Distributed Systems Chapter 1-Introduction
Distributed Systems Chapter 1-Introduction
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Other Definitions
A distributed system is a system designed to support the
development of applications and services which can exploit a
physical architecture consisting of multiple, autonomous
processing elements that do not share primary memory but
cooperate by sending asynchronous messages over a
communication network (Blair & Stefani)
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Why Distributed?
Resource and Data Sharing
printers, databases, multimedia servers, ...
Availability, Reliability
the loss of some instances can be hidden
Scalability, Extensibility
the system grows with demand (e.g., extra servers)
Performance
huge power (CPU, memory, ...) available
Inherent distribution, communication
organizational distribution, e-mail, video
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Problems of Distribution
Concurrency, Security
clients must not disturb each other
Privacy
e.g., when building a preference profile
unwanted communication such as spam
Partial failure
we often do not know where the error is (e.g., RPC)
Location, Migration, Replication
clients must be able to find their servers
Heterogeneity
hardware, platforms, languages, management
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Characteristics of Distributed Systems
differences between the computers and the ways they
communicate are hidden from users
users and applications can interact with a distributed system
in a consistent and uniform way regardless of location
distributed systems should be easy to expand and scale
a distributed system is normally continuously available, even
if there may be partial failures
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1.2 Goals of a Distributed System
to support heterogeneous computers and networks and to
provide a single-system view, a distributed system is
often organized by means of a layer of software called
middleware that extends over multiple machines
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different forms of transparency in a distributed system
Transparency Description
Access Hide differences in data representation
(endianness, file naming, ...) and how a
resource
is accessed
Location Hide where a resource is physically located;
where
is http://www.prenhall.com/index.html?
(naming)
Migration Hide that a resource may move to another
location
Relocation Hide that a resource may be moved to
another location while in use; e.g., mobile users
using their wireless laptops
Replication Hide that a resource is replicated
Concurrency Hide that a resource may be shared by
several competitive users; a resource must be left 10
Openness in a Distributed System
a distributed system should be open
we need well-defined interfaces
interoperability
components of different origin can communicate
portability
components work on different platforms
another goal of an open distributed system is that it should
be flexible and extensible; easy to configure the system out
of different components; easy to add new components,
replace existing ones; easier said than done
an Open Distributed System is a system that offers services
according to standard rules that describe the syntax and
semantics of those services; e.g., protocols in networks
standards - a necessity
should allow competition in non-normative areas
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in distributed systems, such services are often specified
through interfaces often described using an Interface
Definition Language (IDL)
specify only syntax: the names of the functions, types
of parameters, return values, possible exceptions, ...
Semantics are given in an informal way by means of
natural languages
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scalability problems
Concept Example
Single server for all users-mostly for security
Centralized services
reasons
Centralized data A single on-line telephone book
Doing routing based on complete
Centralized algorithms
information
examples of scalability limitations
Scaling Techniques
how to solve scaling problems
the problem is mainly performance, and arises as a result
of limitations in the capacity of servers and networks (for
geographical scalability)
three possible solutions: hiding communication latencies,
distribution, and replication
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a. Hide Communication Latencies
try to avoid waiting for responses to remote service
requests
let the requester do other useful job
i.e., construct requesting applications that use only
asynchronous communication instead of synchronous
communication; when a reply arrives the application is
interrupted
good for batch processing and parallel applications but
not for interactive applications
for interactive applications, move part of the job to the
client to reduce communication; e.g. filling a form and
checking the entries
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(a) a server checking the correctness of field entries
(b) a client doing the job
e.g., checking the completeness of mandatory fields
shipping code is now supported in Web applications using Java Applets and Javascript
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b. Distribution
e.g., DNS - Domain Name System ([email protected])
divide the name space into nonoverlapping zones
for details, see later in Chapter 5 - Naming
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Pitfalls when Developing Distributed Systems
False assumptions made by first time developers
The network is reliable
The network is secure
The network is homogeneous
The topology does not change
Latency is zero
Bandwidth is infinite
Transport cost is zero
There is one administrator
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1.3 Types of Distributed Systems
Three types: distributed computing systems, distributed
information systems, and distributed embedded systems
1. Distributed Computing Systems
Used for high-performance computing tasks
two types: cluster computing and grid computing
Cluster Computing
a collection of similar workstations or PCs
(homogeneous), closely connected by means of a
high-speed LAN
each node runs the same operating system
used for parallel programming in which a single
compute intensive program is run in parallel on
multiple machines
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an example of a cluster computing system
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Grid Computing
“Resource sharing and coordinated problem solving
in dynamic, multi-institutional virtual organizations”
(I. Foster)
high degree of heterogeneity: no assumptions are
made concerning hardware, operating systems,
networks, administrative domains, security policies,
etc.
2. Distributed Information Systems
problem: many networked applications with a problem of
interoperability
at the lowest level: wrap a number of requests into a
single larger request and have it executed as a
distributed transaction
how to let applications communicate directly with each
other, i.e., Enterprise Application Integration (EAI)
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Transaction Processing Systems
Consider database applications
special primitives are required to program transactions,
supplied either by the underlying distributed system or
by the language runtime system
exact list of primitives depends on the type of application
Primitive Description
BEGIN_TRANSACTION Mark the start of a transaction
Terminate the transaction and try to
END_TRANSACTION
commit
Kill the transaction and restore the old
ABORT_TRANSACTION
values
Read data from a file, a table, or
READ
otherwise
Write data to a file, a table, or
WRITE
otherwise
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The Transaction Model
the model for transactions comes from the world of
business
a supplier and a retailer negotiate on
price
delivery date
quality
etc.
until the deal is concluded they can continue
negotiating or one of them can terminate
but once they have reached an agreement they are
bound by law to carry out their part of the deal
transactions between processes is similar with this
scenario
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e.g., assume the following banking operation
withdraw an amount x from account 1
deposit the amount x to account 2
what happens if there is a problem after the first activity
is carried out?
group the two operations into one transaction; either
both are carried out or neither
we need a way to roll back when a transaction is not
completed
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e.g. reserving a seat from White Plains to Malindi through
JFK and Nairobi airports
BEGIN_TRANSACTION BEGIN_TRANSACTION
reserve WP JFK; reserve WP JFK;
reserve JFK Nairobi; reserve JFK Nairobi;
reserve Nairobi Malindi; reserve Nairobi Malindi full
END_TRANSACTION ABORT_TRANSACTION
(a) (b)
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properties of transactions, often referred to as ACID
1. Atomic: to the outside world, the transaction happens
indivisibly; a transaction either happens completely or
not at all; intermediate states are not seen by other
processes
2. Consistent: the transaction does not violate system
invariants; e.g., in an internal transfer in a bank, the
amount of money in the bank must be the same as it
was before the transfer (the law of conservation of
money); this may be violated for a brief period of time,
but not seen to other processes
3. Isolated or Serializable: concurrent transactions do not
interfere with each other; if two or more transactions
are running at the same time, the final result must look
as though all transactions run sequentially in some
order
4. Durable: once a transaction commits, the changes are
permanent; see later in Chapter 8
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Classification of Transactions
a transaction could be flat, nested or distributed
Flat Transaction
consists of a series of operations that satisfy the ACID
properties
simple and widely used but with some limitations
do not allow partial results to be committed or aborted
i.e., atomicity is also partly a weakness
in our airline reservation example, we may want to
accept the first two reservations and find an
alternative one for the last
some transactions may take too much time
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Nested Transaction
constructed from a number of subtransactions; it is
logically decomposed into a hierarchy of
subtransactions
the top-level transaction forks off children that run in
parallel, on different machines; to gain performance or
for programming simplicity
each may also execute one or more subtransactions
permanence (durability) applies only to the top-level
transaction; commits by children should be undone
Distributed Transaction
a flat transaction that operates on data that are
distributed across multiple machines
problem: separate algorithms are needed to handle the
locking of data and committing the entire transaction;
see later in Chapter 8 for distributed commit
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(a) a nested transaction
(b) distributed transaction
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Enterprise Application Integration
how to integrate applications independent from their
databases
transaction systems rely on request/reply
how can applications communicate with each other
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three requirements for pervasive applications
embrace contextual changes: a device is aware that
its environment may change all the time
encourage ad hoc composition: devices are used in
different ways by different users
recognize sharing as the default: devices join a
system to access or provide information
examples of pervasive systems
Home Systems
Electronic Health Care Systems
Sensor Networks
read pages 27 - 30
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