4. Control Problems in Experimental Research[1]
4. Control Problems in Experimental Research[1]
Experimental Research
Types of Design
• Advantages
• Disadvantages
• STEP 1:
• Decide how many subjects you want to
test.
• Equal number of subjects per condition
• The number of subjects must be a
multiple of total number of conditions.
• E.g., 4 conditions 80 subjects and 20
blocks
Block Randomization
• STEP 2:
• Designate the conditions by the numbers
1, 2, 3, and 4.
• Each block will be designated some
random sequence of those four numbers.
Block Randomization
• STEP 3:
• Go to table of random numbers and work your way
down column across rows, for numbers 1-4.
• Select each number once before selecting another
number.
• Create blocks 1-3-4-2, 1,3,2,4
2 2 1 7 6 8 6 5 8 4 6 8 9 5
1 9 3 6 1 7 5 9 4 6 1 3 7 9
1 6 7 7 2 3 0 2 7 7 0 9 6 1
7 8 0 3 7 6 7 1 6 1 2 0 4 4
0 3 2 8 1 2 2 6 0 8 7 3 3 7
Block Randomization
• STEP 4
• Create a master sheet with 20 blocks and
assign different participants to each
condition within each block.
Block 1 1-3-4-2
Block 2 1-3-2-4
18
Matching
Experiment example:
Step 2
•Arrange matching variable scores (academic skill
level as per GPA) in ascending order
S4: 2.05 S9: 2.91
Step 3
•Create pairs of the subjects based on their scores
for the matching variable, with each pair
consisting of adjacent GPAs
Step 4
•For each pair randomly assign one subject to group 1
and other to group 2
•Now the study will proceed with the assurance that the
mean of GPAs for both groups will be equal hence both
the groups are equal.
GROUP 1 GROUP 2
2.05 2.21
2.62 2.45
2.91 2.71
3.12 3.24
Why we use Within-Subjects Designs
• Advantages
No.
Within-Subject Design
Other possible reasons behind the change in results:
•Maybe there was a practice or warm up affect?
•Maybe the pro golfer detected a defect in the first trial and
improved his skill in second trial?
• Progressive Effect
Form of sequence effect in which systematic
changes in performance occur as a result of
completing the sequence of conditions (e.g.,
warm-up/practice effects, fatigue/boredom effect).
• Carry-over Effect
Form of sequence effect in which one particular
order of conditions could produce one type of
effect, while a different order could produce a
different type of effect.
Controlling Sequence/Order Effect
Row 1: A B F C E D
Row 2: B C A D F E
Balanced Latin Square STEP 3
A B F C E D
B C A D F E
C D B E A F
D E C F B A
E F D A C B
F A E B D C
Balanced Latin Square STEP 4
Errors due to
Difficulty Boredom Total score
Maze A (Then) 10 0 10
Maze B 15 +3 18
Maze B (Then) 15 0 15
Maze A 10 +3 13
Example: (Maze Learning)
• In this condition the overall effect can wash out the
singular affect discrepancy, but in some cases this
doesn’t happen.
• Example: Solving Maze A gave people insight about
mazes in general and helps in solving B
• So, the sequence A:B will transfer much more learning
than sequence B:A.
• In this case we can say that Asymmetric Transfer
occurred.
• Asymmetric Transfer
Occurs when one sequence produces a transfer effect
that is different from that produced by another
counterbalanced sequence (a kind of carryover effect)
Control Problems in Developmental
Research
Developmental studies involve age as the prime factor IV.
Both within groups design or between groups design fall into
these two study designs: Cross-sectional & Longitudinal
Disadvantage
– Problem of non-equivalents groups – individual
differences might occur between different subjects,
which might affect the DV.
– Special kind of nonequivalent group problem in
cross sectional studies is: Cohort Effects
– A cohort is the group of people born at the same
time. Cohort effects can reduce the internal
validity of cross-sectional studies because
differences between groups could result from the
effects of growing up in different historical eras.
Longitudinal Study
Longitudinal Study – In developmental psychology, a
design in which age is the independent variable and the
same group of people is tested repeatedly at different
ages.
•E.g., Lewis Terman, the longest repeated measure study
“comparing gifted children with normal population” over a
period of more than 20 years. It had the lowest attrition
rate even after 35 years = 93% still participated
•Advantage: no problem of nonequivalent groups
•Disadvantage
– Attrition: Occurs when subjects fail to complete a
study, usually in longitudinal studies and they drop
out. So, subjects finishing the study may be
nonequivalent to those who started it.
Problem With Biasing
• Bias
A preconceived expectation about what
is to happen in an experiment.
• Two types:
– Experimenter bias
– Subject bias
Experimenter Bias
• Occurs when an experimenter’s expectations about a study
affect its outcome. Experimenter testing a hypothesis might
inadvertently do something that leads subject to behave in a
way to confirm the hypothesis.
• A biased experimenter might treat the research participants
in various conditions differently
• Rosenthal study: subjects were shown pictures and were
asked to rate them (-10 to +10). IV was experimenter’s
expectancy. Experimenter A was told that subjects would rate
the pictures positively, Experimenter B was told they would
rate negatively. Results showed clear difference between 2
groups.
• This affect is also called Experimenter expectancy effect.
• Apart from this, experimenter’s attitude, race, gender, etc.,
can also affect the participants’ performance.
Controlling for Experimenter Bias
• Automation
Removing the human factor in perception studies and
keeping the procedure totally machinery operated
reduces the experimenter expectancy affect.
• Demand Characteristics
Any feature of the experimental design or procedure that
increases the chances that subjects will detect the true
purpose of the study.
E.g., Presence of panic button in a study that measures level
of stress if participant is put in a sensory deprivation room.
Subject Bias: Evaluation apprehension