2 Classes
2 Classes
Programming
Object Oriented Programming
Programmer thinks about and defines the
attributes and behavior of objects.
Encapsulates data (attributes)
and functions (behavior)
into packages called classes.
So, Classes are user-defined (programmer-
defined) types.
– Data (data members)
– Functions (member functions or methods)
struct versus class
In C++ struct and class can be used
interchangeably to create a class with one
exception
What if we forget to put an access modifier before
?the first field
{ struct Robot { OR class Robot
;float locX; float locX
In a class, until an access modifer is supplied, the fields
are assumed to be private
In a struct, the fields are assumed to be public
Classes in C++
A class definition begins with the keyword
class.
The body of the class is contained within a
set of braces, { } ; (notice the semi-colon).
class class_name Any valid
{ identifier
.…
.…
Class body (data member
.…
+ methods)
methods
;}
++Classes in C
Within the body, the keywords private: and
public: specify the access level of the
members of the class.
– the default is private.
class class_name
{
:private private members or
… methods
…
…
public:
… Public members or methods
…
…
;}
Classes in C++
Member access specifiers
– public:
can be accessed outside the class directly.
– private:
Accessible only to member functions of class
Private members and methods are for internal use
only.
Class Example
This class example shows how we can
encapsulate (gather) a circle information into
one package (unit or class)
No need for others classes to
class Circle access and retrieve its value
directly. The class methods are
{
responsible for that only.
private:
double radius;
public:
void setRadius(double r); They are accessible from outside
double getDiameter(); the class, and they can access the
double getArea(); member (radius)
double getPerimeter();
};
Creating an object of a Class
Declaring a variable of a class type creates an
object. You can have many variables of the same
type (class).
class Circle
Constructor with no
{
argument
private:
double radius;
public: Constructor with one
Circle(); argument
Circle(int r);
void setRadius(double r);
double getDiameter();
double getArea();
double getPerimeter();
};
Implementing class methods
Class implementation: writing the code of class
methods.
There are two ways:
1. Member functions defined outside class
Using Binary scope resolution operator (::)
“Ties” member name to class name
Uniquely identify functions of particular class
Different classes can have member functions with same
name
– Format for defining member functions
ReturnType ClassName::MemberFunctionName( ){
…
}
Implementing class methods
2. Member functions defined inside class
– Do not need scope resolution operator, class
name;
class Circle
{ Defined
private: inside
double radius; class
public:
Circle() { radius = 0.0;}
Circle(int r);
void setRadius(double r){radius = r;}
double getDiameter(){ return radius *2;}
double getArea();
double getPerimeter();
};
class Circle
{
private:
double radius;
public:
Circle() { radius = 0.0;}
Circle(int r);
void setRadius(double r){radius = r;}
double getDiameter(){ return radius *2;}
double getArea();
double getPerimeter();
};
Circle::Circle(int r)
{
Defined outside class
radius = r;
}
double Circle::getArea()
{
return radius * radius * (22.0/7);
}
double Circle:: getPerimeter()
{
return 2 * radius * (22.0/7);
}
Accessing Class Members
Reference to object