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Multimedia combines various content types like text, images, audio, and video to enhance communication and create engaging experiences. Its history began in the 1800s with the combination of text and images, evolving significantly with the advent of computers in the late 20th century. Multimedia is widely used in fields such as education, entertainment, marketing, healthcare, and art, with specific tools and file formats supporting its diverse applications.

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0% found this document useful (0 votes)
9 views9 pages

Group Work (4)

Multimedia combines various content types like text, images, audio, and video to enhance communication and create engaging experiences. Its history began in the 1800s with the combination of text and images, evolving significantly with the advent of computers in the late 20th century. Multimedia is widely used in fields such as education, entertainment, marketing, healthcare, and art, with specific tools and file formats supporting its diverse applications.

Uploaded by

jaylayoung841
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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MULTI s

MEDIA e r
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WHAT IS MULTI-MEDIA
Multimedia is the use of different types of content, such as
text, images, audio, video, and animations, to communicate
information or create engaging experiences. This
combination helps make information more enjoyable and
easier to understand. For example, when watching a movie,
we experience visuals, sounds, and storytelling, which
together create a richer experience.
Multimedia authoring is the process of creating multimedia
content by combining these various media elements. This
can include designing school presentations, interactive
websites, or video games. To assist in this process, we use
**multimedia authoring tools**, which are software programs
that help combine different media easily. Examples include
Adobe Flash, PowerPoint, and video editing software,
WHEN WAS MULTIMEDIA
INVENTED?
The history of multimedia started with simple
combinations of text and images. In the 1800s,
inventions like photography and sound recordings
allowed people to mix pictures with sounds. This was a
big step forward, but it really took off in the early 1900s
when movies were created. Movies combined moving
images with sound, making storytelling more exciting
and engaging.

As technology progressed, especially with computers in


the late 20th century, multimedia began to grow
rapidly. Software was developed to bring together text,
audio, video, and images, leading to interactive
The Advantages and Disadvantages
of using Multimedia.

Multimedia
multimedia is used to
captures and Multimedia
create presentations, it
holds the Visual aids and Requires specific
can save a lot of time in
audience's animations hardware or
education. But the whole
attention more make complex software, which
process of creating high-
effectively than topics easier to can create
quality presentations can
traditional : Different understand. compatibilityRelying on
be very time-consuming.
methods.formats help issues.multimedia often
users means being
remember dependent on
information technology,
better by which can be
appealing to problematic if
various learning technical failures
styles. occur.
The use of Multimedia in various fields

1. Education:
- E-learning platforms use videos, animations, and interactive
quizzes to enhance learning experiences.

2. Entertainment:
- Movies and video games utilize audio, video, and animations to
create immersive environments.

3. Marketing and Advertising:


- Multimedia presentations, social media ads, and promotional
videos combine text, images, and audio to engage consumers.

4. Healthcare:
- Medical training often uses simulations and interactive
multimedia tools to educate professionals and patients.

5. Art and Design:


THE DESCRIPTIONS OF
Text: It is the
THE ELEMENTS OF
Animation; A
most common
way of
MULTIMEDIA sequence of
images or
presenting Each element plays a role in graphics that
information. It improving communication, create the
mostly illusion that
engagement, and
includes create the
Images; understanding in multimedia
headings, illusion of
Visuals such
paragraphs, applications like websites,
presentations,
Audio: and
Video: Moving motion, often
Interactivity:
as
labels, and
educational
Sounds, tools
images that used for
Elements that
photographs,
caption
music, provide dynamic tutorials,
allow user
illustration, or
advertisements,
graphics that voiceovers, or and engaging engagement,
effects that content, often or
such a clickalbe
enhance
entertaminment
understanding improve the used in buttons, links,
COMMON FILE FOMART USED
WITH EACH MULTIMEDIA
Text: ELEMENTS
- .txt (Plain Text)
- .doc/.docx (Microsoft Word Document)
Images:
- .jpg/.jpeg (JPEG Image)
- .png (Portable Network Graphics)
Audio:
- .mp3 (MPEG Audio Layer III)
- .wav (Waveform Audio File Format)
Video:
- .mp4 (MPEG-4 Video)
- .avi (Audio Video Interleave)
Animation:
- .gif (Graphics Interchange Format)
- .swf (Shockwave Flash)
MIRCOS
MIROPH Digital OFT
Adobe
ONE WORDS
camera photoshop

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