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Vocab_CB_V_CS_Ch. 6 Advanced Features of Scratch – Part 2

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100% found this document useful (1 vote)
78 views6 pages

Vocab_CB_V_CS_Ch. 6 Advanced Features of Scratch – Part 2

Uploaded by

nisha.kawale
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 6

Vocabulary

Building

Std. V Computer Ch. 6 Advanced Features of Scratch – 1 of 6


Studies
assign
meaning: to store a value in the variable

 When you assign the value 10 to a variable ‘score’, it means the


variable ‘score’ now stores the number 10.

 To assign a variable, you use the ‘set score to()’ block.

Std. V Computer Ch. 6 Advanced Features of Scratch – 2 of 6


Studies
initialise:
meaning: to set a starting value

Imagine you are getting ready to start a game and need to set the
score to zero before you begin.

Initialise means giving something its first value so it’s ready to use.

Std. V Computer Ch. 6 Advanced Features of Scratch – 3 of 6


Studies
iteration
meaning: repetition of a process

The repeat block will iterate the set of code inside it ten times.

Std. V Computer Ch. 6 Advanced Features of Scratch – 4 of 6


Studies
manipulate
meaning: to make changes or to modify

If you have created a list ‘colours’, you can manipulate the list by
replacing the first item in the list ‘colours’ using the replace item
block.

Std. V Computer Ch. 6 Advanced Features of Scratch – 5 of 6


Studies
real time
meaning: the actual time during which a process
occurs

In the Video Sensing extension in Scratch, when it says it senses


motion and color changes in real time, it means the camera notices
any movement or color change immediately, without any delay.

Std. V Computer Ch. 6 Advanced Features of Scratch – 6 of 6


Studies

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