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Ch05

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0% found this document useful (0 votes)
11 views40 pages

Ch05

Uploaded by

SARANYA M
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 40

Chapter 5

Names, Bindings,
and Scopes

ISBN 0-321-49362-1
Chapter 5 Topics

• Introduction
• Names
• Variables
• The Concept of Binding
• Scope
• Scope and Lifetime
• Referencing Environments
• Named Constants

1-2
Introduction

• Imperative languages are abstractions of


von Neumann architecture
– Memory
– Processor
• Variables characterized by attributes
– To design a type, must consider scope,
lifetime, type checking, initialization, and type
compatibility

1-3
Names

• Design issues for names:


– Are names case sensitive?
– Are special words reserved words or
keywords?

1-4
Names (continued)

• Length
– If too short, they cannot be connotative
– Language examples:
• FORTRAN 95: maximum of 31
• C99: no limit but only the first 63 are significant;
also, external names are limited to a maximum of
31
• C#, Ada, and Java: no limit, and all are significant
• C++: no limit, but implementers often impose one

1-5
Names (continued)

• Special characters
– PHP: all variable names must begin with dollar
signs
– Perl: all variable names begin with special
characters, which specify the variable’s type
– Ruby: variable names that begin with @ are
instance variables; those that begin with @@
are class variables

1-6
Names (continued)

• Case sensitivity
– Disadvantage: readability (names that look
alike are different)
• Names in the C-based languages are case
sensitive
• Names in others are not
• Worse in C++, Java, and C# because predefined
names are mixed case (e.g.
IndexOutOfBoundsException)

1-7
Names (continued)

• Special words
– An aid to readability; used to delimit or
separate statement clauses
• A keyword is a word that is special only in certain
contexts, e.g., in Fortran
– Real VarName (Real is a data type followed with a name,
therefore Real is a keyword)
– Real = 3.4 (Real is a variable)

– A reserved word is a special word that cannot


be used as a user-defined name
– Potential problem with reserved words: If there
are too many, many collisions occur (e.g.,
COBOL has 300 reserved words!)
1-8
Variables

• A variable is an abstraction of a memory


cell
• Variables can be characterized as a
sextuple of attributes:
– Name
– Address
– Value
– Type
– Lifetime
– Scope
1-9
Variables Attributes

• Name - not all variables have them


• Address - the memory address with which it is
associated
– A variable may have different addresses at different
times during execution
– A variable may have different addresses at different
places in a program
– If two variable names can be used to access the same
memory location, they are called aliases
– Aliases are created via pointers, reference variables, C
and C++ unions
– Aliases are harmful to readability (program
readers must remember all of them)

1-10
Variables Attributes (continued)

• Type - determines the range of values of


variables and the set of operations that are
defined for values of that type; in the case of
floating point, type also determines the precision
• Value - the contents of the location with which
the variable is associated
- The l-value of a variable is its address
- The r-value of a variable is its value
• Abstract memory cell - the physical cell or
collection of cells associated with a variable

1-11
The Concept of Binding

A binding is an association, such as


between an attribute and an entity, or
between an operation and a symbol
• Binding time is the time at which a
binding takes place.

1-12
1-13
Possible Binding Times

• Language design time -- bind operator


symbols to operations
• Language implementation time-- bind
floating point type to a representation
• Compile time -- bind a variable to a type
in C or Java
• Load time -- bind a C or C++ static
variable to a memory cell)
• Runtime -- bind a nonstatic local
variable to a memory cell
1-14
Static and Dynamic Binding

• A binding is static if it first occurs before


run time and remains unchanged
throughout program execution.
• A binding is dynamic if it first occurs
during execution or can change during
execution of the program

1-15
Type Binding

• How is a type specified?


• When does the binding take place?
• If static, the type may be specified by
either an explicit or an implicit declaration

1-16
Explicit/Implicit Declaration
• An explicit declaration is a program
statement used for declaring the types of
variables
• An implicit declaration is a default
mechanism for specifying types of
variables (the first appearance of the
variable in the program)
• FORTRAN, BASIC, and Perl provide implicit
declarations (Fortran has both explicit and
implicit)
– Advantage: writability
– Disadvantage: reliability (less trouble with Perl)
1-17
Dynamic Type Binding

• Dynamic Type Binding (JavaScript and PHP)


• Specified through an assignment statement
e.g., JavaScript
list = [2, 4.33, 6, 8];
list = 17.3;
– Advantage: flexibility (generic program units)
– Disadvantages:
• High cost (dynamic type checking and
interpretation)
• Type error detection by the compiler is difficult

1-18
Variable Attributes (continued)

• Type Inferencing (ML, Miranda, and


Haskell)
– Rather than by assignment statement, types
are determined (by the compiler) from the
context of the reference
• Storage Bindings & Lifetime
– Allocation - getting a cell from some pool of
available cells
– Deallocation - putting a cell back into the pool
• The lifetime of a variable is the time during
which it is bound to a particular memory
cell
1-19
Categories of Variables by
Lifetimes
• Static--bound to memory cells before
execution begins and remains bound to
the same memory cell throughout
execution, e.g., C and C++ static
variables
– Advantages: efficiency (direct addressing),
history-sensitive subprogram support
– Disadvantage: lack of flexibility (no recursion)

1-20
Categories of Variables by
Lifetimes
• Stack-dynamic--Storage bindings are created for
variables when their declaration statements are
elaborated.
(A declaration is elaborated when the
executable code associated with it is executed)
• If scalar, all attributes except address are
statically bound
– local variables in C subprograms and Java methods
• Advantage: allows recursion; conserves storage
• Disadvantages:
– Overhead of allocation and deallocation
– Subprograms cannot be history sensitive
– Inefficient references (indirect addressing)
1-21
Categories of Variables by
Lifetimes
• Explicit heap-dynamic -- Allocated and
deallocated by explicit directives, specified by
the programmer, which take effect during
execution
• Referenced only through pointers or references,
e.g. dynamic objects in C++ (via new and delete),
all objects in Java
• Advantage: provides for dynamic storage
management
• Disadvantage: inefficient and unreliable

1-22
Categories of Variables by
Lifetimes
• Implicit heap-dynamic--Allocation and
deallocation caused by assignment
statements
– all variables in APL; all strings and arrays in
Perl, JavaScript, and PHP
• Advantage: flexibility (generic code)
• Disadvantages:
– Inefficient, because all attributes are dynamic
– Loss of error detection

1-23
Variable Attributes: Scope

• The scope of a variable is the range of


statements over which it is visible
• The nonlocal variables of a program unit
are those that are visible but not declared
there
• The scope rules of a language determine
how references to names are associated
with variables

1-24
Static Scope

• Based on program text


• To connect a name reference to a variable, you
(or the compiler) must find the declaration
• Search process: search declarations, first locally,
then in increasingly larger enclosing scopes, until
one is found for the given name
• Enclosing static scopes (to a specific scope) are
called its static ancestors; the nearest static
ancestor is called a static parent
• Some languages allow nested subprogram
definitions, which create nested static scopes
(e.g., Ada, JavaScript, Fortran 2003, and PHP)

1-25
Scope (continued)

• Variables can be hidden from a unit by


having a "closer" variable with the same
name
• Ada allows access to these "hidden"
variables
– E.g., unit.name

1-26
Blocks

– A method of creating static scopes inside program


units--from ALGOL 60
– Example in C:
void sub() {
int count;
while (...) {
int count;
count++;
...
}

}

- Note: legal in C and C++, but not in Java


and C# - too error-prone

1-27
Declaration Order

• C99, C++, Java, and C# allow variable


declarations to appear anywhere a
statement can appear
– In C99, C++, and Java, the scope of all local
variables is from the declaration to the end of
the block
– In C#, the scope of any variable declared in a
block is the whole block, regardless of the
position of the declaration in the block
• However, a variable still must be declared before
it can be used

1-28
Declaration Order (continued)

• In C++, Java, and C#, variables can be


declared in for statements
– The scope of such variables is restricted to the
for construct

1-29
Global Scope

• C, C++, PHP, and Python support a


program structure that consists of a
sequence of function definitions in a file
– These languages allow variable declarations to
appear outside function definitions

• C and C++have both declarations (just


attributes) and definitions (attributes and
storage)
– A declaration outside a function definition
specifies that it is defined in another file
1-30
Global Scope (continued)

• PHP
– Programs are embedded in XHTML markup
documents, in any number of fragments, some
statements and some function definitions
– The scope of a variable (implicitly) declared in
a function is local to the function
– The scope of a variable implicitly declared
outside functions is from the declaration to the
end of the program, but skips over any
intervening functions
• Global variables can be accessed in a function
through the $GLOBALS array or by declaring it global
1-31
Global Scope (continued)

• Python
– A global variable can be referenced in
functions, but can be assigned in a function
only if it has been declared to be global in the
function

1-32
Evaluation of Static Scoping

• Works well in many situations


• Problems:
– In most cases, too much access is possible
– As a program evolves, the initial structure is
destroyed and local variables often become
global; subprograms also gravitate toward
become global, rather than nested

1-33
Dynamic Scope

• Based on calling sequences of program


units, not their textual layout (temporal
versus spatial)
• References to variables are connected to
declarations by searching back through
the chain of subprogram calls that forced
execution to this point

1-34
Scope Example
Big
- declaration of X
Sub1
- declaration of X -
...
call Sub2
...
Big calls Sub1
Sub1 calls Sub2
Sub2
...
Sub2 uses X
- reference to X -
...

...
call Sub1

1-35
Scope Example
• Static scoping
– Reference to X is to Big's X
• Dynamic scoping
– Reference to X is to Sub1's X
• Evaluation of Dynamic Scoping:
– Advantage: convenience
– Disadvantages:
1. While a subprogram is executing, its variables
are visible to all subprograms it calls
2. Impossible to statically type check
3. Poor readability- it is not possible to statically
determine the type of a variable
1-36
Scope and Lifetime

• Scope and lifetime are sometimes closely


related, but are different concepts
• Consider a static variable in a C or C++
function

1-37
Referencing Environments

• The referencing environment of a statement is


the collection of all names that are visible in the
statement
• In a static-scoped language, it is the local
variables plus all of the visible variables in all of
the enclosing scopes
• A subprogram is active if its execution has begun
but has not yet terminated
• In a dynamic-scoped language, the referencing
environment is the local variables plus all visible
variables in all active subprograms

1-38
Named Constants

• A named constant is a variable that is bound to a


value only when it is bound to storage
• Advantages: readability and modifiability
• Used to parameterize programs
• The binding of values to named constants can be
either static (called manifest constants) or dynamic
• Languages:
– FORTRAN 95: constant-valued expressions
– Ada, C++, and Java: expressions of any kind
– C# has two kinds, readonly and const
- the values of const named constants are bound at
compile time
- The values of readonly named constants are
dynamically bound

1-39
Summary

• Case sensitivity and the relationship of names to


special words represent design issues of names
• Variables are characterized by the sextuples:
name, address, value, type, lifetime, scope
• Binding is the association of attributes with
program entities
• Scalar variables are categorized as: static, stack
dynamic, explicit heap dynamic, implicit heap
dynamic
• Strong typing means detecting all type errors

1-40

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