0% found this document useful (0 votes)
14 views

02 Performance

COA

Uploaded by

beshahashenafi32
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views

02 Performance

COA

Uploaded by

beshahashenafi32
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 23

CMSC 611: Advanced Computer

Architecture

Performance

Some material adapted from Mohamed Younis, UMBC CMSC 611 Spr 2003 course slides
Some material adapted from Hennessy & Patterson / © 2003 Elsevier Science
2

Integrated Circuits: Fueling


Innovation
• Technology innovations over time

Advances of the IC technology affect H/W and S/W design philosophy


3

Moore’s Law
• Transistors double every year
– Revised to every two years
– Sometimes revised to performance instead
of transistors

(Source: Intel)

(Wgsimon - Wikipedia)
4

Defining Performance
• Performance means different things to different
people, therefore its assessment is subtle
Analogy from the airlines industry:
• How to measure performance for an airplane?
– Cruising speed (How fast it gets to the destination)
– Flight range (How far it can reach)
– Passenger capacity (How many passengers it can carry)

Criteria of performance evaluation differs among users and


designers
5

Performance Metrics
• Response (execution) time:
– The time between the start and the completion of a task
– Measures user perception of the system speed
– Common in reactive and time critical systems
– Single-user computer
• Throughput:
– The total number of tasks done in a given time
– Relevant to batch processing (billing, credit card processing)
– Also many-user services (web servers)
• Power:
– Power consumed or battery life
– Especially relevant for mobile
6

Response-time Metric
• Maximizing performance means
minimizing response (execution) time
7

Response-time Metric

• Performance of Processor P1 is better


than P2 if
– For a given work load L
– P1 takes less time to execute L than P2
8

Response-time Metric

• Relative performance captures the


performance ratio
– For the same work load
9

Designer’s Performance Metrics


• Users and designers measure performance
using different metrics
– Users: quotable metrics (GHz)
– Designers: program execution

• Designer focuses on reducing the clock cycle


time and the number of cycles per program
• Many techniques to decrease the number of
clock cycles also increase the clock cycle time
or the average number of cycles per
instruction (CPI)
10

Example
A program runs in 10 seconds on a computer “A” with a 400 MHz clock.
We desire a faster computer “B” that could run the program in 6 seconds.
The designer has determined that a substantial increase in the clock speed is
possible, however it would cause computer “B” to require 1.2 times as many clock
cycles as computer “A”. What should be the clock rate of computer “B”?

• Why would this happen?


– Maybe one operation takes one full clock
cycle at 400 MHz (1/400 MHz = 2.5 ns)
– All the rest take less than one cycle
– Split this operation across multiple cycles
– Can now increase clock rate, but also
increase total cycles
11

Example
A program runs in 10 seconds on a computer “A” with a 400 MHz clock.
We desire a faster computer “B” that could run the program in 6 seconds.
The designer has determined that a substantial increase in the clock speed is
possible, however it would cause computer “B” to require 1.2 times as many clock
cycles as computer “A”. What should be the clock rate of computer “B”?

To get the clock rate of the faster computer, we use the same formula
12

Calculation of CPU Time

Or
13

CPU Time (Cont.)


• CPU execution time can be measured by
running the program
• The clock cycle is usually published by the
manufacture
• Measuring the CPI and instruction count is not
trivial
– Instruction counts can be measured by: software
profiling, using an architecture simulator, using
hardware counters on some architecture
– The CPI depends on many factors including:
processor structure, memory system, the mix of
instruction types and the implementation of these
instructions
14

CPU Time (Cont.)


• Designers sometimes uses the following
formula:

Where: Ci is the count of number of instructions of class i executed


CPIi is the average number of cycles per instruction for that instruction class
n is the number of different instruction classes
15

Example
Suppose we have two implementation of the same instruction set architecture.
Machine “A” has a clock cycle time of 1 ns and a CPI of 2.0 for some program, and
machine “B” has a clock cycle time of 2 ns and a CPI of 1.2 for the same program.
Which machine is faster for this program and by how much?
Both machines execute the same instructions for the program. Assume the
number of instructions is “I”,
CPU clock cycles (A) = I  2.0 CPU clock cycles (B) = I  1.2

The CPU time required for each machine is as follows:


CPU time (A) = CPU clock cycles (A)  Clock cycle time (A)
= I  2.0  1 ns = 2  I ns
CPU time (B) = CPU clock cycles (B)  Clock cycle time (B)
= I  1.2  2 ns = 2.4  I ns
Therefore machine A will be faster by the following ratio:
16

Comparing Code Segments


A compiler designer is trying to decide between two code sequences for a
particular machine. The hardware designers have supplied the following facts:

For a particular high-level language statement, the compiler writer is


considering two code sequences that require the following instruction
counts:

Which code sequence executes the most instructions? Which will be faster?
What is the CPI for each sequence?
Answer:
Sequence 1: executes 2 + 1 + 2 = 5 instructions
Sequence 2: executes 4 + 1 + 1 = 6 instructions 
17

Comparing Code Segments


Using the formula:

Sequence 1: CPU clock cycles = (2 1) + (1 2) + (2 3) = 10 cycles


Sequence 2: CPU clock cycles = (4 1) + (1 2) + (1 3) = 9 cycles

 Therefore Sequence 2 is faster although it executes more instructions

Using the formula:

Sequence 1: CPI = 10/5 = 2


Sequence 2: CPI = 9/6 = 1.5

 Since Sequence 2 takes fewer overall clock cycles but has more
instructions it must have a lower CPI
18

The Role of Performance


• Hardware performance is a key to the
effectiveness of the entire system
• Performance has to be measured and
compared to evaluate designs
• To optimize the performance, major affecting
factors have to be known
• For different types of applications
– different performance metrics may be appropriate
– different aspects of a computer system may be
most significant
• Instructions use and implementation, memory
hierarchy and I/O handling are among the
factors that affect the performance
19

Calculation of CPU Time

Where: Ci is the count of number of instructions of class i executed


CPIi is the average number of cycles per instruction for that instruction class
n is the number of different instruction classes
20

Important Equations (so far)


21

Amdahl’s Law
The performance enhancement possible with a given improvement
is limited by the amount that the improved feature is used

• A common theme in Hardware design is to make the common case fast


• Increasing the clock rate would not affect memory access time
• Using a floating point processing unit does not speed integer ALU operations
Example: Floating point instructions improved to run 2X; but only 34% of
actual instructions are floating point
Exec-Timenew = Exec-Timeold x (0.66 + .34/2) = 0.83 x Exec-Timeold
Speedupoverall = Exec-Timeold / Exec-Timenew = 1/0.83 = 1.205
22

Ahmdal’s Law Visually

Timeold notFP FP

Timenew notFP FP / S
23

Ahmdal’s Law for Speedup

You might also like