Game Development (Definitian and History)
Game Development (Definitian and History)
SPORTS
Sports Is a sports themed genre. The game system will vary depending on the
type of sport that is the theme of the game
RACING
Racing Game is a kind of racing game that allows us to control a vehicle to win a
race
Types of Games
SIMULATION
Simulation is a genre that emphasizes realism. All factors in this game are
considered to be as similar to the real world. All values, materials, references
and other factors are based on the real world. The way to play it is also
different, because usually the controls you have are quite complicated.
Simulation genres include racing games, flight, military and so on
TYCOON
Tycoon is a game that makes us a bussinesman who will develop something
Property to be developed so that it sells in the market
Types of Games
ACTION ADVENTURE
Action Adventure is a game in the form of the adventure of a character full of
action who will continue to exist until the game is over. (Usually Action is
entered into the RPG category).
FIGHTING GAME
Fighting is a fighting game genre. Like in an arcade, players can use powerful
moves in battle. The fighting genre is usually one on one in a narrow arena.
ARCADE
Fighting is a fighting game genre. Like in an arcade, players can use powerful
moves in battle. The fighting genre is usually one on one in a narrow arena.
Features that must be in a game
1. Graphics
2. Math
3. Input handling
4. Audio
5. AI
6. Physics
7. Scripting
8. Level Editor
9. Network
Tools for creating games
Engine Game
Game Maker, Unity, RPG Maker, etc.
Programming Language
Netbeans, Eclipse, Android Studio, etc
Grapich 3d/2d Egine
Photoshop, 3Dmax
Audio Egine
Mp3cuter,
Game Engine
Game Engine
Game Maker, Unity, RPG Maker, etc.
Programming Language
Netbeans, Eclipse, Android Studio, etc
Grapich 3d/2d Egine
Photoshop, 3Dmax
Audio Egine
Mp3cuter,
Game Engine
Game Engine is a software designed to create a game. An egine game is usually built by
encapsulating some standard functions that are commonly used in making a game. For example,
rendering functions, voice calls, networks, or creating particles for special effects. Most egine
games are generally in the form of a library or set of functions whose use is combined with a
programming language.
An Game Engine is also usually equipped with basic graphic or computing functions that are
rarely known by developers. Egine games wrap it all up to make the creation process quicker
and easier. Some egine games that have this feature are: TrueVision, Irrlicht and Ogre3D.
There is also an game engine that is equipped with an IDE (Integrated Development
Environment), which is a computer program that has several facilities needed in software
development. The purpose of an IDE is to provide all the utilities necessary to build software.
Egine games that are equipped with IDE include: UDK, Crysis, UNITY
Game Development Cycle Using Software
Development
Game Development Cycle Using Game
Engine