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Group 4 Instructional Design Model

The document discusses the importance of instructional models in the learning process, emphasizing that while no model is perfect, their effectiveness relies on appropriateness and teacher implementation. It outlines Gagne’s 9 Events of Instruction, which include phases such as analysis, design, integration, activation, application, and demonstration, each serving specific purposes in course development and learner engagement. The document highlights the need for teachers to create activities that connect new knowledge to existing understanding and real-world applications.

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0% found this document useful (0 votes)
19 views6 pages

Group 4 Instructional Design Model

The document discusses the importance of instructional models in the learning process, emphasizing that while no model is perfect, their effectiveness relies on appropriateness and teacher implementation. It outlines Gagne’s 9 Events of Instruction, which include phases such as analysis, design, integration, activation, application, and demonstration, each serving specific purposes in course development and learner engagement. The document highlights the need for teachers to create activities that connect new knowledge to existing understanding and real-world applications.

Uploaded by

micakimzky
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Model

An instructional model serves as an anchor wherein the


journey to learning is rooted. There are various instructional
designs created to keep track of the efficiency of the
instructions. Through different models of instructions, teachers
were able to draw some inspirations on the different
techniques and strategies patterned on the models of
instructions. Nevertheless, teachers should bear in mind that
there is such no such thing as a perfect model. Still, it will be
in the appropriateness of the model and how the teacher
processes the learning for such a model to be effective.
Gagne’s 9 Events of
Instruction
A systematic and specific phase
Analyze the
wherein all different
the parts in the
factors needed to
process of learning such as crafting
develop a course.
learning objectives, assessment
This includes
instruments, –
as well as appropriate
the problem,
contents and materials to name a few,
training
will be takenneeds,
into consideration
target audience,
learning goals, consists of two parts:
etc.
procedure formative
for training and
the
facilitators summative.
and the learnersFormative
is
developed. evaluation
The is carried
facilitators’
training should cover the
throughout course
the process
curriculum, oflearning
learning,outcomes,
while
method
The output of the design phase of summative
where delivery, and testing
is where the
content will be assembledprocedures. Preparation of the
where the learner’s
learnerstheincludes training them
developers create and assemble
on new comprehension.
content assets that were created in the tools (software or
design phase hardware), student registration.
Integration: The Activation: The purpose
purpose of the of the activation phase is
integration phase is to to create activities that
create activities that build on existing
help your learners select knowledge before
and express what they exposure to new
learned and how they
Application: The Problem-Centered: information. Activating
may use it. of
purpose Integrating
theLearning is promoted when prior knowledge prepares
Demonstration: The
new knowledge
application phasehelpsis the
to learners are engaged in your learners to connect
purpose of the
learners connect
create activities thatwhat
give new incoming
solving real-world demonstration phase is
they
your are learning to their
learners information with existing
problems. to create activities that
work or their lives.
opportunities to apply knowledge.
demonstrate your
what they are learning. learners the steps and
Application of new procedures.
information provides the Demonstrating
learner's opportunities to knowledge requires the
do something, such as learners to be mentally
practice a procedure, active, but they are not
play a game, answer a participating physically.
question, etc.

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