
service.
Project management
• Project management is a scientific way of planning, implementing,
monitoring and controlling the various aspects of a project such as time,
money/cost, SW HW materials, manpower and other resources.
PERT Analysis
It comes up as 25-23/1.414=1.4144
3) EF-Earliest finish time: equals to the earliest start time for the activity
plus the time required to complete the activity. Early Finish = Early Start +
Duration
4) LF- Latest finish time: the latest date/time in which the activity can be
Completed/finished without delaying the project (without causing a delay to
the project completion date.)
5) LS- Latest start time: equal to the latest finish time minus the time
required to complete the activity. Late Start = Late Finish – Duration
6) FORWARD PASS:
The early start and early finish times are calculated by
moving forward through the network and considering the
predecessor activities Considers maximum
7) BACKWARD PASS:
The latest start and finish times are calculated by moving backward
through the network.
Considers minimum
8) SLACK TIME:
Slack time for an activity is the difference between its earliest and latest
start time or between the earliest and latest finish time.
Critical path is the path of activities having zero Slack time.
Slack = Late Finish - Early Finish (or Late Start - Early Start)
PERT Analysis
The Project Network
Activity Scheduling : Earliest Times
■ ES is the earliest start time an activity can start:
Path Events
A 1🡪2🡪4🡪7
B 1🡪2🡪5🡪6🡪7
C 1🡪3🡪4🡪7
D 1🡪3🡪5🡪6🡪7
Table:
Paths through the house-building network
34
The Project Network
The Critical Path
The critical will be the longest path in the network requiring the
maximum amount of time but it will represent the minimum duration
of time that is required to complete all the activities or completion of
the project. From Figure :
Path A: 1 → 2 → 4 → 7 3 + 2 + 3 + 1 = 9 months
Path B: 1 → 2 → 5 → 6 → 7 3 + 2 + 1 + 1 + 1= 8 months
Path C: 1 → 3 → 4 → 7 3 + 1 + 3 + 1 = 8 months
Path D: 1 → 3 → 5 → 6 → 7 3 + 1 + 1 + 1 + 1 = 7 months
The Project Network: Activity Start Times
3) EF-Earliest finish time: equals to the earliest start time for the activity
plus the time required to complete the activity. Early Finish = Early Start +
Duration
4) LF- Latest finish time: the latest time in which the activity can be
completed without delaying the project.
5) LS- Latest start time: equal to the latest finish time minus the time
required to complete the activity. Late Start = Late Finish – Duration
6) FORWARD PASS:
The early start and early finish times are calculated by
moving forward through the network and considering the
predecessor activities Considers maximum
7) BACKWARD PASS:
The latest start and finish times are calculated by moving backward
through the network.
Considers minimum
8) SLACK TIME:
Slack time for an activity is the difference between its earliest and latest
start time or between the earliest and latest finish time.
Critical path is the path of activities having zero Slack time.
Slack = Late Finish - Early Finish (or Late Start - Early Start)
The Project Network
Activity Scheduling : Earliest Times
■ ES is the earliest start time an activity can start:
Activity LS ES LF EF Slack, S
*1 0 0 3 3 0
*2 3 3 5 5 0
3 4 3 5 4 1
*4 5 5 8 8 0
5 6 5 7 6 1
6 7 6 8 7 1 *Critical path
*7 8 8 9 9 0
Copyright © 2013 Pearson Education
The Project Network
Activity Slack Time (2 of 2)
Example 2
Example 2 - Solution
45
D A, B 2
Precedence Diagram
ES Earliest Starting (time)
EF Earliest Finishing
LS Latest Starting
LF Latest Finishing
HISTORY :
It was developed by J.E.KELLY of REMINGTON-RAND and
M.R.WALKER of DU PONT and the emphasis was
on the trade-off between the cost of project and its overall
completion time. The first test was made in 1958,when CPM was
applied to the construction of a new chemical plant.
DEFINITION:
Critical path is the sequence of activities between a project’s start
and finish that takes the longest time to complete.
STEPS IN DETERMINING
CRITICAL PATH
1 2 5 6
3
8
Overhead cost as per the given data- Tk.50
Paths in the network diagram :
A-D-F-G-I = 32
A-D-F-H = 31
A-C-F-H = 29
A-C-F-G-I = 30
A-B-E-F-H = 30
A-B-E-F-G-I = 31
Critical path – A-D-F-G-I = 32
4 7
1 2 6
5
3
8
TIME ESTIMATES
A Initial - 12
design
B Survey A 6
market
C Build A 8
prototype
D Test C 2
prototype
E Redesign B,D 3
ing
F Market E 6
testing
G Set up F 15
productio
n
1 2 4 5 6 7
A-B-E-F-G = 60
A-C-D-E-F-G = 64 (CRITICAL PATH)
Advantages of PERT
• The critical path activities that directly impact the completion time.
• The activities that have slack time and that can lend resources to
critical path activities.