Chapter 4
Chapter 4
2
Learning Objectives
3
Overview
4
Keyboards
5
Keyboards
6
Pointing and Touch Devices
7
Mice
• Mouse
– Common pointing device that the user slides along a flat
surface to move a pointer around the screen and clicks its
buttons to make selections
– Older mechanical mice use a ball
– Optical or laser mice track with light
– Touch mice support two-dimensional gestures
8
Mice
9
Trend Box
Perceptual Computing
– Users control devices with 3D gestures, voice commands,
and facial expressions
– Noncontact system
– Allows for full body input and input from a slight distance
away
10
Pens/Styluses
11
Touch Screens
• Touch Screens
– Display devices that are touched with the finger to select
commands or otherwise provide input to the computer
– Common on portable computers, smartphones, and other
mobile devices
– Multi-touch
• Can recognize input from more than one finger at a
time
– Table PC
• Large screen computer either built into a table or
designed to be used on a table
12
Touch Screens
13
Other Pointing Devices
• Gaming devices
• Trackballs
• Control buttons and
wheels
• Touch pads
14
How It Works Box
Augmented Reality
– Computer generated images are overlaid on top of real-
time images
– Today, most often with smartphones using camera input,
location info, and other data
– Displays appropriate information related to images
captured by the smartphone
15
Scanners, Readers, and Digital
Cameras
• Source documents
– Already exists in physical form (photographs, checks, or
product label)
• Source data automation
– Captures data directly from a source
document
• Saves time
• Increases accuracy
• Utilizes scanning or
reading devices
16
Scanners
17
Scanners
18
Bar code Readers
19
Readers
20
Readers
21
Readers
• Biometric Readers
– Used to input biometric data such as an individual’s
fingerprint or voice
– Can be stand-alone or built into another piece of
hardware
– Most often used for
access control, to
authorize electronic
payments, log on to
secure Web sites
22
Digital Cameras
• Digital Cameras
– Take pictures and records them as digital images
– Can either be still cameras or video cameras
– Integrated into many portable computers and mobile
phones
• Digital Still Cameras
– Primary appeal is that images are immediately
available
– Camera quality is measured in megapixels
– Typically use flash memory for storage
– Camera phones can be used to read barcodes, remotely
deposit checks, etc. 23
Digital Cameras
24
Audio Input
25
Audio Input
26
Display Devices
• Display Device
– Presents output visually on some type of screen
– Monitor
• Display device for a desktop computer
– Display Screen
• Screen built into a variety of devices
– Notebook and other portable computers
– Mobile phones and mobile devices
– Handheld gaming devices, home entertainment
devices, kitchen appliances
– Digital photo frames, e-book readers, smart
watches
– Digital signage systems, digital billboards 27
Display Devices
28
Flat Panel Display Technologies
29
Inside the Industry Box
E-Paper
– Used for e-readers and other devices
– Easier to read in direct sunlight
– Content can change
wireless
– Only uses power to
change images, not
maintain an image
– Use electronic ink
– Monochrome or
color
30
Data and Multimedia Projectors
31
Data and Multimedia Projectors
32
Printers
33
Printers
34
Laser Printers
35
Ink-Jet Printers
36
Special Purpose Printers
37
Audio Output
• Audio Output
– Voice, music, and other audible sounds
– Common audio output devices
• Computer speakers
• Headphones and headsets
• Earphones and earbuds
38