Lesson 1 Empowerment
Lesson 1 Empowerment
NT
TECHNOLOGI
By:
Mary Rose R. Samante,
LPT
ES
Subject Teacher
LESSON 1
Introduction to
Information and
Communications
Technology
At the end of this lesson, the students
should be able to:
1. improve their knowledge on how ICT
affects their everyday lives and the state of
our nation;
2. compare and contrast the differences
between online platforms, sites, and
content;
3. understand the features of Web 2.0;
4. understand the future of the World Wide
Web through Web 3.0; and
Information and
Communications
Technology
Information and
Communications Technology
(ICT) deals with the use of
different communication
technologies such as mobile
phones, telephone, Internet,
etc. to locate, save, send and
WE
B
1.0
When the World Wide Web was
invented, most web pages were
static. Static (also known as flat
page or stationary page) in the
sense that the page is “as is” and
cannot be manipulated by the
user. The content is also the same
for all users. This is referred to as
Web 1.0.
WE
B
2.0
Web 2.0 is the evolution of
Web 1.0 by adding dynamic web
pages—the user is able to see a
website differently than others.
Examples of Web 2.0 include
social networking sites, blogs,
wikis, video sharing sites, hosted
services, and web applications.
Web 2.0 allows users to interact
with the page: instead of just reading
a page, the user may be able to
comment or create a user account.
Web 2.0 also allows users to use web
browsers instead of just using their
operating system. Browsers can now
be used for their user interface,
application software (or web
applications), and even for file
Most
websites
that we
visit today
are Web
2.0.
FEA
TUR
S
OF
1.Folksonomy. It allows users
to categorize and classify/arrange
information using freely chosen
keywords (e.g., tagging). Popular
social networking sites such as
Twitter, Instagram, Facebook,
etc. use tags that start with the
pound sign (#). This is also
referred to as hashtag.
2.Rich User Experience.
Content is dynamic and is
responsive to user’s input. An
example would be a website that
shows local content. In the case
of social networking sites, when
logged on, your account is used
to modify what you see in their
website.
• 3.Long Tail. Services are offered on
demand rather than on a one-time purchase.
In certain cases, time-based pricing is better
than file-size-based pricing or vice versa. This
is synonymous to subscribing to a data plan
that charges you for the amount of time you
spent in the Internet, or a data plan that
charges you for the amount of bandwidth you
used.
4. User Participation. The owner
of the website is not the only one
who is able to put content. Others
are able to place a content of their
own by means of comment, reviews,
and evaluation. Some websites allow
readers to comment on an article,
participate in a poll, or review a
specific product (e.g., Amazon.com,
online stores).
• 5. Software as a Service. Users will subscribe to
a software only when needed rather than purchasing
them. This is a cheaper option if you do not always
need to use a software. For instance, Google Docs is
a free web-based application that allows the user to
create and edit word processing and spreadsheet
documents online. When you need a software, like a
Word Processor, you can purchase it for a one-time
huge amount and install it in your computer and it is
yours forever. Software as a service allows you to
“rent” a software for a minimal fee.
• 6. Mass Participation. It is a
diverse information sharing through
universal web access. Since most
users can use the Internet, Web 2.0’s
content is based on people from
various cultures.
WEB
3.0
AND
THE
The Semantic Web is a movement
led by the World Wide Web
Consortium (W3C).
The W3C standard encourages
web developers to include
semantic content in their web
pages.
According to the W3C, “The
Semantic Web provides a common
framework that allows data to be
shared and reused across application,
enterprise, and community
boundaries.”
The aim of Web 3.0 is to have
machines (or servers) understand the
user’s preferences to be able to
SEV
ERA
L
PRO
1. Compatibility
HTML files and current web
browsers could not support Web
3.0.
2. Security
The user’s security is also in
question since the machine is
saving his or her preferences.
3. Vastness
The World Wide Web already
4. Vagueness
Certain words are imprecise.
The words “old” and “small”
would depend on the user.
5. Logic
Since machines use logic, there
are certain limitations for a
computer to be able to predict
what the user is referring to at a
given time.
TRE
NDS
IN
ICT
1. Convergence
Technological convergence is the
synergy of technological
advancements to work on a similar
goal or task.
2. Social Media
Social media is a website,
application, or online channels that
enable web users to create, co-
create, discuss, modify, and
6
TYPES
OF
•a. Social Networks. These are sites that
allow you to connect with other people
with the same interests or background.
b. Bookmarking Sites. These are sites
that allow you to store and manage links
to various websites and resources.
c. Social News. These are sites that allow
users to post their own news items or links
to other news sources.
•d.Media Sharing. These are sites that
allow you to upload and share media
content like images, music, and video.
a.iOS
b. Android
c.Blackberry OS
d.Windows Phone
OS
e.Symbian
f.WebOS
g.Windows Mobile
4. Assistive Media
Assistive media is a nonprofit
service designed to help people who
have visual and reading
impairments. A database of audio
recordings is used to read to the
user.
END OF
LESSON
1