Animation
Animation
Lecture No-01
Computer Animation
Computer animation is the art of creating moving
image via the use of computers.
3) Key frames:
A key frame is detailed drawing of the scene at a certain
time in the animation sequence.
Within each key frame, each object is positioned according
to the time for that frame.
Design sequence…
4) In between:
In betweens are the intermediate frames between the key
frames .The number of in between needed is determined by
the media to be used to display the animation.
• Given two key frames for an object transformation, we first adjust the
object specification in one of the frames so that the number of polygon
edges (or the number of vertices) is the same for the two frames.
2) Parameterized System:
It allows the object motion characteristic to be specified
as part of the object definition. The adjustable parameter
control such object characteristics as degree of freedom,
motion limitation and allowable shape change.
3)Scripting System:
It allows object specification and animation sequences to
be defined with a user input script.
Motion specification
There are several ways in which motion of objects
can be specified in an animation system
1) Direct motion specification:
It is the most straightforward method for defining a
motion sequence. Here we explicitly give the
rotation angle and translation vectors.Then the
geometric transformation matrices are applied to
the co-ordinates. Alternatively, we can use an
approximating equation to specify certain kind of
motion.
Motion specification
Motion specification
2) Goal directed System:
This system are referred as goal directed
because they determine the specific
motion parameter from the given goal of
the animation.
e.g: We want to an object to “walk” or “run”or
we can specify that it should”pick” certain
object.
Motion Specification
3) Kinematics & Dynamics:
Kinematics: In this we specify the animation by giving
motion parameter (Position, velocity, and
accelearation) without referring the forces which
causes the motion.