LIVING IN
THE
INFORMATION
TECHNOLOGY
ERA
Reporter 4
GFD 2-
1.1 OVERVIEW OF CURRENT
TRENDS
1.2 IMPACT OF ICT ON INDIVIDUALS,
ORGANIZATIONS, AND SOCIETY
1.3 ETHICAL ISSUES IN
ICT
OVERVIEW OF CURRENT
TRENDS
- A trend refers to
something hit or popular at
- Technology trends tend to
a certain point in time.
change as time goes by.
Following Moore's Law,
technology is bound to
upgrade itself every two years.
In 1965, Gordon Moore
predicted that the computing
power would dramatically
increase over time. But as it
increases, cost is expected to
Overview of Current
Trends
- A few years ago, people would have a
cellular phone, a digital camera, a
portable music player, and a laptop with
them.
- Now, smartphones are capable of doing
the aforementioned activities and a lot
more through applications or "apps"
made available online
- The term smartphone was coined as the cellular or
mobile phone has now become smarter-it can run apps
which help people perform their day-to-day activities
Overview of Current
Trends
- Apps turn mobile devices into miniature PCs capable of
browsing the web, taking down notes, and playing games,
among others.
- As of 2017, Google Play has approximately 2.8 million
apps available for Android users, whereas Apple's App Store
is estimated to have 2.2 million. These apps are not just
limited to smartphones. They can be used in other mobile
devices, including tablets and, another recent trend,
wearable devices.
ARTICLE FROM FORBES.COM, DEMERS HOME SERVICE ABOUT US CONTACT US
(2016) IDENTIFIED SEVEN MAJOR
TRENDS IN 2017
1. IoT and Smart Home Technology
The so-called Internet of Things (IoT)
has been trending since 2016. The vision
of IoT has evolved due to the
convergence of multiple technologies,
including pervasive wireless
communication, data analytics, machine
learning, and use of hardware
technology such as sensors,
microprocessors, and microcontrollers.
2. Augmented reality and virtual
reality
In 2016, the release of games
such as Pokémon Go and the
anticipated VR headset, Oculus
Rift, served as a turning point for
AR and VR technology.
3. Machine
learning
Also called artificial intelligence, having
machines decide for you seems to be a
daunting task and would probably make
you think of robots and talking computers,
similar to Iron Man’s Jarvis. the recent
release of Apple’s iPhone X, it was not just
the design that improved. The iOS’
intelligent personal assistant, Siri, has also
been upgraded with enhanced learning
making the use of iPhone more efficient.
Its latest features include the
following:
• Face ID - The owner’s face is the
new password. It is a more secure
way to unlock the phone and keep
the data safe.
• A11 Bionic - A11 Bionic is claimed to be
the “most powerful and smartest chip ever
in a smartphone,” with a neural engine
capable of up to 600 billion operations per
second. A neural engine, a type of artificial
intelligence, enables computers to learn
from observation.
• Wireless charging - A cable is not
needed to charge the device.
• iOS 11 - In its latest operating system,
one can scan documents in the notes
app, edit live photos, and in the U.S.,
even pay friends in Messages. Siri can
also translate languages.
• Augmented Reality - AR is not just
designed for fun. It is also meant for
productivity and efficiency. It allows one
to navigate without looking at a map,
visualize industrial equipment, and many
others.
4.
Through advanced technology, it is now
Automation
possible to automate previously human-
exclusive tasks. This is very much evident
through wearable devices such as step
counters and heart rate monitors used by
health-conscious individuals. Information
collected is automatically saved and stored
5. Big
data
Big data is a term that describes large
and complex volumes of data. But it is
not how much data an organization has.
But it is what they do with that matters.
Big data can be analyzed for insights
which can help management make
better decisions and come up with more
effective strategic plans. Waze is an
example of an app which uses big data.
The app helps users determine traffic,
direction and route estimations, and
notifies users with accident alerts and
6. Physical-digital
integrations
Majority of organizations nowadays are
moving towards system automation. As
such, they identify their physical
elements and create digital data for
more efficient operation and back-up.
The concept of having a “paperless
company” in which transactions,
reports, and services are done using
automated systems is one such
example. Not only is it deemed reliable
but also environment-friendly.
7. Everything on
demand
Due to the prevalence of network
connectivity, it is possible to have
information on demand. Music,
movies, and even drivers (e.g.,
Grab) are made available through
the apps in a smartphone..
IMPACT OF ICT ON INDIVIDUALS, ORGANIZATIONS,
AND SOCIETY
ICT brings both positive and negative effects to
individuals, organizations, and society. It
improves education, access to information, and
security. However, it limits personal interaction
and physical activity and poses problems in
employment and security.
Positive
→ Improved Effects
Access to Education
There are new ways of learning such as the use of learning
management system (LMS) which implements educational
enhancements such as distance learning and online tutorials,
virtual reality, and interactive multimedia.
→ Access to Information and
Communication
The internet is widely used in communication. Access to it is
getting better as it has become available in almost all places
such as commercial establishments and public spaces New
tools have been promoted such as VoIP phone, Instant
Messaging (IM), chat (e.g., FB Messenger, Google Hangouts,
Yahoo! Messenger, etc.), video chat (e.g., Skype, FB video
chat, etc.), and email. In addition, ICT has been maximized
by most individuals nowadays for leisure and entertainment
such as watching movies, playing games, or even reading
news and articles, and for creating new relationships with
→ Security
With the advancement that ICT brings,
individuals and organizations can solve any
security problems. Examples of security
measure on applications are: (1) the use of
encryption methods to keep and protect
data from any malicious software; (2) the
use of password/s for personal information
protection; and (3) the development of
physical security systems such as biometrics
in a form of fingerprint, facial recognition,
iris (eye) recognition, and voice recognition.
Negative
Effects
→Reduced personal interaction and
physical activity
Because of virtual communication, ironically,
people are less likely to talk to or meet each
other in person. And because of the comfort of
working from home and the entertainment that
the internet offers (i.e., streaming movies,
playing online games, etc.), physical activity is
reduced leading to health issues such as obesity
and heart disease.
→ Job loss or increase in unemployment
This can be considered as one of the worst
effects of ICT.
• Multiple workers being replaced and
reduced by a smaller number of
employees capable of doing the same
volume of tasks
• Shipping or freight services in which a
certain amount is added to the operating
costs for the physical process of
transporting commodities or goods
• Automation through robots or machines
ETHICAL ISSUES IN
ICT
While some people apply ethical principles to the use of ICT,
others simply do not, hence the proliferation of cyber
malpractices
The following are some of the ethical issues in
ICT:
ISM
1. Plagiarism G IAR
A
It is an act of theft in which a person copies PL
another person's ideas, words, or writings, etc.
and pass them off as his or her own. Those who
committed such action may lead to serious legal
and ethical defilements.
2. Exploitation
It is an action in which one deals with a person
dishonestly, unethically, and dishonorably, in order to
take advantage of the latter's works and/or resources.
This leads to unlawful actions.
3. Libel
It can either be an insult, slur, or slander.
Either written or spoken or even through
actions, it may lead to libel if the accusation is
not true and without any piece of evidence.
• Software Piracy: It refers
to an act of installing or
copying a software into the
computer in the absence of
an end-user licensing
agreement (EULA), and/or
producing a copy
disregarding the copyrights.
Thank you for
listening!
Presentation
by : ANGELINE CUELANA
MAY JOY
MIRABUENO
Reporter
-4