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Chapter 04 Exception Handling

event driven programing

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0% found this document useful (0 votes)
26 views

Chapter 04 Exception Handling

event driven programing

Uploaded by

asmeradagne
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 34

Chapter Four

Exception Handling

1
Objectives

• Learn about exceptions and the Exception class


• How to purposely generate a SystemException
• Learn about traditional error-handling methods
• Learn about object-oriented exception-handling
methods

2
Objectives

• How to use the Exception class’s ToString() method


and Message field
• How to catch multiple Exceptions
• How to use the finally block
• How to handle an Exception with a loop

3
Objectives

• How to throw an Exception


• How to trace Exceptions through the call stack
• How to create your own Exception classes

4
Understanding Exceptions

• An exception is any error condition or unexpected behavior in


an executing program
• Certain errors are called exceptions because they are not
usual occurrences
• The object-oriented technique used to manage exceptions
make up the group of methods known as exception handling
• In C#, all exceptions are objects

5
Understanding Exceptions

• Most exceptions you will use derive from two classes


that in turn derive from the Exception class
– The predefined Common Language Runtime exception
classes derived from SystemException
– The user-defined application exception classes you derive
from ApplicationException

6
Purposely Generating a SystemException

• You can deliberately generate a SystemException exception


by forcing a program to contain an error

7
Purposely Generating a SystemException

• The DivideByZeroException object below was generated


automatically by C#
• Just because an Exception occurs when an Exception object is
created, you don’t necessarily have to deal with it

8
Understanding Object-Oriented Exception-
Handling Methods
• In object-oriented terminology, you “try” a procedure that
may not complete correctly
• A method that detects an error condition or Exception
“throws” an Exception
• The block of code that processes the error “catches” the
Exception

9
Understanding Object-Oriented Exception-
Handling Methods
• When you write a block of code in which something
can go wrong, you can place the code in a try block,
consisting of:
– The keyword try
– An opening curly brace
– Statements that might cause Exceptions
– A closing curly brace

10
Understanding Object-Oriented Exception-
Handling Methods
• You create a catch block with the following elements:
– The keyword catch, followed by an opening parenthesis, the
Exception type, a name for an instance of the Exception type, and a
closing parenthesis
– An opening curly brace
– Statements that take the action you want to use to deal with the error
condition
– A closing curly brace

11
Understanding Object-Oriented Exception-
Handling Methods

• General form of a try…catch pair

12
Using the Exception Class’s ToString() Method
and Message Field
• Any Exception generated from within a try block would be
caught by a catch block whose argument is an Exception type
(e.g., Exception e); there is no way to confirm the origin of the
Exception
• You can use the ToString() method to provide a descriptive
error message
• The Exception class also contains a field named Message that
contains useful information about an Exception

13
Using the Exception Class’s ToString() Method
and Message Field

• Output of UsingTheException program when user enters 0 for second number

14
Catching Multiple Exceptions

• You can place as many statements as you need within a try


block, and you can catch as many different Exceptions as you
want
• If you place more than one statement in a try block, only the
first error-generating statement throws an Exception
• When multiple catch blocks are present, they are examined in
sequence until a match is found for the Exception that
occurred

15
Catching Multiple Exceptions

• TwoErrors class with two catch blocks

16
Catching Multiple Exceptions

• Output of TwoErrors program

17
Catching Multiple Exceptions

• If you reverse the two try statements within the TwoErrors


class, the output of the program changes

18
Catching Multiple Exceptions

• When you want to execute the same code, no matter what


type of Exception occurs, you can use only one catch block,
which receives type Exception

19
Catching Multiple Exceptions

• The Exception class is the base class for all Exception objects
and therefore can reference all Exception descendants
• The catch block in the previous code accepts all Exception
argument types
• When you list multiple catch blocks following a try, you must
be careful that some catch blocks don’t become unreachable

20
Catching Multiple Exceptions

• Program with unreachable catch block

21
Catching Multiple Exceptions

• Error message generated by UnreachableCatch program

22
Using the finally Block

• The code within a finally block executes whether or not the


try block identifies an Exception
• Typically, the finally block is used to perform clean-up tasks
• When you include a finally block, you are assured that the
finally statements will execute before the program is
abandoned

23
Using the finally Block

• General form of a try…catch block with a finally block

24
Handling an Exception with a Loop

• Different programs require different ways of handling


Exceptions
• In some cases, the try-catch sequence could be placed in a
loop that continues to execute until the code is successful

25
Throwing Exceptions

• An advantage of using object-oriented exception-handling


techniques is the ability to deal with Exceptions appropriately
as you make conscious decisions about how to handle them
• When methods from other classes throw Exceptions, they
don’t have to catch them
• When you design your own classes that might cause
Exceptions, you should create them to throw the Exception
but not to handle it
• Handling an Exception should be left to the client (the
program that uses the class)

26
Throwing Exceptions

• Two executions of TrySoccerPlayer1 program

27
Throwing Exceptions

• Execution of TrySoccerPlayer2 program

28
Tracing Exceptions Through the Call Stack

• The memory location where the computer stores the list of


locations to which the system must return (after method
calls) is known as the call stack
• When a method throws an Exception, if the method does not
catch it, then the Exception is thrown to the next method
“up” the call stack
• You can print the value of the StackTrace field to display a list
of methods in the call stack so you can determine the location
of the Exception

29
Tracing Exceptions Through the Call Stack

• The StackTrace field can be a useful debugging tool

30
Creating Your Own Exception Classes

• You can create your own customized Exception class for your
application
• To create your own Exception that you can throw, you should
extend the ApplicationException class
• You should not create an excessive number of special
Exception types for your class because it adds a level of
complexity to your program

31
Chapter Summary

• An exception is any error condition or unexpected behavior in


an executing program
• You can purposely generate a SystemException exception by
forcing a program to contain an error
• When you think an error will occur frequently, it is most
efficient to handle it in the traditional way, with if statements
• In object-oriented terminology, you “try” a procedure that
may not complete correctly

32
Chapter Summary

• Every Exception object contains a ToString() method and a


Message field
• You can place as many statements as you need within a try
block, and you can catch as many different Exceptions as you
want
• When you have actions to perform at the end of a try…catch
sequence, you can use a finally block
• When you want to keep trying a block of code until some
value or state within a program is correct, you can place a
try…catch block within a loop

33
Chapter Summary

• When methods throw Exceptions, they don’t have to catch


them; instead, the program that calls a method that throws
an Exception can catch it and determine what to do
• When a method throws an Exception, if the method does not
catch it, then the Exception is thrown to the method that
called the offending method
• To create your own Exception that you can throw, you should
extend the ApplicationException class

34

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