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OS2

The document provides an overview of operating system concepts, including I/O structure, storage definitions, and memory management. It discusses the importance of multiprogramming, process management, and the hierarchical organization of storage systems. Additionally, it covers caching, device drivers, and the role of the operating system in managing resources and ensuring efficient operation.

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0% found this document useful (0 votes)
3 views

OS2

The document provides an overview of operating system concepts, including I/O structure, storage definitions, and memory management. It discusses the importance of multiprogramming, process management, and the hierarchical organization of storage systems. Additionally, it covers caching, device drivers, and the role of the operating system in managing resources and ensuring efficient operation.

Uploaded by

biranjesujal
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 19

DR.A.D.

Shinde Institute
of Technology
DEPT: Computer Engineering

Operating System 1
I/O Structure
 After I/O starts, control returns to user
program only upon I/O completion
◦ Wait instruction idles the CPU until the next
interrupt
◦ Wait loop (contention for memory access)
◦ At most one I/O request is outstanding at a time,
no simultaneous I/O processing
 After I/O starts, control returns to user
program without waiting for I/O completion
◦ System call – request to the OS to allow user to
wait for I/O completion
◦ Device-status table contains entry for each I/O
device indicating its type, address, and state
◦ OS indexes into I/O device table to determine
device status and to modify table entry to include
interrupt

Operating System 2
Storage Definitions and Notation Review

The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name a
few. A byte is 8 bits, and on most computers it is the smallest convenient chunk
of storage. For example, most computers don’t have an instruction to move a bit
but do have one to move a byte. A less common term is word, which is a given
computer architecture’s native unit of data. A word is made up of one or more
bytes. For example, a computer that has 64-bit registers and 64-bit memory
addressing typically has 64-bit (8-byte) words. A computer executes many
operations in its native word size rather than a byte at a time.

Computer storage, along with most computer throughput, is generally measured


and manipulated in bytes and collections of bytes.
A kilobyte, or KB, is 1,024 bytes
a megabyte, or MB, is 1,0242 bytes
a gigabyte, or GB, is 1,0243 bytes
a terabyte, or TB, is 1,0244 bytes
a petabyte, or PB, is 1,0245 bytes

Computer manufacturers often round off these numbers and say that a
megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).

Operating System 3
Storage Structure
 Main memory – only large storage media that
the CPU can access directly
◦ Random access
◦ Typically volatile
 Secondary storage – extension of main memory
that provides large nonvolatile storage
capacity
 Hard disks – rigid metal or glass platters
covered with magnetic recording material
◦ Disk surface is logically divided into tracks, which are subdivided into sectors
◦ The disk controller determines the logical interaction between the device and
the computer
 Solid-state disks – faster than hard disks,
nonvolatile
◦ Various technologies
◦ Becoming more popular

Operating System 4
Storage Hierarchy

 Storage systems organized in hierarchy


◦ Speed
◦ Cost
◦ Volatility
 Caching – copying information into
faster storage system; main memory
can be viewed as a cache for secondary
storage
 Device Driver for each device
controller to manage I/O
◦ Provides uniform interface between
controller and kernel

Operating System 5
Storage-Device Hierarchy

Operating System 6
Caching

 Important principle, performed at many


levels in a computer (in hardware,
operating system, software)
 Information in use copied from slower to
faster storage temporarily
 Faster storage (cache) checked first to
determine if information is there
◦ If it is, information used directly from the
cache (fast)
◦ If not, data copied to cache and used there
 Cache smaller than storage being cached
◦ Cache management important design
problem
◦ Cache size and replacement policy

Operating System 7
Clustered Systems

Operating System 8
Operating System Structure
 Multiprogramming (Batch system) needed for
efficiency
◦ Single user cannot keep CPU and I/O devices busy at all times
◦ Multiprogramming organizes jobs (code and data) so CPU always has one
to execute
◦ A subset of total jobs in system is kept in memory
◦ One job selected and run via job scheduling
◦ When it has to wait (for I/O for example), OS switches to another job

 Timesharing (multitasking) is logical extension in


which CPU switches jobs so frequently that users can interact with each job
while it is running, creating interactive computing
◦ Response time should be < 1 second
◦ Each user has at least one program executing in memory process
CPU scheduling
◦ If several jobs ready to run at the same time 
◦ If processes don’t fit in memory, swapping moves them in and out to
run
◦ Virtual memory allows execution of processes not completely in
memory

Operating System 9
Memory Layout for Multiprogrammed System

Operating System 10
Operating-System Operations
 Interrupt driven (hardware and
software)
◦ Hardware interrupt by one of the devices
◦ Software interrupt (exception or trap):
 Software error (e.g., division by zero)
 Request for operating system service
 Other process problems include infinite
loop, processes modifying each other or
the operating system

Operating System 11
Operating-System Operations (cont.)

 Dual-mode operation allows OS to


protect itself and other system
components
◦ User mode and kernel mode
◦ Mode bit provided by hardware
 Provides ability to distinguish when system is
running user code or kernel code
 Some instructions designated as privileged,
only executable in kernel mode
 System call changes mode to kernel, return
from call resets it to user
 Increasingly CPUs support multi-mode
operations
◦ i.e. virtual machine manager (VMM)
mode for guest VMs
Operating System 12
Transition from User to Kernel Mode
 Timer to prevent infinite loop / process hogging
resources
◦ Timer is set to interrupt the computer after some time
period
◦ Keep a counter that is decremented by the physical clock.
◦ Operating system set the counter (privileged instruction)
◦ When counter zero generate an interrupt
◦ Set up before scheduling process to regain control or
terminate program that exceeds allotted time

Operating System 13
Process Management
 A process is a program in execution. It
is a unit of work within the system.
Program is a passive entity, process
is an active entity.
 Process needs resources to
accomplish its task
◦ CPU, memory, I/O, files
◦ Initialization data
 Process termination requires reclaim
of any reusable resources
 Single-threaded process has one
program counter specifying location
of next instruction to execute
◦ Process executes instructions sequentially,
Operating System 14
Process Management
Activities
The operating system is responsible for the following activities in
connection with process management:

 Creating and deleting both user and


system processes
 Suspending and resuming processes
 Providing mechanisms for process

synchronization
 Providing mechanisms for process

communication
 Providing mechanisms for deadlock

handling

Operating System 15
Memory Management
 To execute a program all (or part) of
the instructions must be in memory
 All (or part) of the data that is

needed by the program must be in


memory.
 Memory management determines

what is in memory and when


◦ Optimizing CPU utilization and computer
response to users
 Memory management activities
◦ Keeping track of which parts of memory
are currently being used and by whom
◦ Deciding which processes (or parts
Operating System 16
Storage Management
 OS provides uniform, logical view of
information storage
◦ Abstracts physical properties to logical
storage unit - file
◦ Each medium is controlled by device (i.e.,
disk drive, tape drive)
 Varying properties include access speed,
capacity, data-transfer rate, access method
(sequential or random)
 File-System management
◦ Files usually organized into directories
◦ Access control on most systems to
determine who can access what
◦ OS activities include
 Creating and deleting files and directories
 Primitives to manipulate files
Operating Systemand directories 17
Mass-Storage
Management
 Usually disks used to store data that
does not fit in main memory or data
that must be kept for a “long” period of
time
 Proper management is of central

importance
 Entire speed of computer operation

hinges on disk subsystem and its


algorithms
 OS activities

◦ Free-space management
◦ Storage allocation
◦ Disk scheduling Operating System 18
Performance of Various Levels of Storage

Movement between levels of storage


hierarchy can be explicit or implicit
Operating System 19

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