L10 - Product Prototype
L10 - Product Prototype
Prototyp
e
Create a prototype of
OBJECTIV
the product
ES: Test the product
prototype
Xóchitl Guadalupe Cruz López and her solar heater (Mexican News Daily)
An eight-year-old girl from Mexico has
just won a prestigious science prize for
making a solar heater from old hoses,
glass panels from a former
construction site, and logs. Her
invention will help low-income people
Inspiratio to stop cutting down trees for
firewood, reducing the climate change.
nal Story You’ve probably got some product
ideas too. Possibly, you shelved them
because you didn’t know what to do
next. Well, turns out you don’t have to
have big dollars, a degree in physics,
or a lab to get started with your
product idea.
The Merriam-Webster dictionary
defines a prototype as an “original
What is model on which something is
patterned”.
a In lay speak, a prototype is a real-life,
Product 3D version of your product idea.
Prototyp A 3D printed copy of a toy design is
a “prototype”, as is a paper-and-glue
e? model of a new tool. If it exists to
demonstrate an idea or study its
feasibility, you can call it a prototype.
You can classify prototypes into four broad categories based on their function and complexity:
1
example, “portable storage” would be a need-to-
have feature in an iPod.
Good to have: These are features that would
help your product stand out, but aren’t essential
for its functioning. For example, the “click wheel”
Create a was a good-to-have feature in the iPod. It made the
list of iPod much easier to use but wasn’t essential to its
running.
priority Not needed: These are features that are
superfluous to the product and don’t add much
features in the way of appeal or utility. Often, these
features are too expensive to implement as well.
You can safely discard these features in your
design. Ex. The first generation iPod didn’t have a
“click wheel” since it was too expensive to
You’ll inevitably turn to a prototype
designer, machinist, 3D modeler,
etc. in the course of developing your
2 prototype.
3
manufacturing techniques. Essentially,
any factory that builds your product will
use some industry-standard
manufacturing processes (such as
Use “injection molding”).
standard Therefore, when you’re designing your
manufacturi prototype, keep a close eye on the kind
of manufacturing process each part will
ng require. If a feature requires a heavily
techniques customized production technique,
consider removing it. A prototype
designer or machinist should be able to
help you figure this out.
Taking apart your competitors’
4
products can give you a detailed
understanding of what works, what
doesn’t when making a product. This
can be a massive help in designing
your own idea.
Borrow Therefore, before you start creating
ideas from your prototype, take a close look at
competito your competitors’ products. Analyze
rs their materials, design, and
manufacturing techniques. Look for
flaws and opportunities
TESTING
YOUR
PROTOTYPE
Once you’ve built your prototypes based on the ideas you
and your team generated, it’s time to gather feedback from
the people on whom you are testing these. Being quick and
efficient allows you to move rapidly from creating a prototype
to putting it out to test it, gathering feedback, and finally to
creating a new and improved iteration of your ideas.
Six Best Practice Tips
for Gathering
Feedback on Your
Prototypes
Gathering feedback is a crucial element in the
Design Thinking process – and in all other
human-centered design processes. In order to
maximize the benefits of gathering feedback,
however, you need to be purposeful about it.
Here are some pointers to take note of when
thinking about gathering feedback from your
users.
1. Ways to Solicit Feedback
Six Best 2. Test Your Prototypes on the
Practice Tips Right People
for
Gathering 3. Ask the Right Questions
Feedback on 4. Be Neutral When Presenting
Your Your Ideas
Prototypes
5. Adapt While Testing
6. Let the User Contribute
Ideas