HCI - 5-6 -Design Process
HCI - 5-6 -Design Process
Design Process
References
design teams involve users throughout the design process via a variety of research
and design techniques, to create highly usable and accessible products for them
UCD process does not specify exact methods for each phase.
Lean Startup
Principles
Hypothesis
Declaring Assumptions
• Declaring your assumptions allows your team to create a common starting point.
• Declaring assumptions is a group exercise gather the team, making sure that all disciplines are
represented, including any subject matter experts that could have vital knowledge about the
project.
• Need to prepare:
• Analytics reports that show how the current product is being used
• Usability reports that illustrate why customers are taking certain actions in your product
• Information about past attempts to fix this issue and their successes and failures
• Analysis from the business stakeholder as to how solving this problem will affect the
company’s performance
• Competitive analyses that show how competitors are tackling the same issues
• Elements of Problem Statement:
• The current goals of the product or
system
• The problem the business
stakeholder wants addressed (i.e.,
Problem where the goals aren’t being met)
• An explicit request for
Statement improvement that doesn’t dictate
a specific solution
• Problem statements are filled
with assumptions
Prioritizing
Assumptio
n
• Testing your assumptions by transforming
each assumption statement into a format
that is easier to test: a hypothesis statement.
• Format:
• We believe [this statement is true].
Hypothese • We will know we’re [right/wrong] when we see
s the following feed- back from the market:
• Subhypotheses: Breaking the Hypothesis
Down into Smaller Parts
• Completing the Hypothesis Statement
Completing the Hypothesis
Statement
• Outcome
• Generate the outcomes and be very specific regarding those outcomes
• Proto-persona
• brainstorm
• Start with assumption, do research later
• Try to differentiate the personas around needs and roles rather than by
demographic.
• Features
The Minimum Viable
Product (MVP)
• It is a core concept in
Lean UX.
• The idea is to build
the most basic
version of the
concept as possible,
test it and if there
are no valuable
results to abandon it.
MVPs & Experiments
• Defined the Minimum Viable Product as the smallest thing you can make to
learn whether your hypothesis is valid
• Create the prototype for the MVP
• Question to choose the right tool:
• Who will be interacting with it
• What you hope to learn
• How much time you have to create it
• Non-prototype MVPs, when prototyping isn’t necessary and can even be
harmful, e.g. determine the value of a new feature or product
• Mantra: you can always go leaner
• Techniques: email, Google Ad Words, Landing Page, The button to
nowhere,etc
Feedback and Research
• Continuous and Collaborative
• It’s time to put the MVP to the test (validation process) since all of the work up
to this point has been based on assumptions
• Lean UX research is continuous: the team should build research activities into
every sprint
• Lean UX research uses collaborative discovery : an approach to research that
gets the entire team out of the building—literally and figuratively—to meet
with and learn from customers importantly, multiplies the number of inputs
the team can use to gather customer insight.
Lean UX + Agile
• Keep it simple
• Ask for help
• Important:
• Self Explanatory
• Anonymous
• Ugly is okay
• Words Matter
• A catchy title
3 rd
Day:
• Input: a stack of solutions
• Decide stick decision, if >=2 solutions, options:
• Rumble
• All in One
• Storyboard
The Sticky Decision
1. Art museum: Put the solution sketches on the
wall with masking tape.
2. Heat map: Look at all the solutions in silence
and use dot stickers to mark interesting parts.
3. Speed critique: Quickly discuss the highlights
of each solution, and use sticky notes to
capture big ideas.
4. Straw poll: Each person chooses one solution,
and votes for it with a dot sticker.
5. Supervote: The Decider makes the final
decision
Storyboard
• take the winning sketches and string them together into a storyboard
• Draw a grid
• Choose an opening scene
• How do customers find out your company exists? Where are they and what are
they doing just before they use your product?
• Fill out the storyboard
• Thumb of rules:
• Work with what you have
• Don’t write together
• Include just enough details
• The decider decides
• When in doubt, take risks
• Keep the story fifteen minutes or less
4
th • Adopt a “Fake it” philosophy
Day • Realistic Prototype
Prototype
Mindset
• You Can Prototype Anything
• Prototypes Are Disposable
• Build Just Enough to Learn, but
Not More
• The Prototype Must Appear Real
Steps
• pick the right tools
• Divide and conquer
• Stitch it together
• Trial run
5 th
Day
• Interview customer
• Learn by watching them
react to the prototype