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INNOVATION AND
STRATEGY FORMULATION Lesson 2: Sources of Innovation
Irish Kate A. Tanallon
Instructor What is Innovation? ■The practical implementation of an idea into a new device or process ■It can originate with individuals, as in the familiar image of the lone inventor or users who design solutions for their own needs. ■ Innovation can also come from the research efforts of universi ties, government laboratories and incubators, or private nonprofit organizations. One primary engine of innovation is firms. ■ Innovation begins with the generation of new ideas. The ability to generate new and useful ideas is termed creativity. Creativity is defined as the ability to produce work that is useful and novel. Novel work must be different from work that has been previously produced and surprising in that it is not simply the next logical step in a series of known solutions. ■ Individual Creativity An individual’s creative ability is a function of his or her intellectual abilities, knowledge, personality, motivation, and environment. The most important intellectual abilities for creative thinking include intelligence, memory, the ability to look at problems in unconventional ways, the ability to analyze which ideas are worth pursuing and which are not, and the ability to articulate those ideas to others and convince others that the ideas are worthwhile. ■ One important intellectual ability for creativity is a person’s ability to let their mind engage in a visual mental activity termed primary process thinking, in which primary process thinking can result in combining ideas that are not typically related, leading to what has been termed remote associations or divergent thinking. ■ The personality trait most often associated with creativity is “openness to experience.” Openness to experience reflects an individual’s use of active imagination, aesthetic sensitivity (e.g., the appreciation for art and literature), attentiveness to emotion, a preference for variety, and intellectual curiosity. ■ Intrinsic motivation has also been shown to be very important for creativity. That is, individuals are more likely to be creative if they work on things they are genuinely interested in and enjoy. TRANSLATING CREATIVITY INTO INNOVATION The Inventor The familiar image of the inventor as an eccentric and doggedly persistent scientist may have some basis in cognitive psychology. Analysis of personality traits of inventors suggests these individuals are likely to be interested in theoretical and abstract thinking, and have an unusual enthusiasm for problem solving. One 10-year study of inventors concludes that the most successful inventors possess the following characteristics: 1. They have mastered the basic tools and operations of the field in which they invent, but they have not specialized solely in that field; instead they have pursued two or three fields simultaneously, permitting them to bring different perspectives to each. 2. They are curious and more interested in problems than solutions. 3. They question the assumptions made in previous work in the field. 4. They often have the sense that all knowledge is unified. They seek global solutions rather than local solutions, and are generalists by nature. These traits are demonstrated by Dean Kamen, inventor of the Segway Human Transporter and the IBOT Mobility System (a technologically advanced wheelchair), profiled in the Theory in Action section on Dean Kamen. Innovation by Users ■ Innovation often originates with those who create solutions for their own needs. Users often have both a deep understanding of their unmet needs and the incentive to find ways to fulfill them. While manufacturers typically create new product innovations in order to profit from the sale of the innovation to customers, user innovators often have no initial intention to profit from the sale of their innovation–– they create the innovation for their own use. ■ Users may alter the features of existing products, approach existing manufacturers with product design suggestions, or develop new products themselves. ■ For example, the extremely popular small sailboat, the Laser, was designed without any formal market research or concept testing. Instead it was the creative inspiration of three former Olympic sailors, Ian Bruce, Bruce Kirby, and Hans Vogt. They based the boat design on their own preferences: simplicity, maximum performance, transportability, durability, and low cost. The resulting sailboat became hugely successful; during the 1970s and ’80s, 24 Laser sailboats were produced daily. Research and Development by Firms ■ Though the terms research and development are often lumped together, they actually represent different kinds of investment in innovation-related activities. Research can refer to both basic research and applied research. ■ Basic research is effort directed at increasing understanding of a topic or field without a specific immediate commercial application in mind. This research advances scientific knowledge, which may (or may not) turn out to have long-run commercial implications. ■ Applied research is directed at increasing understanding of a topic to meet a specific need. In industry, this research typically has specific commercial objectives. ■ Development refers to activities that apply knowledge to produce useful devices, materials, or processes. Thus, the term research and development refers to a range of activities that extend from early exploration of a domain to specific commercial implementations. Firm Linkages with Customers, Suppliers, Competitors, and Complementors Firms often form alliances with customers, suppliers, complementors, and even competitors to jointly work on an innovation project or to exchange information and other resources in pursuit of innovation. Collaboration might occur in the form of alliances, participation in research consortia, licensing arrangements, contract research and development, joint ventures, and other arrangements. ■ Firms may also collaborate with competitors and complementors. Complementors are organizations (or individuals) that produce complementary goods, such as light bulbs for lamps, chargers for electric vehicles, or applications for smartphones. In some industries, firms produce a range of goods and the line between competitor and complementor can blur. INNOVATION IN COLLABORATIVE NETWORKS ■ is about people coming together, sharing their diverse wisdom, skills, experience, and resources, to innovate and to solve a common problem, or pursue a shared opportunity. Technology Clusters ■ Regional clusters of firms that have a connection to a common technology, and may engage in buyer, supplier, and complementor relationships, as well as research collaboration.