Projection
Projection
Projection
Planar Projection
Parallel Perspective
Projection Projection
Viewing plane
Center of Projection
Parallel Projection
COP at ∞ COP at ∞
Six Primary views of Multiview Projection is Front, Top, Right, Rear, Bottom
and Left.
Six Primary
Views
Y
1. Front View:
2. Top View:
3. Side View:
First Angle and Third Angle Projection
Observer
Third Angle Projection:
Observer
Axonometric Projection
ROTATION MATRIX
We know, in 2D
Anti-clockwise Clockwise
Rotation in 3D
What is axonometric projection?
TYPES OF AXONOMETRIC
PROJECTIONS
Isometric projections - All foreshortenings are the same
1 0 0 xx ’ y x ’ 0 1
[U][T] =
1
0 1 0 xy ’ y y ’ 0 1
1
0 0 1 1 xz ’ y z ’ 0 1
fx 2= (xx’)2 +
(y2x’)2
fy = (xx’)2 + (yx’)2
fz2 = (xz’)2 + (yz’)2
DIMETRIC PROJECTION
It is constructed by
1.Rotation about y-axis through an angle
o
2.Rotation about x-axis through an angle
0
3.Projection at infinity onto the z=0 plane
That is,
cos o 0 -sin o 1 0 0 1 0 0 0
0 0 0 1 0 0
0 1 0 0 cos 0 sin 0
0 0
0 -sin 0 cos 0 0 0 0 0
sin o 0 cos o 0
0
0 0 0 0 0 0 0 0 0 1
1 1
All three
foreshortening factors
are kept equal.
It is constructed by
1.Rotation about y-axis through an angle o
2.Rotation about x-axis through an angle 0
3.Projection at infinity onto the z=0 plane
[T] = [RY] [RX] [RZ]
cos o 0 -sin o 1 0 0 1 0 0 0
0 0 0 1 0 0
0 1 0 0 cos 0 sin 0
0 0
0 -sin 0 cos 0 0 0 0 0
sin o 0 cos o 0
0
0 0 0 0 0 0 0 0 0 1
1 1
sin2 0 = (1 – 2 sin2 0)
3 sin2 0 = 1
sin2 0 = 1/3 0 = + 35.36o
sin2 o = ½ o = + 45o
Therefore, four possible projections are :
1. o= -45o 0=
35.26o
2. o= -45o 0=-
35.26o o
3. o= 45 0=
35.26o
4. o= 45o 0=-
35.26o
In matrix form-
Since, there is no foreshortening 1 0 0 0
Therefore, f=1. 0 1 0 0
fcos fsin 0 0
0 1 0 0
The vector (0,0,1) maps to (cos , sin ,
0) which has a length of 1.
1 0 0 0
In matrix form-
0 1 0 0
Since, there is foreshortening
Therefore, f=1/2. fcos fsin 0 0
0 1 0 0
The vector (0, 0, 1) maps to ((cos )/2,
(sin )/2 , 0) which has a length of 1.
Solution:
a)As we know that in cavalier projection, there is no foreshortening of lines .
1 0 0 0
0 1 0 0
0 1 0 0
= [ =45◦]
Cos 45◦ sin 45◦ 0 0
0 1 0 0
1 0 0 0
0 1 0 0
= [ cos 45◦= 1/ 2 and sin 45 ◦ = 1/ 2 ]
1/ 2 1/ 2 0 0
0 1 0 0
b) For, Cabinet projection we know that there is forshortening of lines,
Therefore: f=1/2 , = 30◦
1 0 0 0
0 1 0 0
fcos fsin 0 0
T= 0 1 0 0
1 0 0 0
0 1 0 0
½ .cos ½.sin 0 0
0 1 0 0
1 0 0 0
0 1 0 0
= [ =30◦]
½ .cos 30 ◦ ½.sin 30 ◦ 0 0
0 1 0 0
1 0 0 0
0 1 0 0
0 1 0 0
= 3/4 1/4 0 0
0 1 0 0
Perspective Projection
Rays from the object converges at the center of projection.
14
15 Definition:
In this type of projection, the object is away (very far)
from the viewer and appears to be smaller. It is to be
noted here that farther the object from the viewer, the
smaller it appears.
To obtain a perspective projection of an object ,we
transform points along projection lines which are not
parallel to each other and converge to meet at a finite
point known as the projection reference point or the
centre of projection. The projection view is obtained
by calculating the intersection lines with the plane.
In this figure it is clear that the lines of projection
are not parallel. They all converges at a single
point called the centre of projection. It is the
intersection of these converging lines with the
plane of the screen that determines the projected
image. The projection gives the image which
would be seen if the viewer’s eye were located at
the centre of the projection.
Perspective Projection has two
characteristics-
1-Perspective Forshortening : Perspective
projection produces realistic views but does not
preserve the relative proportions of objects
dimensions. Projection of the distant objects are
smaller that the projection of objects of the name
size that are close to the projection plane or centre
of projection. So it is defined as an illusion that
objects lengths appear smaller as their distance
from the centre of projection increases.
2- Vanishing Points : The phenomena of illusion
that after projection certain set of parallel lines
appear to meet at some point on the projection
plane is called as fanning and the points are known
as Vanishing Points.
Types of Perspective Projection-
Smaller in
the
Distance
Larger
Close Up
Two-Point Perspective
Two-point perspective
shows objects edge- WHY USE IT?
on. It gives a more
realistic view of an
object
A cube in Two-Point
Perspective
Horizo
n
Vanishing
Points
Thick and Thin lines
An enhancement technique used to
improve drawings.
Color Surround
An enhancement technique used to
improve drawings.
Tonal Shading
An enhancement technique used to
improve drawings.
Drawing a room step
by step in Two-Point
Perspective
Two-Point Perspective
Transformation
x’ y’ z’ 1 = x y z 1 1 0 0 p
0 1 0 q
0 0 1 0
0 0 0 1
= x y z px + qy + 1
x y z
= 1
px + qy + 1 px + qy + 1 px + qy + 1
Perform a perspective projection onto the z=0 plane of the unit cube
where center of projection is at xc =10 and yc =10 .
T = 1 0 0 p
0 1 0 q
0 0 1 0
0 0 0 1
1 0 1 1 1 0 0 1.1
1 1 1 1 1 0 0 0.1 1 1 0 1.3
0 1 1 1 0 1 0 0.1 = 0 1 0 1.2
0 0 0 1 0 0 0 0.1 0 0 0 1
1 0 0 1 0 0 0 1 1 0 0 1.1
1 1 0 1 1 1 0 1.2
0 1 0 1 0 1 0 1.1
0 0 0 1 0 0 0 1
OR
0.909 0 0 1
0.769 0.769 0 1
0 0.833 0 1
0 0 0 1
0.909 0 0 1
0.833 0.833 0 1
0 0.909 0 1
0 0 0 1
Hierarchy of 3-Point Perspective Projection
-One Point
-Two Point
-Three Point
3-Point Perspective Projection
Definition
Perspective Projection is more difficult to
draw.
This is use ,less frequently as it add little
extra realism to that object.
Thank You