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Aim Bot

The document presents a novel 'Physical Aimbot' system that enhances aiming precision in first-person shooter games through a robotic actuator connected to the user's mouse, utilizing AI and computer vision for real-time adjustments. Unlike traditional software-based aimbots, this system assists users ethically by improving their skills rather than replacing them. The research demonstrates measurable improvements in aiming accuracy and discusses potential applications in assistive technologies and military training simulations.

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Narenkumar. N
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0% found this document useful (0 votes)
11 views11 pages

Aim Bot

The document presents a novel 'Physical Aimbot' system that enhances aiming precision in first-person shooter games through a robotic actuator connected to the user's mouse, utilizing AI and computer vision for real-time adjustments. Unlike traditional software-based aimbots, this system assists users ethically by improving their skills rather than replacing them. The research demonstrates measurable improvements in aiming accuracy and discusses potential applications in assistive technologies and military training simulations.

Uploaded by

Narenkumar. N
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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AIMBOT

FOR FIRST PERSON SHOOTER


TEAM MEMBERS

• Dharani. V
• Dharshini. M
• Inbarasan
• Mithilesh. B
• Narenkumar. N
• Prithivraj. K
• Sumesh. B
ABSTRACT

In the realm of competitive gaming and professional


eSports, precision aiming is a critical factor for success.
Current solutions for improving aim rely on software-based
assistance, such as aim trainers and artificial aim
assistance (aimbots), which are often considered unethical
and prohibited in competitive settings. This paper
introduces an innovative alternative—a physical robotic
system that enhances a user's aiming precision by
controlling the mouse in real-time. The proposed system,
termed "Physical Aimbot", utilizes advanced robotics,
artificial intelligence (AI), and computer vision to analyze
The system comprises a robotic actuator connected to the user's
mouse, which dynamically adjusts its position based on the
user's intended movement. Utilizing machine learning
algorithms and real-time target prediction, the robot provides
micro-adjustments to counteract hand tremors and enhance
precision. The integration of computer vision allows the system
to track targets in first-person shooter (FPS) games, adjusting
sensitivity and acceleration to ensure optimal aiming
performance.

A key innovation of this system is its ability to function within


ethical boundaries by assisting the user rather than completely
automating aiming. The system enhances human skill rather
than replacing it, making it distinct from software-based
aimbots, which are considered cheating. The research explores
the engineering challenges of designing a high-speed, low-
This study also evaluates the effectiveness of the Physical Aimbot
by testing its impact on aiming accuracy across different game
genres and user skill levels. The results demonstrate a measurable
improvement in precision, reduced reaction times, and better shot
accuracy. Furthermore, the research discusses potential
applications beyond gaming, such as assistive technologies for
individuals with motor impairments, robotic surgical assistance,
and military training simulations.

The findings highlight the potential of robotic-assisted aiming


systems to revolutionize precision tasks requiring fine motor
control. The proposed Physical Aimbot presents a new frontier in
human-machine collaboration, blending AI and robotics to enhance
user performance while maintaining ethical integrity. Future work
will focus on refining real-time learning models, improving
adaptability across various gaming environments, and ensuring
R E S E A R C H PA P E R S

1. Aim Low, Shoot High-Evading Aimbot Detectors


by Mimicking User Behavior
2.Adaptive Shooting for Bots in First Person Shooter
Games Using Reinforcement Learning
3.BotScreen: Trust Everybody, but Cut the Aimbots
Yourself
4.Cheat Detection in a Multiplayer First-Person
Shooter Using Artificial Intelligence Tools
5.GAN-Aimbots Using Machine Learning for Cheating
in First Person Shooters
P R O B L E M S TAT E M E N T

Existing anti-cheat systems primarily focus on


detecting aimbots through signature-based
detection, statistical anomaly analysis, and
behavioral monitoring. However, conventional
aimbots exhibit unnatural aiming patterns,
making them easier to identify. The challenge
arises when AI-driven aimbots mimic human
behavior, rendering traditional detection
methods ineffective.
SOLUTION

This research proposes an AI-driven aimbot


that leverages deep learning to generate
human-like aiming behavior. Using real
player movement data, the AI model learns
to adjust aiming patterns dynamically,
maintaining natural variations and avoiding
direct snapping, which is a common telltale
sign of traditional aimbots.
REQUIREMENTS

Hardware Requirements:
1. Camera to capture the screen in real time.
2. Processing unit (PC with a GPU for faster
model inference or an external device with an
AI accelerator).
3. Robotic arm or motorized mouse control
mechanism for physically moving the mouse.
4. Power supply for the robot and processing
hardware.
Software Requirements:
1.Computer Vision Algorithm: Uses an object
detection model.
2.AI/ML Model: Pre-trained on target detection for
FPS games.
3.Mouse Control Software: Converts detected
target coordinates into mouse movement
instructions.
4.Calibration Mechanism: Aligns the model’s
perception with the actual screen coordinates.

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