Class-1_AI-Introduction
Class-1_AI-Introduction
• Course Objectives
• History of AI
• Applications of AI
• Course Objective – A course objective describes what a faculty member will
cover in a course.
UNIT-4
6. Planning Classical Planning
7. Planning and Acting in the Real World
UNIT-5
8. Uncertain knowledge and Learning Uncertainty:
9. Probabilistic Reasoning
10.Learning
• Course(Student Learning) Outcome – A detailed description of what a
satisfaction problems
CO3. Use first order logic to infer and describe knowledge representation
OR
Examples :
• Remote Toys
• Robo Movie
Benefits with AI :
• In 1936 the British mathematician Alan Turing applies his theories to prove that
cognitive processes
College in New Hampshire. They believe that aspects of learning as well as other
• In the same year the programmer John McCarthy proposes calling this (Turing
data.
• In 1966 the German-American computer scientist Joseph Weizenbaum of the
Massachusetts Institute of Technology invents a computer program that
communicates with humans (called first Chabot).
• In 1972 with ‘MYCIN’, artificial intelligence finds its way into medical practices: The
expert system developed by Ted Shortliffe at Stanford University is used for the
treatment of illnesses
• In 1986 the computer is given a voice for the first time. Terrence J. Sejnowski and
Charles Rosenberg teach their ‘NETtalk’ program to speak by inputting sample
sentences and phoneme chains.
• NETtalk is able to read words and pronounce them correctly, and can apply what it
has learned to words it does not know. It is one of the early artificial neural networks
• In 1997 the AI chess computer ‘Deep Blue’ from IBM defeats the incumbent
• In 2011 the technology leaps in the hardware and software fields pave the way
for artificial intelligence to enter everyday life. Powerful processors and graphics
cards in computers, smart phones, and tablets give regular consumers access to
2014, and Amazon presents Amazon Echo with the voice service ‘Alexa’ in 2015.
• In same Year(2011) the computer program ‘Watson’ competes in a U.S.
television quiz show in the form of an animated on-screen symbol and wins
against the human players
• Application of AI
• Knowledge
• Reasoning
• Thought
• agent
• Environment
• Effectors