CO2 Session 9
CO2 Session 9
DTI
DESIGN THINKING &
INNOVATION (DTI)
22UC1203
IDEATE - BRAINSTORMING
Session - 9
Brainstorming is group
activity that will help you
generate more
innovative ideas.
It’s one of many methods
of ideation—the process
of coming up with new
ideas—and it’s core to
the design thinking
process.
WHY TO BRAINSTORM??
OFFICE POLITICS
Participants feel obligated to support a leader’s idea or adopt a competitive mindset
and feel like the brainstorm is a contest to prove individual ability.
COMMON BRAINSTORMING CHALLENGES
DEFAULT TO CONVERGENCE
We’re more conditioned to make choices than to come up with new ideas.
It’s easy for a brainstorm to slip into decision-making mode before the best ideas
have a chance to come out
Convergin
g too early
towards
solution
COMMON BRAINSTORMING CHALLENGES
LACK OF MOMENTUM
Lots of great ideas are shared, but they don’t go anywhere after the brainstorm.
COMMON BRAINSTORMING CHALLENGES
WASTING TIME
A brainstorm can drag on for too long or fail to lead to any outcomes without
proper planning both before and after the session.
Lack of
Interest =
Wastage of
Time
COMMON BRAINSTORMING CHALLENGES
EXCLUDING INDIVIDUALS
Be careful not to exclude individuals, like introverts, remote workers, or people
from underrepresented groups.
Some teammates might not feel comfortable speaking up in large group settings,
and remote teammates may get left out of in-person meetings.
Introvert
Member of
the group
COMMON BRAINSTORMING CHALLENGES
EMOTIONAL ATTACHMENT
It can feel personal to share your wild ideas. Watch out for people supporting
ideas out of attachment more than logic.
COMMON BRAINSTORMING CHALLENGES
Sometime
s, good
ideas get
Ignored
COMMON BRAINSTORMING CHALLENGES
LACK OF DECISION-MAKING
Teams can get stuck in the divergent mode and continue coming up with new
ideas even when it’s time to narrow the focus.
EXAMPLE
https://youtu.be/akAR99zpx
o0
BREAK OUT GROUP
ACTIVITY
1
Conduct a Brainstorming activity on
Evaluation
Techniques
QUICKLY SELECTING IDEAS
Dot-voting: One idea can receive multiple dots. You sort the
ideas according to the number of adhesive dots they’ve accumulated.
Five-finger method:
Five fingers: “The idea is great.”
Four fingers: “The idea is good.”
Three fingers: “The idea is interesting.”
Two fingers: “The idea has weaknesses.”
One finger: “The idea should be rejected.”
Pass-fail
evaluation
Evaluation Matrix
SWOT analysis
PASS FAIL EVALUATION
METHOD
Applied for evaluating large number of
ideas based on a simple acceptance or
rejection question.
It allows eliminating the ideas that do not fit
with the basic project requirements such as
the budget and target audiences.
It is a simple decision-making process
based on prime criteria.
THE CRITERIA CAN
INCLUDE QUESTIONS SUCH
AS:
Does the idea comply with company strategy? (Yes/No)
Does it talk the company target audience? (Yes/No)
Does the idea sustainable ? (Yes/No)
Does the idea adaptable ? (Yes/No)
Does the idea budget acceptable? (Yes/No)
Note: Although there can be a large number of ideas reviewed in this method,
accurate evaluations should be taken into consideration as a priority in order to
avoid eliminating good ideas with potential success possibility.
Expected stakeholders
Marketplac
QUESTIONS TO ANALYZE
IDEA’S Strengths Weaknesses
What are the idea’s advantages? How can the idea can be improved?
What can the idea be successful in? What does the idea lack in term of
What are the current existing idea experience, team and resources?
resources? What can prevent the idea from success?
How others may see the strength of the How do others see the idea in terms of
idea? weaknesses?
Opportunities Threats
What opportunities does the idea have in What are the obstacles that face the idea?
the market? Do the idea weaknesses represent any
How the company can help the idea to thread to its success?
succeed? What are the financial problem that may
face the idea?
The ideas having more strengths & opportunities will go to the next evaluation.
BREAK OUT GROUP
ACTIVITY
2
WHAT CAN WE DESIGN THAT WILL IMPROVE 90% OF
STUDENT STRENGTH AND ATTENDANCE IN AP
GOVERNMENT SCHOOLS?
Reward students for attending classes
Medical check-up frequently
Attractive and safe School buildings
More time for games
Punish for not attending students
Hold teachers and principals responsible
Lucky draw
Implementing new pedagogies
Motivating students and parents
Pocket money
BREAKOUT GROUP ACTIVITY
Take the Challenge in the previous slid and evaluate and select the FIVE BEST
ideas using
1. Pass Fail Evaluation
2. Evaluation Matrix
3. SWOT Analysis
EVERY GROUP MEMBER follow the order of evaluation and select for FIVE BEST
ideas. Do this ALONE, WITHOUT DISCUSSION.
THEN, compare and discuss all of your estimates and rank the FIVE ideas: best,
second-best, third best, fourth best and fifth best.
Be prepared to explain your group’s rankings.