0 Network Fundamental
0 Network Fundamental
Network Technology
Network components
Network Type
Reference Model
3
NETWORKING TECHNOLOGIES
Network:
Group of Device Connected together
Importance of Networks:
Easy access and sharing of information
Resources (Printers)
Modern Technologies (VOIP__IOT_Cloud_BYOD)
Administration
Monitoring
4
NETWORK TRENDS
RECENT TRENDS
The role of the network must adjust
and continually transform in order to be
able to keep up with new technologies
and end user devices as they
constantly come to the market.
Several new networking trends that
effect organizations and consumers:
Bring Your Own Device (BYOD)
Online collaboration
Video communications
Cloud computing
5
NETWORK TRENDS
BRING YOUR OWN
DEVICE
Bring Your Own Device (BYOD) allows
users to use their own devices giving them
more opportunities and greater flexibility.
BYOD allows end users to have the
freedom to use personal tools to access
information and communicate using their:
Laptops
Netbooks
Tablets
Smartphones
E-readers
BYOD means any device, with any
ownership, used anywhere.
6
Collaborate and work with others over the network on joint
projects.
Collaboration tools including Cisco WebEx (shown in the figure)
gives users a way to instantly connect and interact.
Collaboration is a very high priority for businesses and in
education.
Cisco Webex Teams is a multifunctional collaboration tool.
send instant messages
post images
post videos and links
NETWORK TRENDS
ONLINE COLLABORATION
7
Cloud computing allows us to store .Applications can also be accessed using the Cloud
personal files or backup our data on Allows businesses to deliver to any device anywhere
.in the world
.servers over the internet
Cloud computing is made possible Smaller companies that can’t afford their own data
centers, lease server and storage services from larger
.by data centers .data center organizations in the Cloud
NETWORK TRENDS
CLOUD COMPUTING
8
Four types of Clouds:
• Public Clouds
• Available to the general public
through a pay-per-use model or for
free.
• Private Clouds
NETWORK • Intended for a specific organization
or entity such as the government.
TRENDS • Hybrid Clouds
Made up of two or more Cloud types
CLOUD
•
– for example, part custom and part
public.
COMPUTING • Each part remains a distinctive
object but both are connected using
(CONT.) •
the same architecture.
Custom Clouds
• Built to meet the needs of a specific
industry, such as healthcare or
media.
• Can be private or public.
Smart home technology is a
growing trend that allows
technology to be integrated into
every-day appliances which allows
them to interconnect with other
devices.
Ovens might know what time to
cook a meal for you by
communicating with your calendar
on what time you are scheduled to
be home.
Smart home technology is currently
being developed for all rooms within
a house.
NETWORK TRENDS
TECHNOLOGY TRENDS IN THE HOME
10
NETWORK COMPONENTS
Network has three main components
End Device :
PC – laptops – printer – IP phone-Servers
Network Devices
- Devices that interconnect different computers together
- ex: Repeaters, hub, bridge, switch, router, NIC, modems, AP, and Firewall
Media
- Media that physically connect the computers and network devices
- ex: Wireless and cables
11
NETWORK TYPES
LAN (Local Area Network):
It is a group of network components that work
within a small area
12
COMMON TYPES OF NETWORKS
Small Home Networks – connect a
•
NETWORKS OF MANY SIZES few computers to each other and the
Internet
• Small Office/Home Office – enables
computer within a home or remote
office to connect to a corporate
network
RULE
An identified sender and receiver
Common language and grammar
ESTABLISHMEN
Speed and timing of delivery
Confirmation or acknowledgment
T
requirements
Common computer protocols must be in
agreement and include the following
requirements:
Message encoding
Message formatting and encapsulation
Message size
Message timing
Message delivery options
THE RULES
NETWORK PROTOCOL
REQUIREMENTS
• Encoding is the process of converting
information into another acceptable form for
transmission.
• Decoding reverses this process to interpret
the information.
THE RULES
MESSAGE ENCODING
• When a message is sent, it must use a specific
format or structure.
• Message formats depend on the type of message
and the channel that is used to deliver the
message.
THE RULES
MESSAGE FORMATTING
AND ENCAPSULATION
Encoding between hosts must be in an
appropriate format for the medium.
Messages sent across the network are
converted to bits
The bits are encoded into a pattern of light,
sound, or electrical impulses.
The destination host must decode the signals
to interpret the message.
THE RULES
MESSAGE SIZE
Message timing includes the following:
Flow Control – Manages the rate of data
transmission and defines how much information
can be sent and the speed at which it can be
delivered.
Response Timeout – Manages how long a device
THE RULES waits when it does not hear a reply from the
destination.
MESSAGE Access method - Determines when someone can
send a message.
TIMING There may be various rules governing issues
like “collisions”. This is when more than one
device sends traffic at the same time and the
messages become corrupt.
Some protocols are proactive and attempt to
prevent collisions; other protocols are reactive
and establish a recovery method after the
collision occurs.
Message delivery may one of the following
methods:
Unicast – one to one communication
Multicast – one to many, typically not all
Broadcast – one to all
THE RULES
MESSAGE DELIVERY
OPTIONS
• Documents may use the node icon , typically a circle, to represent all devices.
• The figure illustrates the use of the node icon for delivery options.
THE RULES
A NOTE ABOUT THE NODE ICON
2 PROTOCOLS
30
REFERENCE MODELS
7 Application
6 Presentation Application
5 Session
4 Transport Transport
3 Network Internet
2 Data Link Network
1 Physical Access 31
THE OSI REFERENCE MODEL
transmission example
A
B
7 Application 7 Application
6 Presentation 6 Presentation
5 Session 5 Session
4 Transport 4 Transport
3 Network 3 Network
2 Data Link 2 Data Link
1 Physical 1 Physical
32
LAYER 7 - THE APPLICATION LAYER
40
TCP/IP MODEL
7 Application
6 Presentation Application
5 Session
4 Transport Transport
3 Network Internet
2 Data Link Network
41
1 Physical Access
42