11 Multimedia Technologies
11 Multimedia Technologies
Communication
Technologies (ICT)
Multimedia Technologies
Lecture 11
• Last week: Cloud and Mobile Technologies:
• Date centers. Trends in the development of modern
infrastructure solutions. Principles of cloud computing.
Virtualization technologies. Web services in the Cloud. Basic
terms and concepts of mobile technologies. Mobile services.
Mobile technology standards
• Overview of Today’s Lecture
• Overview of multimedia technologies
• Representation of text, audio, video and graphic information in
digital format
• Basic technologies for information compression
• 3-D representation of the virtual world and animation
• Tools for developing multimedia applications
• Use of multimedia technologies for planning, description of
business processes and their visualization 2
What is Multimedia?
• Derived from the word “Multi” and “Media”
Multi
• Many, Multiple,
Media
• Tools that is used to represent or do a certain things,
delivery medium, a form of mass communication –
newspaper, magazine / tv.
• Distribution tool & information presentation – text,
graphic, voice, images, music and etc.
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WHAT IS MULTIMEDIA
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Definition of Multimedia
• Multimedia is a combination of text, graphic, sound,
animation, and video that is delivered interactively
to the user by electronic or digitally manipulated
means. GRAPHIC
TEXT
VIDEO
AUDIO
ANIMATION
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Elements of Multimedia
A broad term for something that contains words to
express something.
Text is the most basic element of multimedia.
A good choice of words could help convey the
intended message to the users (keywords).
Used in contents, menus, navigational buttons
GRAPHIC
TEXT
VIDEO
AUDIO
ANIMATION
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Elements of Multimedia
GRAPHIC
TEXT
TEXT
VIDEO
AUDIO
ANIMATION
Example
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Elements of Multimedia
GRAPHIC
TEXT
GRAPHIC
VIDEO
AUDIO
ANIMATION
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Elements of Multimedia
GRAPHIC
TEXT
GRAPHIC
VIDEO
AUDIO
ANIMATION
Example
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Elements of Multimedia
GRAPHIC
TEXT
AUDIO
VIDEO
AUDIO
ANIMATION
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Elements of Multimedia
GRAPHIC
TEXT
AUDIO
VIDEO
AUDIO
ANIMATION
Example
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Elements of Multimedia
GRAPHIC
TEXT
ANIMATION
VIDEO
AUDIO
ANIMATION
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Elements of Multimedia
GRAPHIC
TEXT
ANIMATION
VIDEO
AUDIO
ANIMATION
Example
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Elements of Multimedia
GRAPHIC
TEXT
VIDEO
VIDEO
AUDIO
ANIMATION
Hyper Media
A combination of hypertext, graphics,
audio, video, (linked elements) and
interactivity culminating in a
complete, non-linear computer-based
experience.
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Example
• Interactive Multimedia
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Example
• Hypermedia
Main Page
1. Video link
2. Image link
3. Audio Link
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Linear VS Non-Linear
LINEAR
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Linear VS Non-Linear
NON-LINEAR
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Authoring Tools
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Example:
Macromedia Authorware Authoring Tools
Macromedia Director
Macromedia Flash
Microsoft Power Point
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Importance of Multimedia
• There are a number of fields where multimedia
could be of use. Examples are:-
• Business
• Education
• Entertainment
• Home
• Public Places
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Importance of Multimedia
• Business
• Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Staff Training Application
• Company Kiosk
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Importance of Multimedia
• Education
• Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
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Importance of Multimedia
• Entertainment
• Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
• Online
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Importance of Multimedia
• Home
• Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)
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Importance of Multimedia
• Public Places
• Use and Applications
• Information Kiosk
• Smart Cards, Security
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Multimedia Products
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Multimedia Products
Briefing Products
• Small, straightforward, linear products used to present
information quickly and concisely.
• Characteristic of briefing product:
Short Development Cycle
Limited Number of Presentations
Usage of text to present information with limited use
of graphic, audio and video.
Have few navigational controls. (mouse click and
button press to move from one page to another)
Content and the format are suitable for the audience
and fulfill the purpose of the presentation.
29 1/2
Multimedia Products
Briefing Products
• Good briefing presentation depends on:
The understanding of the presented subject.
Seamless integration of content (smooth and without
seams)
Consistent layout
• Example:
Corporate Presentation
Sales Presentation
Educational Lectures
30 2/2
Multimedia Products
Reference
• Products
Often used for answering specific questions or for general
browsing of information. (stored on CD/ DVD ROM)
• Characteristic of reference product:
Used by wide range of user (small – adult)
Have navigational menu, book marking, searching, printing
utility
Reference
• Products
Good usability and success depends on:
The developers understanding the body of
information and how the end user will want to access
it.
Help function should always available to explain how
to access and use the information
• Examples are electronic forms of:
Encyclopedia
Dictionaries
Cookbooks, Historical, Informative
Scientific surveys.
32 2/2
Multimedia Products
Reference
• Products
Example:
33 2/2
Multimedia Products
Database
• Products
Similar to reference product in a sense that large amount of
information are made available to the end user.
• Focus on storing and accessing the actual data (multimedia
data such as text, graphic, audio, animation and video)
34 1/2
Multimedia Products
Database
• Products
Examples are:
Google Search
Google Earth
35 2/2
Multimedia Products
36 1/2
Multimedia Products
37 2/2
Multimedia Products
Kiosk Products
• A product which is usually stationed at public places and allow
the user to find information interactively and also other types
of transaction.
38 1/2
Multimedia Products
Kiosk Products
• Categories of Kiosk
Point Of Information
Provide certain information (example map, timetable
etc)
Point Of Sales System
Allow users to purchase or make orders
39 2/2
Multimedia Products
Entertainment &
• Games
Most popular
• Shipped in the form of Interactive CD / DVD ROM.
• Characteristics of E & G Products:-
Immersive ((of a computer display or system) generating a three-
dimensional image that appears to surround the user)
Requires constant feedback and interaction with the user.
Challenging and sometimes intriguing for user
Enabled online play for more than one user experience.
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Multimedia research topics
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Multimedia Characteristics
Diversity (variety)
Integrativity
Interactivity
Real-timing
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History of Multimedia
• 1984 : Apple→Macintosh
• Image Processing: Bitmap
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History of Multimedia
95/98/Me/2000/XP/Vista/Win7
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Multimedia Computer
• Multimedia Computer (MPC): a computer that is
optimized for high multimedia performance,
enabling rich multimedia experience.
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Multimedia System Architecture
Multimedia Applications
Multimedia Drivers
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Multimedia System Components
• Hardware
• Computer
• Multimedia Cards
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Multimedia System Components
CD/DVD
ROM Scanner Touch Screen LCD Monitor
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Multimedia System Components
• Software
• System Software
• Multimedia Drivers
• Multimedia Operating System
• Support Software (Develop Tools)
• Text : Cool3D, Microsoft Word, etc.
• Audio: CoolEdit, Audition, Cakewalk, etc.
• Graphics/Image: CorelDRAW, Photoshop, PhotoImpact, etc.
• Animation: Flash, 3d Max, Maya, etc.
• Video: Premiere, Media Studio, etc.
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Multimedia System Components
• Multimedia Applications
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Applications of Multimedia
• Advertisements
• Art
• Education
• Entertainment
• Engineering
• Medicine,
• Mathematics
• Business,
• Scientific research
• Spatial temporal applications
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Multimedia Software Tools
Software tools
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Elemental Tools
Elemental tools help us work with the important basic elements of your
project: its graphics, images, sound, text and moving pictures.
Elemental tools includes:
• Painting And Drawing Tools
• Cad And 3-D Drawing Tools
• Image Editing Tools
• OCR Software
• Sound Editing Programs
• Tools For Creating Animations And Digital Movies
• Helpful Accessories
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Painting And Drawing Tools
Painting and drawing tools are the
most important items in your toolkit
because the impact of the graphics in
your project will likely have the
greatest influence on the end user.
Painting software is dedicated to
producing excellent bitmapped
images .
Drawing software is dedicated to
producing line art that is easily
printed to paper. Drawing packages
include powerful and expensive
computer-aided design (CAD)
software.
Ex: Illustrator, Photoshop, Designer
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CAD And 3-D Drawing Tools
CAD (computer-aided design) is a software used by architects, engineers,
drafters, artists and others to create precision drawings or technical
illustrations. It can be used to create two-dimensional (2-D) drawings or
three dimensional modules. The CAD images can spin about in space, with
lighting conditions exactly simulated and shadows properly drawn. With
CAD software you can stand in front of your work and view it from any
angle, making judgments about its design.
Ex: AutoCAD
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Image Editing Tools
Image editing applications are
specialized and powerful tools for
enhancing and retouching existing
bitmapped images. These programs are
also indispensable for rendering images
used in multimedia presentations.
Modern versions of these programs
also provide many of the features and
tools of painting and drawing
programs, and can be used to create
images from scratch as well as images
digitized from scanners, digital
cameras or artwork files created by
painting or drawing packages.
Ex: Photoshop
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OCR Software
Often you will have printed
matter and other text to
incorporate into your
project, but no electronic
text file. With Optical
Character Recognition
(OCR) software, a flat-bed
scanner and your computer
you can save many hours of
typing printed words and
get the job done faster and
more accurately.
Ex: OmniPage
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Sound Editing Programs
Sound editing tools for both
digitized and MIDI sound let you
see music as well as hear it. By
drawing the representation of the
sound in a waveform, you can
cut, copy, paste and edit
segments of the sound with great
precision and making your own
sound effects.
Using editing tools to make your
own MIDI files requires
knowing about keys, notations
and instruments and you will
need a MIDI synthesizer or
device connected to the
computer.
Ex: Audacity, Sound Forge
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Musical Instrument Digital Interface
Tools For Creating Animations And Digital
Movies
Animations and digital movies are sequences of bitmapped
graphic scenes (frames), rapidly played back. But animations
can also be made within an authoring system by rapidly
changing the location of objects to generate an appearance of
motion.
Movie-making tools let you edit and assemble video clips
captured from camera, animations, scanned images, other
digitized movie segments. The completed clip, often with
added transition and visual effects can be played back.
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Helpful Accessories (materials)
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Time-based Authoring Tools
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Bit-mapped Graphic Data
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Bit-mapped Graphic Data
JPEG
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Bit-mapped Graphic Data
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Bit-mapped Graphic Data
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Bit-mapped Graphic Data
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Digitised Sound Data
• Microphone
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Digitised Sound Data
0101010101010101 1111111101010101
0011001100101011 1100101000110001
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Digitised Sound Data
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Digitised Sound Data
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Video Data
• Web cam
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Video Data
Compressing video data
• MPEG-2
Lossy compression: cuts out unnecessary parts of a
video clip
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Video Data
Compressing video data
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Vector Graphics Data
Basic features of vector graphics
• They are scalable: resolution independent.
• In a vector graphic individual objects can be edited.
• Graphics can be assembled by placing objects in
layers.
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Vector Graphics Data
Attributes of a 3D image:
• Shape
• Position
• Size
• Rotation
• Texture
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Synthesised Sound Data
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Summary
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References
• https://en.wikipedia.org/wiki/
• Ideas/Slides from Fatimah Khalid Jabatan Multimedia, FSKTM,
UPM
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List of required textbooks and additional resources
Required Textbook:
• Brown G., Sargent B., and Watson D. Cambridge IGCSE ICT. - London:
Hodder Education Group, 2015. -439 p. [BW]
• Williams, B. K. and Sawyer, S. Using information technology: A practical
introduction to computers & communications.- New York: McGraw-Hil.,
- 8th ed. 2010. -563 p. [WS]
Alternative Textbook:
• Watson, D. and Williams, H. – Cambridge IGCSE Computer Science:
Hodder Edu.; 3 ed. 2015.-278 p. [W]
Additional resources:
• Evans, V. Information technology. Books 1-3: English for specific
purposes .- 5th impr.- Newbury: Express Publishing, 2014.- 40 p. [E]
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