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Software Evolution Chapter9

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0% found this document useful (0 votes)
24 views

Software Evolution Chapter9

Uploaded by

vargas.kelvinike
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 40

Chapter 9 – Software Evolution

Lecture 1

Chapter 9 Software evolution 1


Topics covered

 Evolution processes
 Change processes for software systems
 Program evolution dynamics
 Understanding software evolution
 Software maintenance
 Making changes to operational software systems
 Legacy system management
 Making decisions about software change

Chapter 9 Software evolution 2


Software change

Chapter 9 Software evolution 3


Importance of evolution

Chapter 9 Software evolution 4


Evolution and servicing

 Evolution
 The stage in a software system’s life cycle where it is in
operational use and is evolving as new requirements are
proposed and implemented in the system.
 Servicing
 At this stage, the software remains useful but the only changes
made are those required to keep it operational i.e. bug fixes and
changes to reflect changes in the software’s environment. No
new functionality is added.
 Phase-out
 The software may still be used but no further changes are made
to it.

Chapter 9 Software evolution 5


Evolution processes

Chapter 9 Software evolution 6


Agile methods and evolution

 Agile methods are based on incremental development so


the transition from development to evolution is a
seamless one.
 Evolution is simply a continuation of the development process
based on frequent system releases.
 Automated regression testing is particularly valuable
when changes are made to a system.
 Changes may be expressed as additional user stories.

Chapter 9 Software evolution 7


Handover problems

 Where the development team have used an agile


approach but the evolution team is unfamiliar with agile
methods and prefer a plan-based approach.
 The evolution team may expect detailed documentation to
support evolution and this is not produced in agile processes.
 Where a plan-based approach has been used for
development but the evolution team prefer to use agile
methods.
 The evolution team may have to start from scratch developing
automated tests and the code in the system may not have been
refactored and simplified as is expected in agile development.

Chapter 9 Software evolution 8


Program evolution dynamics

Chapter 9 Software evolution 9


Change is inevitable

Chapter 9 Software evolution 10


Lehman’s laws

Law Description
Continuing change A program that is used in a real-world environment must necessarily
change, or else become progressively less useful in that
environment.
Increasing As an evolving program changes, its structure tends to become more
complexity complex. Extra resources must be devoted to preserving and
simplifying the structure.
Large program Program evolution is a self-regulating process. System attributes
evolution such as size, time between releases, and the number of reported
errors is approximately invariant for each system release.
Organizational Over a program’s lifetime, its rate of development is approximately
stability constant and independent of the resources devoted to system
development.

Chapter 9 Software evolution 11


Lehman’s laws

Law Description
Conservation of familiarity Over the lifetime of a system, the incremental change in each
release is approximately constant.
Continuing growth The functionality offered by systems has to continually
increase to maintain user satisfaction.
Declining quality The quality of systems will decline unless they are modified to
reflect changes in their operational environment.
Feedback system Evolution processes incorporate multiagent, multiloop
feedback systems and you have to treat them as feedback
systems to achieve significant product improvement.

Chapter 9 Software evolution 12


Applicability of Lehman’s laws

Chapter 9 Software evolution 13


Key points

 Software development and evolution can be thought of


as an integrated, iterative process that can be
represented using a spiral model.
 For custom systems, the costs of software maintenance
usually exceed the software development costs.
 The process of software evolution is driven by requests
for changes and includes change impact analysis,
release planning and change implementation.
 Lehman’s laws, such as the notion that change is
continuous, describe a number of insights derived from
long-term studies of system evolution.
Chapter 9 Software evolution 14
Chapter 9 – Software Evolution

Lecture 2

Chapter 9 Software evolution 15


Software maintenance

Chapter 9 Software evolution 16


Types of maintenance

Chapter 9 Software evolution 17


Figure 9.8 Maintenance effort distribution

Chapter 9 Software evolution 18


Maintenance costs

Chapter 9 Software evolution 19


Maintenance cost factors

 Team stability
 Maintenance costs are reduced if the same staff are involved
with them for some time.
 Contractual responsibility
 The developers of a system may have no contractual
responsibility for maintenance so there is no incentive to design
for future change.
 Staff skills
 Maintenance staff are often inexperienced and have limited
domain knowledge.
 Program age and structure
 As programs age, their structure is degraded and they become
harder to understand and change.
Chapter 9 Software evolution 20
Maintenance prediction

Chapter 9 Software evolution 21


Change prediction

Chapter 9 Software evolution 22


Complexity metrics

Chapter 9 Software evolution 23


System re-engineering

Chapter 9 Software evolution 24


Advantages of reengineering

Chapter 9 Software evolution 25


Reengineering process activities

Chapter 9 Software evolution 26


Reengineering cost factors

Chapter 9 Software evolution 27


Preventative maintenance by refactoring

 Refactoring is the process of making


improvements to a program to slow down
degradation through change.

 Refactoring involves modifying a program to


improve its structure, reduce its complexity or
make it easier to understand.

Chapter 9 Software evolution 28


Refactoring and reengineering

 Re-engineering takes place after a system has been


maintained for some time and maintenance costs are
increasing. You use automated tools to process and re-
engineer a legacy system to create a new system that is
more maintainable.
 Refactoring is a continuous process of improvement
throughout the development and evolution process. It is
intended to avoid the structure and code degradation
that increases the costs and difficulties of maintaining a
system.

Chapter 9 Software evolution 29


‘Bad smells’ in program code

 Duplicate code
 The same or very similar code may be included at different
places in a program. This can be removed and implemented as
a single method or function that is called as required.
 Long methods
 If a method is too long, it should be redesigned as a number of
shorter methods.
 Switch (case) statements
 These often involve duplication, where the switch depends on
the type of a value. The switch statements may be scattered
around a program. In object-oriented languages, you can often
use polymorphism to achieve the same thing.

Chapter 9 Software evolution 30


‘Bad smells’ in program code

 Data clumping
 Data clumps occur when the same group of data items (fields in
classes, parameters in methods) re-occur in several places in a
program. These can often be replaced with an object that
encapsulates all of the data.
 Speculative generality
 This occurs when developers include generality in a program in
case it is required in the future. This can often simply be
removed.

Chapter 9 Software evolution 31


Legacy system management

Chapter 9 Software evolution 32


Legacy system categories

Chapter 9 Software evolution 33


System quality assessment

Chapter 9 Software evolution 34


Factors used in environment assessment

Factor Questions
Supplier stability Is the supplier still in existence? Is the supplier financially stable and
likely to continue in existence? If the supplier is no longer in business,
does someone else maintain the systems?
Failure rate Does the hardware have a high rate of reported failures? Does the
support software crash and force system restarts?
Age How old is the hardware and software? The older the hardware and
support software, the more obsolete it will be. It may still function
correctly but there could be significant economic and business
benefits to moving to a more modern system.
Performance Is the performance of the system adequate? Do performance
problems have a significant effect on system users?

Chapter 9 Software evolution 35


Factors used in environment assessment

Factor Questions
Support requirements What local support is required by the hardware and
software? If there are high costs associated with this
support, it may be worth considering system replacement.
Maintenance costs What are the costs of hardware maintenance and support
software licences? Older hardware may have higher
maintenance costs than modern systems. Support software
may have high annual licensing costs.
Interoperability Are there problems interfacing the system to other systems?
Can compilers, for example, be used with current versions
of the operating system? Is hardware emulation required?

Chapter 9 Software evolution 36


Factors used in application assessment

Factor Questions
Understandability How difficult is it to understand the source code of the current
system? How complex are the control structures that are used?
Do variables have meaningful names that reflect their function?
Documentation What system documentation is available? Is the documentation
complete, consistent, and current?
Data Is there an explicit data model for the system? To what extent is
data duplicated across files? Is the data used by the system up to
date and consistent?
Performance Is the performance of the application adequate? Do performance
problems have a significant effect on system users?

Chapter 9 Software evolution 37


Factors used in application assessment

Factor Questions
Programming language Are modern compilers available for the programming
language used to develop the system? Is the programming
language still used for new system development?
Test data Does test data for the system exist? Is there a record of
regression tests carried out when new features have been
added to the system?
Personnel skills Are there people available who have the skills to maintain the
application? Are there people available who have experience
with the system?

Chapter 9 Software evolution 38


System measurement

Chapter 9 Software evolution 39


Key points

 Software re-engineering is concerned with re-structuring


and re-documenting software to make it easier to
understand and change.
 Refactoring, making program changes that preserve
functionality, is a form of preventative maintenance.
 The business value of a legacy system and the quality of
the application should be assessed to help decide if a
system should be replaced, transformed or maintained.

Chapter 9 Software evolution 40

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