Lecture 1
Lecture 1
DISTRIBUTED SYSTEMS
Lecture 1: Introduction to
Distributed Systems
PROF CHERUIYOT
TTU
COMPUTING & INFORMATICS DEPARTMENT 1
OUTLINE
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GOALS OF DISTRIBUTED SYSTEMS
Take advantage of cost/performance difference between
microprocessors and shared memory multiprocessors
Build systems:
1. with a single system image
2. with higher performance
3. with higher reliability
4. for less money than uniprocessor systems
Fully
Control Distributed
ta
Da
Autonomous
fully cooperative
Local data,
Autonomous local directory
transaction based Not fully replicated
master directory
Master-slave Fully replicated
Homog. Homog.
special general Processors
purpose purpose
Heterog. Heterog.
special general 4
purpose purpose
1. WHAT IS A DISTRIBUTED SYSTEM?
Concurrency of components
Lack of a global ‘clock’
Independent failures of components
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1.1 CENTRALIZED SYSTEM
CHARACTERISTICS
One component with non-autonomous parts
Component shared by users all the time
All resources accessible
Software runs in a single process
Single point of control
Single point of failure
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1.2 DISTRIBUTED SYSTEM CHARACTERISTICS
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2.1 LOCAL AREA NETWORK
email server Desktop
computers
print and other servers
Local area
Web server network
email server
print
File server
other servers
the rest of
the Internet
router/firewall
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2.2 DATABASE MANAGEMENT SYSTEM
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2.3 AUTOMATIC TELLER MACHINE
NETWORK
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2.4 INTERNET
intranet
ISP
backbone
satellite link
desktop computer:
server:
network link:
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2.4.1 WORLD-WIDE-WEB
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2.4.2 WEB SERVERS AND WEB
BROWSERS
http://www.google.comlsearch?q=lyu
www.google.com
Browsers
Web servers
www.uu.se Internet
http://www.uu.se/
www.w3c.org
Activity.html
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2.5 MOBILE AND UBIQUITOUS
COMPUTING
Internet
Mobile
phone
Printer Laptop
Camera Host site
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3. COMMON CHARACTERISTICS
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3.1 HETEROGENEITY
Variety and differences in
Networks
Computer hardware
Operating systems
Programming languages
Implementations by different developers
Middleware as software layers to provide a programming
abstraction as well as masking the heterogeneity of the
underlying networks, hardware, OS, and programming
languages (e.g., CORBA).
Mobile Code to refer to code that can be sent from one
computer to another and run at the destination (e.g., Java
applets and Java virtual machine).
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3.2 OPENNESS
Openness is concerned with extensions and
improvements of distributed systems.
Detailed interfaces of components need to be
published.
New components have to be integrated with
existing components.
Differences in data representation of interface
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3.3 SECURITY
In a distributed system, clients send requests to
access data managed by servers, resources in
the networks:
Doctors requesting records from hospitals
Users purchase products through electronic commerce
Security is required for:
Concealing the contents of messages: security and
privacy
Identifying a remote user or other agent correctly
(authentication)
New challenges:
Denial of service attack
Security of mobile code
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3.4 SCALABILITY
Adaptation of distributed systems to
accommodate more users
respond faster (this is the hard one)
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3.5 FAILURE HANDLING (FAULT
TOLERANCE)
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3.6 CONCURRENCY
Components in distributed systems are executed
in concurrent processes.
Components access and update shared resources
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3.7 TRANSPARENCY
Distributed systems should be perceived by users
and application programmers as a whole rather
than as a collection of cooperating components.
Transparency has different aspects.
These represent various properties that
distributed systems should have.
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4. BASIC DESIGN ISSUES
General software engineering principles
include rigor and formality, separation of
concerns, modularity, abstraction,
anticipation of change, …
Specific issues for distributed systems:
Naming
Communication
Software structure
System architecture
Workload allocation
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Consistency maintenance
4.1 NAMING
A name is resolved when translated into an
interpretable form for resource/object reference.
Communication identifier (IP address + port number)
Name resolution involves several translation steps
Design considerations
Choiceof name space for each resource type
Name service to resolve resource names to comm. id.
Name services include naming context resolution,
hierarchical structure, resource protection
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4.2 COMMUNICATION
Separated components communicate with sending
processes and receiving processes for data transfer
and synchronization.
Message passing: send and receive primitives
synchronous or blocking
asynchronous or non-blocking
Abstractions defined: channels, sockets, ports.
Communication patterns: client-server
communication (e.g., RPC, function shipping) and
group multicast
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4.3 SOFTWARE STRUCTURE
Layers in centralized computer systems:
Applications
Middleware
Operating system
Computer and Network Hardware
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4.3 SOFTWARE STRUCTURE
Layers and dependencies in distributed systems:
Applications
Open
Distributed programming services
support
Network computers
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4.4.1 CLIENTS INVOKE INDIVIDUAL
SERVERS
result result
Server
Client
Key:
Process: Computer:
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4.4.2 PEER-TO-PEER SYSTEMS
Peer 2
Peer 1
Application
Application
Sharable Peer 3
objects
Application
Peer 4
Application
Peers 5 .... N
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4.4.3 A SERVICE BY MULTIPLE SERVERS
Service
Server
Client
Server
Client
Server
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4.4.4 WEB PROXY SERVER
Client Web
server
Proxy
server
Client Web
server
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4.4.5 WEB APPLETS
a) client request results in the downloading of applet code
Client Web
Applet code server
Web
Client Applet server
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4.4.6 THIN CLIENTS AND COMPUTE
SERVERS
Compute server
Network computer or PC
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5. SUMMARY
Definitions of distributed systems and comparisons to
centralized systems.
The characteristics of distributed systems.
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